Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
You'd probably like SoU even though it starts us off at first.
Prologue of OC is against goblins with 1 HP each. My gnome wizard meleed them. The level bumping is staggered. Prologue can also be skipped (straight to third)
SoZ bumps us up because there is a three-phase batiri battle to fight. On Core rules, a four-person first level party could not beat it. Impossible.
I generally slay a few people in Hommlet, so design allows for combat before Moathouse.
did you read that comment I linked to?
It's rather pertinent to this subject.
That comment doesn't rely on Sleep, Blindness or +ApR from bows. That is just super-optimal adventuring in early Baldur's Gate.
You don't need Sleep, Blindness and bows.
I took off lots of THAC0 points and showed warriors could still hit. Plus, it's a party-based game so if one Warrior misses, well, there's other party members isn't there.
We have access to collective ApR and collective spellcasting. It all adds up and makes adventuring pretty manageable. As long as we stop and think about what we're doing. It's really not miss chance that makes the first phase of BG deadly, anyway.
This really is a non-issue, a mountain out of a molehill that the current gen have made out of missing in low level D&D.
Prologue of OC is against goblins with 1 HP each. My gnome wizard meleed them. The level bumping is staggered. Prologue can also be skipped (straight to third)
SoZ bumps us up because there is a three-phase batiri battle to fight. On Core rules, a four-person first level party could not beat it. Impossible.
I generally slay a few people in Hommlet, so design allows for combat before Moathouse.
did you read that comment I linked to?
It's rather pertinent to this subject.
That comment doesn't rely on Sleep, Blindness or +ApR from bows. That is just super-optimal adventuring in early Baldur's Gate.
You don't need Sleep, Blindness and bows.
I took off lots of THAC0 points and showed warriors could still hit. Plus, it's a party-based game so if one Warrior misses, well, there's other party members isn't there.
We have access to collective ApR and collective spellcasting. It all adds up and makes adventuring pretty manageable. As long as we stop and think about what we're doing. It's really not miss chance that makes the first phase of BG deadly, anyway.
This really is a non-issue, a mountain out of a molehill that the current gen have made out of missing in low level D&D.