LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
https://medium.com/the-mission/its-a-cyber-security-issue-no-one-is-talking-about-ad60c3c41d50This Facebook guy on the E3 Gamespot stream talking about building safe spaces in gaming communities... his description of the AI that reads what you're typing and decides if it's offensive, and then doesn't let you post it if it is... that's some scary fucking shit. AI reading your input before you even send the message.
obvious as those would be the very first things to ask and not a single interviewer did.I bet PR told them beforehand to not bring up questions about the combat system.
Which one? Also only cucks get bothered by being bald. True chads just shave it all and put a swastika and a cross in its place .good lord, that Mearls guy needs a hair transpart. And thats coming from a bald dude. You just dont do what he did there.
Another way to encourage the use of "situational spells" would be to make some spells stronger in some environments (ie, cold spells stronger in snowy areas, or horror/sleep spells stronger at night...)I prefer a restrictive mana system that attempts to capture the strengths of vancian casting. Low level and/or weaker spells costing near trivial mana, say 1/500. Higher level and/or stronger spells being significantly higher. But recasting the same spell more than once per day adds to the mana cost, chance of failure, self inflicted status effect, etc. to encourage more strategic decision making and higher risk if the player relies on only a handful of spells instead of using a variety. It gives a better scaling magic system for consumables or partial resting while maintaining a need to use magic proportional to the fight. Tactical spell use is encouraged by having increased risk, strategy punishes inefficiency from repeated poor decision making and over-reliance on a handful of spells while maintaining the ability to do so if the player judges it worth doing.
good lord, that Mearls guy needs a hair transpart. And thats coming from a bald dude. You just dont do what he did there.
The Vancian magic system is supreme. Behead anyone who says otherwise, and mount their head on a pike for the crows to peck at.
See, when you're saying shit like this, it shows a massive disconnect from the reality of what D&D is at the moment, worldwide. For every two clueless newcomers to the hobby who just bought their 5e PHB, there's one DIY enthusiast who has been working on homebrew and tweaking rules for years. If you actually followed those sizable online communities, you'd know that a tiny handful of people are still painfully attached to Vancian and everyone is trying new things. Do those things always work better? Most likely not, but it's the willingness to try something new.
At the same time, the lot of you braindead know-it-alls who think you understand a lot about RPG design because you played a 20-year-old game to death, are stuck in your little echo chamber and speak with authority even though your authority is based on such a narrow view of what D&D is at the moment, it's not even funny.
Btw, I honestly can't think of that many examples of "systems the player can use to overcome challenges". Talking with animals, teleportation, crafting shit, moving crates, environmental combos, anything else?
I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
A little bit of a), a little bit of b).I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
How we got Kingmaker and other games I’ve heard were pretty good? Unless your referring to something else?2018 was a seriously shitty year for the Codex.
I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
Good interview but of course they don't want to talk gameplay yet. I still don't get a feeling we'll see some dumbed down action-rpg, at all. I actually ,so far, think they'll go turn-based again
They are "adapting" rules, he dont like hit chances, he dont like vancian system cause its not intuitive for the mainstream. Extremely shy about gameplay during interview . Team is huge and you can see on belgian tv they were working on facial animations.Google stadia : xbox controller .Those are the hard facts , its not leading towards anything good.I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
I wasn't able to follow this discussion and E3 much, soooo...Is there any information about actual gameplay or people still fabulously or violently edgy about BG 3 without actual information?
People are speculating based on what they aren't saying, information about team size/budget and what implications that has as well as their statements about DnD in general.