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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
I just can not wait to make my Druid ask a cow a question and have it reply “MOOOOOOOOOEEEEYYY!” In Larian’s next gem, Baldur’s Gate 3: Terugkeer van de Homo-Wizard!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Newsflash! Larian Publishing Director Posted A Photo of Broken Mug Handle. Is This A Sign of Things to Come to BG3?



Relatively unimportant: if they do reveal something at TGA they probably did press tour around the world about a month ago.
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
What kind of an asshole drinks out of a plain cup in 2019? It’s not even a color changing cup, unless the psycho let it cool down completely before drinking it!! Now I’m worried about this gaem!
:decline:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
Inb4 we get a BG3: Enhanced Edition before BG3 comes out, or instead of it. I for one can't wait for Beamdog's enhancements in 2035.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Slightly curious things from new job posting for Technical Designer: https://larian.com/jobs/6525420b-e038-4174-afb9-30b3226ec3da

"Improve UI feedback for gameplay features - tooltips, combat log, notifications, in-world indicators."

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. We’re now looking for a Technical Designer who can support and enable our design teams create amazing RPGs.

TECHNICAL DESIGNER

RESPONSIBILITIES
  • Study a powerful code gameplay system and apply your insights to extend and improve existing feature designs.
  • Consult content designers on the capabilities of the system.
  • Write code feature requests for the gameplay programming team based on existing design documents.
  • Implement new gameplay systems and content using script and a data-driven stats system
  • Extend their capabilities in C++ when necessary.
  • Maintain existing features and improve them with polishing touches.
  • Work with audiovisual departments to add flavour to existing mechanics.
  • Improve UI feedback for gameplay features - tooltips, combat log, notifications, in-world indicators.
  • Support and improve existing economy balancing tools.
REQUIREMENTS
  • Advanced C++ skills.
  • Work experience as a gameplay programmer, systems designer, combat designer or content designer.
  • Alternatively: personal projects that demonstrate awareness of game design fundamentals. -
  • Desire to learn and openness to new ideas.
  • Familiarity with RPG systems of popular tabletop and computer RPGs.
  • Knowledge of basic calculus, combinatorics, statistics.
  • Experience with vfx, sfx, animation or UI.
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,802
Location
Copenhagen
DnD ruleset will improve the gameplay

:roll:

Over DOS2? You bet it would. That system sucked more balls than my whore mother
What a disgusting woman! Please, tell me what her name is and where she lives so I can be sure to avoid her.

unfortunately I must confess I shamelessly fabricated the details for the sake of merriment alone. My mother is in fact a pure woman who would never engage in undue ball-sucking
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,223

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
The lady on the right who looks like Neera is another pink-haired Wild Mage who isn't Neera and is a (half-)elf. I have no idea who the others are.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
che comics look like is based on the BG: descent into avernus campaign.
a lot of cool blood war arts but i din’t think bg3 is about that.
ELHL3IrVUAAZpn8
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
The only scenario in an RPG I can think of where it's appropriate to involve yourself in gigantic battlefields is when you strategically go around picking off key targets. Huge army vs army battles don't mesh well with the usual party-based gameplay.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,570
Location
Bulgaria
The only scenario in an RPG I can think of where it's appropriate to involve yourself in gigantic battlefields is when you strategically go around picking off key targets. Huge army vs army battles don't mesh well with the usual party-based gameplay.
Throne of Bhaal,you fought off an army.
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
The only scenario in an RPG I can think of where it's appropriate to involve yourself in gigantic battlefields is when you strategically go around picking off key targets. Huge army vs army battles don't mesh well with the usual party-based gameplay.
Visions of Battle of Yenwood Field intensifies.
 

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