JS: "How do you account for some of the ridiculous things in D&D, like the Wish spell, which actually the original Baldur's Gates did a really good job of letting you play around with that by just giving you a limited option..."
SV: "We went through all of the spells that were in the book, so we had to decide what we are gonna port and what we can't prot. Green was "straight up" - Magic Missile, easy. Then we also had Orange, where we said "we can't do a straight port, but we can do a pretty good rendition". Then we had red, which meant "no way, we can't do this", and the higher level we went the more red we got. Surprisingly, Wish actually has its role, in a more narrative context."