It beat Risen and Knights of the Chalice.DA:O's biggest strength was the total lack of any big RPGs to play at the time of its coming.
BG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
BG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
What's the source on Jay Wilson criticizing D2 like that? I'm curiousBG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
Yes, is like Jay "fuck that loser" Wilson with Diablo. HE criticized everything about D2 despite saying that D2 was an amazing game and the result was an game with more WoW-like bullshit(cooldown, stat linked towards gear, everyone at level cap and level cap meaning nothing, etc), so considering his quotes, i an expecting a lot of D:OS bullshit.
Dave Brevik (creator of D1 and D2) said D3 "wasn't the game I would've designed" and Jay Wilson said "fuck that loser"What's the source on Jay Wilson criticizing D2 like that? I'm curiousBG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
Yes, is like Jay "fuck that loser" Wilson with Diablo. HE criticized everything about D2 despite saying that D2 was an amazing game and the result was an game with more WoW-like bullshit(cooldown, stat linked towards gear, everyone at level cap and level cap meaning nothing, etc), so considering his quotes, i an expecting a lot of D:OS bullshit.
That isn't Jay criticizing D2.Dave Brevik (creator of D1 and D2) said D3 "wasn't the game I would've designed" and Jay Wilson said "fuck that loser"What's the source on Jay Wilson criticizing D2 like that? I'm curiousBG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
Yes, is like Jay "fuck that loser" Wilson with Diablo. HE criticized everything about D2 despite saying that D2 was an amazing game and the result was an game with more WoW-like bullshit(cooldown, stat linked towards gear, everyone at level cap and level cap meaning nothing, etc), so considering his quotes, i an expecting a lot of D:OS bullshit.
https://www.cinemablend.com/games/D...ls-Diablo-2-Designer-Fans-F-ck-Off-45895.html
What's the source on Jay Wilson criticizing D2 like that? I'm curiousBG3 is only keeping the name and still throwing out swathes of the D&D mechanics, from what Swen has indicated so far.DAO was the attempt at trying to mix old school RPG depth with (at the time) modern RPG presentation. BG3 apparently wants to do the same but this time without throwing away DND like Bioware.
Yes, is like Jay "fuck that loser" Wilson with Diablo. HE criticized everything about D2 despite saying that D2 was an amazing game and the result was an game with more WoW-like bullshit(cooldown, stat linked towards gear, everyone at level cap and level cap meaning nothing, etc), so considering his quotes, i an expecting a lot of D:OS bullshit.
And what's the link between Jay Wilson and Swen?
I am referring to the following sentence: "HE criticized everything about D2" I didn't know that Jay criticized D2 directly so I'm looking for a source on that.
There are a shit ton of problems with DA:O that go far beyond the fine-tuning of damage values.DAO combat was decent, and it had enough trappings of a proper RPG, at a time when every other RPG seemed to be made just along a completely different set of systems & philosophy. It was essentially like playing BG2/Arcanum and then not getting to play any RPGs for about 8 years - so "oh god, there's a party I can control", and "oh wow, elemental environmental interaction finally", "Oh wow thieves aren't useless in melee", was all pretty refreshing.
Now, well, it's a bit quaint to go back and see how dual-wielding thieves do about 8 million damage per second by spamming MMO-y abilities, for example.
I'd pick Risen over DA:O any day.It beat Risen and Knights of the Chalice.
There are a shit ton of problems with DA:O that go far beyond the fine-tuning of damage values.DAO combat was decent, and it had enough trappings of a proper RPG, at a time when every other RPG seemed to be made just along a completely different set of systems & philosophy. It was essentially like playing BG2/Arcanum and then not getting to play any RPGs for about 8 years - so "oh god, there's a party I can control", and "oh wow, elemental environmental interaction finally", "Oh wow thieves aren't useless in melee", was all pretty refreshing.
Now, well, it's a bit quaint to go back and see how dual-wielding thieves do about 8 million damage per second by spamming MMO-y abilities, for example.
