Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,043
If your idea of big brain is save-scumming the living shit out of IE games until you always have the right setup regardless of what you chose the first time, then more power to you.

No, thats your idea. What else could you do with no brain?

Play games that have better design than a spell system conjured up in 1974, in a time when people barely knew how to put together something resembling an entertaining game?
Example please!
Diablo 2, of course! Duh! Skill trees, cooldowns and mana. What is there not to like in a cRPG spell casting system?

:troll:
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Such as... FP shooters and sims you like the most? And thats not even an answer to the argument we were having. Brainz, what are those?

lest remind everyone of your tastes

I guess I just don't need the sort of depth, reactivity or choice the majority of people here demand from their games

I am primarily a first-person shooter and immersive sim player

:)
 

Curratum

Guest
If your idea of big brain is save-scumming the living shit out of IE games until you always have the right setup regardless of what you chose the first time, then more power to you.

No, thats your idea. What else could you do with no brain?

Play games that have better design than a spell system conjured up in 1974, in a time when people barely knew how to put together something resembling an entertaining game?
Example please!

Baldur's Gate 3, when it's out and it's fabulous! Where is that rainbow emote... Seriously, though, I don't hate IE games, it's just Vancian magic is a product of the 70s that needs to go away, it's 40 years later, come on... ESPECIALLY in a video game.
 

Curratum

Guest
Such as... FP shooters and sims you like the most? And thats not even an answer to the argument we were having. Brainz, what are those?

lest remind everyone of your tastes

I guess I just don't need the sort of depth, reactivity or choice the majority of people here demand from their games

I am primarily a first-person shooter and immersive sim player

:)

I don't see how me liking shooters somehow doesn't allow me to like RPGs. I have been playing, studying and designing tabletop RPG systems for a decade and a half and have more understanding of systems and system design than your big brain can handle, but I suppose the only true RPGs to you are CRPGs so none of this means anything to you. :D
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Vancian casting in videogames, I have never been a fan of. Because DnD videogames are notoriously more combat heavy, games that introduce some form of rest economy make spellslots casters worse(kingmaker is the best example for this, sorcerers are just better wizards throughout the whole game). The alternative is BG style Rest-Spam which I dont really like either. So I can't say I am so attached to Vancian casting. The main question is : why the fuck go through all those length to get the BG license if 1) the story has nothing to do with BG1 and 2 and 2) Big, iconic parts of DnD rules are being cut ?
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
All magic systems have their drawbacks:
The vancian system encourages you to either use the same generic damage spells everytime, or die, reload, and prepare spells for the encounter that killed you. It would be nice if you had some way to gather information about your opponent, to tailor make a spell list to counter them, but unfortunately, it happens in tabletop games only (unless reading the codex/steam guides counts as gathering information).

But unlike a generic mana system, the Vancian system at least encourages you to use spells of every level. Mana risks ending up even more focused, as you would always cast the most mana effective spell (maybe one single target spell, one neutralization spell, and one AoE spell).

Edit: Ok, this was a large exageration, but still, unless you get specific encounter knowledge, this really encourages you to always use the same spells, as the other ones are not available.
That is why I usually prefer the way sorcerers work, but they are limited at the spell selection stage, so in a way, they get even less chance to use unusual spells.

Cooldowns encourage you to rotate all of your spells, but that don't work too well if you want to make spell power a resource, as it basically removes the spell resource element from the equation (unless you have spells with a cooldown of 24 hour, but then, you could as well use the Vancian system), so there is very little downside to using your most powerful spells whenever they are ready.
 
Last edited:
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
The irony of people in charge of designing a game about C&C unable to actually chose their audience, design fundations etc never cease to amuse me.
If Larian - say - wants to target the DOS2 audience, then they have to fully commit on it. When you start to bargain and attempt to cover multiple fronts at once, you're fucked. Ask Sawyer.
 

Curratum

Guest
The Vancian magic system is supreme. Behead anyone who says otherwise, and mount their head on a pike for the crows to peck at.

