MajorMace
Self-Ejected
And you would be right. It's no news that every game design problem can be more easily fixed by constraining player choice than in any other way.But isn't that a flaw of the quest design, not of the Vancian casting?I like Vancian casting because it forces choice onto the player. (Please let's not get into the restspamming debate again)Why do people have such a hardon for Vancian casting? It's one of the weakest, most archaic and unwieldy parts of D&D.
That's the thing though - it does the exact opposite. You always end up picking the optimal damage / combat spells, you never leave those cool utility things you wish you would maybe sometime use.
I'd say the problem is a lot more easily fixed by changing casting than by coming up with some innovative style of presenting adventures and challenges.
You guys should have asked Todd, he figured it out 15 years ago already, he would have filled you in.