Elex
Arbiter
- Joined
- Oct 17, 2017
- Messages
- 2,043
he can’t. he waiting for his new full plate armor +3, until it’s ready he can’t make the new BG3 video.Been god damn 6 months it’s about time this swen fagget gives a little news
he can’t. he waiting for his new full plate armor +3, until it’s ready he can’t make the new BG3 video.Been god damn 6 months it’s about time this swen fagget gives a little news
no tales from candlekeep is a tabletop game not 5e.I'm not sure.. i thought it was how 5e was?Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
All I have to do is add Lilura to this, and we would have another 255 pages of fire, fury and 2 fighting in a mud pit.
Hhhmmmm...
The early DnD games are fairly faithful to the PnP in many ways. However, 4e onwards is a PnP adaptation of a MMO action game, namely, World of Warcraft.I'm not sure.. i thought it was how 5e was?Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
It means that in the old days, CRPG were adapted from PnP and therefore started at a higher level of gameplay.The early DnD games are fairly faithful to the PnP in many ways. However, 4e onwards is a PnP adaptation of a MMO action game, namely, World of Warcraft.I'm not sure.. i thought it was how 5e was?Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
What does that even mean? One thing is the computer games, for which, adapting the whole ruleset is a bit... I dunno, in these times the autist masses couldn't cope.
Another thing is the PNP game. Yes, 4th Edition might as well be an imitation of WOW. Just another sign of the times.
Let me just say that I got Tomb of Annihilation for like 1 buck and still I'm not playing it. Completely meh-worthy game. I had more fun as a kid in 1991 with HeroQuest.
About BG3, it's funny how Larian will, allegedly, move from the formula that made them there (strict turn based) to RTWP just to make some quick bucks. "They say 'jump', you say 'how high'".
About BG3, it's funny how Larian will, allegedly, move from the formula that made them there (strict turn based) to RTWP just to make some quick bucks. "They say 'jump', you say 'how high'".
They contradict themselves about the combat system as well. As that German interview shows Swen saying, "it doesn't matter" what the combat system is going to be because someone will always be unhappy. Yet they don't reveal the combat system for more than half a year now. Which means it might matter quite a lot, contrary to Swen's objections.
The thing with the combat system is that they can't win and they know it. If they go RTwP, their current fans will brew up a shitstorm for not being TB, if it's TB the older (not very bright) fans will brew up a shitstorm for it not being RTwP, and if they go with something like Twitcher or DA:I (which they will), every one of the old fans will brew up a shitstorm. That's why the best decision from their perspective is hiding it for just before release to get that sweet pre-order money and release-week sales before the entire internet is aflame.
He's not really contradicting himself. It's true that no matter what you do, you won't please everybody. I am thinking he is trying to make people judge the game because of the game itself, and not because of preconceived notions about the system it uses. So until they can show the game in action the whole "no tell - show" policy will remain in effect.They contradict themselves about the combat system as well. As that German interview shows Swen saying, "it doesn't matter" what the combat system is going to be because someone will always be unhappy. Yet they don't reveal the combat system for more than half a year now. Which means it might matter quite a lot, contrary to Swen's objections.
They are obviously hiding it for some reason, regardless of what they've said in that interview. Either way, let me quote myself. And yes, we are talking about the same thing again, people who complain that we are talking about the same thing.
The thing with the combat system is that they can't win and they know it. If they go RTwP, their current fans will brew up a shitstorm for not being TB, if it's TB the older (not very bright) fans will brew up a shitstorm for it not being RTwP, and if they go with something like Twitcher or DA:I (which they will), every one of the old fans will brew up a shitstorm. That's why the best decision from their perspective is hiding it for just before release to get that sweet pre-order money and release-week sales before the entire internet is aflame.
Maybe contradict wasn't the best word, perhaps "weaseling out". And, yeah, ok, I get what he's trying to say if you put it that way, but the people who actually care enough to read interviews already know what each system brings and their strengths and weaknesses, so trying to placate the masses doesn't work when the masses aren't the ones you are addressing, lol.
only talking about the combat implementation itself. No reason a person could no put in Icewind dale type music and art and whatever else you said.seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.
Why would someone even try to copy ToEE? No matter how good 3.5 implementation is and how close to original PnP it was everything else in the game sucked. Completely. Utterly. Especially with aforementioned system stuffed into ugliest radial menus I have ever seen.
Compare it to more and less contemporary combat focused Icewind Dale. Everything concerning the presentation - 2D art for location backgrounds, voice acting and music is not one, but two heads above. Enemy and dungeon design has 10 times variety instead of endless bugbears, bugbears, bugbears.... ToEE had barely anything to offer beside titular dungeon, and that one was far from spectacular (and had bugbears too!). Main plot is short, secondary quests were not memorable and cities - Hommlet is such a waste of space that I am pretty sure - most of people who picked up the game at release never left it. And only things I remember about second one that it was in the swamp and tiny.
Hell if I know why Troika choose this module for adaption.
At least version I had (no patches) was completable, but getting to the end boss was alike finding a narrow path in the mine field of bugs. Only reason I even tried - because dropping the game you hoarded your lunch money for was unthinkable back then.
That moment when you are so delusional you'd accept drugs as a better argument than the entire recent history of video gaming, the workings of the market forces, Larian's secrecy and statements, and interpretation of evidence connected to all of these.
They would've been more creative if that was the case. It also depends on which video game history we are talking about. We've gotten a pretty good selection of indie games recently, just the AA titles have been quite disappointing.That moment when you are so delusional you'd accept drugs as a better argument than the entire recent history of video gaming, the workings of the market forces, Larian's secrecy and statements, and interpretation of evidence connected to all of these.
But what if drugs explain recent video game history?
Probably true, although only for certain drugs. I suspect the anti-depressants a lot of people are on would make them less creative.They would've been more creative if that was the case. It also depends on which video game history we are talking about. We've gotten a pretty good selection of indie games recently, just the AA titles have been quite disappointing.That moment when you are so delusional you'd accept drugs as a better argument than the entire recent history of video gaming, the workings of the market forces, Larian's secrecy and statements, and interpretation of evidence connected to all of these.
But what if drugs explain recent video game history?