See, when you're saying shit like this, it shows a massive disconnect from the reality of what D&D is at the moment, worldwide. For every two clueless newcomers to the hobby who just bought their 5e PHB, there's one DIY enthusiast who has been working on homebrew and tweaking rules for years. If you actually followed those sizable online communities, you'd know that a tiny handful of people are still painfully attached to Vancian and everyone is trying new things. Do those things always work better? Most likely not, but it's the willingness to try something new.

At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
There you go making proclamations that you cant explain, tell us again how a game hurt you by being unfair and you could just spam save load and failed again... and again, and again.

and have more understanding of systems and system design
ahahaha.

And you just selectively go blind to your own words, eh? Just shifting goal posts and making idiotic proclamations because they make you feel cool.

I guess I just don't need the sort of depth, reactivity or choice the majority of people here demand from their games

Systems design... lol, i bet.

You still havent explained how can one prepare for an encounter you dont know in advance. Whats your secret RPG sensei haha?


The vancian system encourages you to either use the same generic damage spells everytime, or die, reload, and prepare spells for the encounter that killed you.
Dear man... you carry a tag of a developer so a better answer is expected from you.
Have you never ever scouted a location?

Have you never ever bothered to read the quests, talk to some NPCs, judge according tot he environment? and whats so wrong about occassionaly receiving a whooping, retreating and coming back again better prepared?
Is it too slow? Not awesome enough?

Its not action, action, action, awesome button enough?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
welcome to crpg codex a website which, curiously, talks about game systems in computer games and the gazebo is an autism containment zone
 

Curratum

Guest
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
welcome to crpg codex a website which, curiously, talks about game systems in computer games and the gazebo is an autism containment zone

All the worse, when the forumers can't comprehend why something that used to sorta work in tabletop becomes even worse when dropped in a video game.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.

Hey shitface, youre the cretin who cant explain any of the proclamations he makes. Dont go shitting your superiority while you are exposing yourself for a ludicrous dumbfuck.
it just makes you into an even bigger cretin and a pathetic turd.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
The Vancian magic system is the province of the elite; so much so, that only the likes of ToEE, Goldbox and Swordflight illustrate its supremacy in computer games. In other words, you need elite game designers, and they're rare.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
welcome to crpg codex a website which, curiously, talks about game systems in computer games and the gazebo is an autism containment zone

All the worse, when the forumers can't comprehend why something that used to sorta work in tabletop becomes even worse when dropped in a video game.
it works p good in kingmaker
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
All these "resource replenishment" issues work when resting has a decent implementation and not just a splash screen.
Kingmaker improved on that
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Is Kingmaker a marked improvement though? It's just glorified BG2 resting system with annoying bloat. I feel like the Time Limit and not being able to rest in dungeons without rations in P:K are the differentiating factors, not the resting "system" itself.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
welcome to crpg codex a website which, curiously, talks about game systems in computer games and the gazebo is an autism containment zone
Gazebo is not autism containment ,its more like a tea saloon for gentlemen with refined tastes. We even do pen and paper rpg .
 

Curratum

Guest
I've found more people who make sense and understand what's good fun in RPG in the Gazebo than in here, curiously.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
welcome to crpg codex a website which, curiously, talks about game systems in computer games and the gazebo is an autism containment zone
Gazebo is not autism containment ,its more like a tea saloon for gentlemen with refined tastes. We even do pen and paper rpg .
Codexia is like different layers of hell, as each forum maintains a different garden for the autism. Just as Prosper rules in the Prosperium, so does Grunker in the Gazebo.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
1,999
Location
DU's mom
All magic systems have their drawbacks:
The vancian system encourages you to either use the same generic damage spells everytime

Wow, you are fucking retarded. The only good use of a mage at lower levels is to cast spells like Horror, Web, Color Spray, Grease, Sleep, Dispel, Monster Summoning.. and only an occasional use of fireballs or magic missile to 'rrupt somebody.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom