They don't care about grognards and 'veteran BG players' or their (our) opinions. Why? They likely already have 99% of our money anyways. Their goal is to convince others to buy it. They know D&D nerds ar elikely to buy it because of the D&D label same with BGers. It is why they don't have cater to our 'wants'. They likely already got us... well.. most of us...
If theyw ere to cut dwarves... FUKK EM. No money from me. L0LZ
These are not exactly "hard" facts, they are picked out phrases without context.They are "adapting" rules, he dont like hit chances, he dont like vancian system cause its not intuitive for the mainstream. Extremely shy about gameplay during interview . Team is huge and you can see on belgian tv they were working on facial animations.Google stadia : xbox controller .Those are the hard facts , its not leading towards anything good.I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
Bullshit, I’m a newfag and your shilling is so obvious.No I'm just trying to bring some logic in the thread
I mean IA( fake it's neural networks really) got some new advancements overall. Can work out.News at eleven - PnP will always be the superior RP experience. The game can't match the DM.
Interview with silhouettes:
02:04 - Mike Mearls mentions Neverwinter MMO as a contrast to BG3, in that while the former uses usual MMO system with cooldown with some inspirations from the tabletop ruleset, BG3 uses the tabletop ruleset as a starting point. Does this imply BG3 won't have cooldowns?
03:05 - Interviewer asks a straight question: will BG3 plays different with D:OS 2? And as expected Swen does not give a straight answer saying "it depends on how you look at it" and both games are similar in the sense that game gives player many systems and player use them to overcome challenges.
Larian has 300 people working on the game, which is pretty deep in AAA territory. They also vehemently refuse to talk about gameplay, which shouldn't be a problem if it stayed largely unchanged.
Maybe I am too pessimistic, but I believe the chances are very high that BG3 will have more in common with Dragon Age: Inquisition or Destiny than Baldur's Gate 2.
In order to be inclusive of all player types, Swen will bamboozle us all with the first ever game that is not only RTwP and TB, but also feature an RTS mode where you conquer the forgotten realms which can be switched at will to a 4x turn based game, a dragon racing simulator, the very first of its kind and an action combat game. To top it all off there will even be a collectable card game called Baldur's Gate: The Gathering of the party.
we dont disagree, the evidence mythical figure like you are back from the dead, prove they already have grognard money.Why disagree with factz?
No he said if we keep the miss chances like this you are going to hate me. In a turned based , hating him ? Why so, the only reason it could happen is its real time.And again they are trying to be as close as possible to the lore, not the rules as they "dont work for a videogame".These are not exactly "hard" facts, they are picked out phrases without context.They are "adapting" rules, he dont like hit chances, he dont like vancian system cause its not intuitive for the mainstream. Extremely shy about gameplay during interview . Team is huge and you can see on belgian tv they were working on facial animations.Google stadia : xbox controller .Those are the hard facts , its not leading towards anything good.I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
He didn't say for example that he "doesn't like hit chances" but that you "miss a lot" in DnD. That can be simply interpreted into the integration of a "Graze" system like PoE2 has or "The Colony Ship" will have.
Also they are clearly trying to stay as close to 5E as possible as stated in the recent interview available in here.
Nah,he is just......liberal.Bullshit, I’m a newfag and your shilling is so obvious.No I'm just trying to bring some logic in the thread
I don’t care that you like the D:OS games just admit you’re a shill.
Interview with silhouettes:
02:04 - Mike Mearls mentions Neverwinter MMO as a contrast to BG3, in that while the former uses usual MMO system with cooldown with some inspirations from the tabletop ruleset, BG3 uses the tabletop ruleset as a starting point. Does this imply BG3 won't have cooldowns?
03:05 - Interviewer asks a straight question: will BG3 plays different with D:OS 2? And as expected Swen does not give a straight answer saying "it depends on how you look at it" and both games are similar in the sense that game gives player many systems and player use them to overcome challenges.
It looks like those 90's informant interview...
Autism, of course.What would be the point?
Only it doesnt make sense and seems forced. Basic logic and common sense would demand that second time casting of the same spell is the same or even easier - if there is enough magic resource anyway.I prefer a restrictive mana system that attempts to capture the strengths of vancian casting. Low level and/or weaker spells costing near trivial mana, say 1/500. Higher level and/or stronger spells being significantly higher. But recasting the same spell more than once per day adds to the mana cost, chance of failure, self inflicted status effect, etc. to encourage more strategic decision making and higher risk if the player relies on only a handful of spells instead of using a variety. It gives a better scaling magic system for consumables or partial resting while maintaining a need to use magic proportional to the fight. Tactical spell use is encouraged by having increased risk, strategy punishes inefficiency from repeated poor decision making and over-reliance on a handful of spells while maintaining the ability to do so if the player judges it worth doing.
Thats how you force players to always use same spells in same situations.Another way to encourage the use of "situational spells" would be to make some spells stronger in some environments (ie, cold spells stronger in snowy areas, or horror/sleep spells stronger at night...)