For example the fact that every single enemy in the game can be fought basically with the same strategy. It doesn't matter it it's elementals, werewolves or undead, some combinations of spell and abilities will just work on everyone, even when they shouldn't (i.e. the fear effect working on undead is a textbook example).
Aside for that, the game had dreadfully boring encounter design with little to no variety, dull itemization (but there's been worse in this area, admittedly), parts that drag forever, level scaling and a long series of other minor issues.
I'd pick Risen over DA:O any day.It beat Risen and Knights of the Chalice.
Then again I'd pick Risen 1 over plenty of other titles, all things considered.
I don't disagree.Yes, Risen is better, but it's a budget ARPG. Knights of the Chalice is better, too, but it's a retro throwback to Dark Sun more than anything else. DA:O was a big budget AAA RPG that looked great and played enough like Baldur's Gate that it scratched the same itch, albeit not as well. God knows it had much better combat than KOTOR or Jade Empire, which are probably the best comparisons.
DA:O's execution is often deeply flawed, but at the time I was grateful that even bothered to try.
and it borders into DELUSION to suggest it's some golden standard that Baldur's Gate 3 should strive to match.
Especially since Larian already did better than that with the two Original Sin games.
BG1, BG2 and many other games mess up the basic rules like spell slots, experience and to hit chance. They throw XP at you for completing quests to turbo level your party, they make the 1st level easier by things like a tutorial with super weak monsters or prevent you from dieing in 1 hit. Knights of the chalice changed the way spell slots work for cleric and wizard ( to be like sorcerer) etc. So what Swen talks about is not going to be unique to BG3 it is the standard and it does not mean the game can't be like DOS or BG1/2
Well, i guess we'll live and see.You misunderstand why people are saying this. It's not because DA:O is some classic that's worth aspiring to. It's because Larian is spending so much money on this thing that it's obviously going to be heavily casualized, or how else will they turn a profit? DA:O is the best example of a big budget CRPG that still plays like an RPG, not an action game. That's all. More likely it will be a Larian action RPG.
I can only agree on the dreadful itemization (and I have several complaints on the progression system as well), but beside that we fundamentally disagree.That said, the people saying this generally did not enjoy either Original Sin, either because Larian's writing is awful or because the combat was gimmicky and repetitive, and the loot made me want to shoot myself. I have no problem saying Origins, for all its flaws, is better than anything Larian's ever made, but then I've never liked Larian since I played Beyond Divinity back in the day.
Well, i guess we'll live and see.
My guess, currently, is that you people are making A LOT of incredibly dumb assumptions, bordering into hysterical paranoia.
It's honestly comical how most of you are automatically turning "Swen isn't confirming anything" into "Swen is basically confirming [worst case scenario for every single feature]".
And how many people worked on BG2? check the credits.They have a team of 300 people!
As full time developers? Probably less than a third of that number.And how many people worked on BG2? check the credits.They have a team of 300 people!
SV: We're in production. This is the biggest RPG we've ever made, so our team is now over 200 people internally and together with all the externals, we're heading over 300 people. It's a very big production. It's the biggest that we've ever done.
Still, the assumption that since "they are 300 people!" this should suggest without any hesitation what sort of game it will be sounds dumb to me, especially in the recent years where more and more devs should have learned at their own expenses how many of their assumptions about what make a game/genre popular were wrong.
its not a miscommunication IMO, he is simply communicating with a difference audience in mind and a different purpose perhaps.... and that is where all this guessing and drama comes in. There is one way to end this.... all this guessing about what he means is a self created problem (if they even see it as a problem)- its what people do when they are given a lack of information or fed obvious bullshit.Has any game ever had characters level as slowly as in real tabletop? I'm not that experienced with tabletop, but my understanding was that it's much slower.
And the comment about spell slots I think might be a miscommunication. He's had them in every game he was involved with.
Either way, this is still nothing until we see what's actually there. Sven always does a lot of talking and he's not a designer
SV: We're in production. This is the biggest RPG we've ever made, so our team is now over 200 people internally and together with all the externals, we're heading over 300 people. It's a very big production. It's the biggest that we've ever done.
That is not 300 developers, 300 is including voice actors, game testers etc.