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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
Or, more accurately -

Dear BG fans,

fuck you. We have decided to go where the real fans and money are - action games. Since we already have experience with such games (Divinity 2, it's on sale right now as well!), we know we'll do the best job at fucking you over as possible. Thanks for supporting the BG series up to now, but we no longer need you. Fuck you! We hope you like piss in your soup.

Sincerely,
Larian
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,482
When all is said and done, what decided this matter is the fact that BG1/2 are RTwP, and we felt that we should honor them by continuing in the same manner.
Jokes aside, it's really striking how weak the argument for RTwP is if the whole pitch for it would be "honor" or "respect" - and I say that as someone who doesn't hate RTwP - because you usually go with the system you find best suiting for the game. Turn-based makes sense on multiple levels. Action game I could see too. But RTwP? It's the last thing I expect to see. Literally. Even an MMO game is something I think is sooner to happen before RTwP.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
There's another reason I think RTwP is not going to happen - the only high-profile RTwP games that came out recently were PoE1 and 2, and we all know what happened to 2 commercially.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,996
Location
Small but great planet of Potatohole
If they go both RTwP and TB, it is going to be out of cowardice. Enjoy a game where the most fundamental design decisions were made out of cowardice.

Both RTWP and TB? What a great idea! You guys remember Arcanum and X-COM: Apocalypse? Such great combat systems :troll:
I remember M&M 6-9. Worked nicely there. As a whole package, would prefer them to any other blobber that came after.
I also remember Arcanum. But on the other hand i'm playing right now a game that has good rtwp AND tb combat.
It's Pathfinder Kingmaker with tb mod. That's empirical evidence that it can be done and work well.
 
Joined
May 31, 2018
Messages
2,885
Location
The Present
It will be Turn-Based because of consoles. Simple as that. The rule system for 5E will also be easier to implement in purist, TB form. My preference is RTwP, but I won't cry over it. Larian can't be trusted with designing competent combat systems, so the less they have to innovate in that sphere, the better. We already know that they aren't attempting ToEE levels of fidelity to the rules either, so don't rejoice yet.
 
Joined
Jul 8, 2006
Messages
3,051
I am pleased to spice up this boring thread by contributing with a picture of my cat eating a rabbit.

o3an4oh.jpg

that is very classy of you that you plated the rabbit for your cat. I am sure he appreciated it.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,482
There's another reason I think RTwP is not going to happen - the only high-profile RTwP games that came out recently were PoE1 and 2, and we all know what happened to 2 commercially.
Yes.

Which is why it'll be turn based.
It could be phase-based too. Phase is not that different from a turn, save for all actions being played out at the same time, so it could serve as a substitute for RTwP. The only reason I am mentioning it is because it'd fit the theme of them trying to do something new/revolutionary/whatever. But I think most people's money (mine included) is on turn-based.

What puzzles me more is the statement about isometric ("We're going to have some things that you haven't seen yet in CRPGs, which I would love to talk about, but I'm going to hold it"). I mean, what have we not seen yet in cRPGs when it comes to perspective that would make some degree of sense? A free camera view?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Reminder Sewn's opinion about combat system: https://rpgcodex.net/forums/index.p...discussion-thread.101891/page-19#post-6217925

  • (36:22) "Will you make 3rd person RPG like Divinity 2?': ( :eek: Swen, awkwardly) "I'm not married to a particular format. We find a formula that is interesting... So the big thing I already mentioned to you is that you have to have the systems, you have to have the narrative and exploration, and so forth, challenging combat... Well if we figure out here is a really good combat system that will work well in 3rd person, why not? I mean, with pleasure. Recently we have little bit into the turn-based mode, because we really like turn-based. There's a lot of fun, there's a lot of stuff not done yet in turn-based that we could still do. But there's absolutely no reason why we don't go 3rd person."
  • The interviewer praises their decision to do turn-based combat in D:OS, mentioning the strategic quality of turn-based combat in comparison to real-time one. Swen agrees. "Yeah, the trick about good turn-based combat is making every single decision really matters. That's the player agency we talked about earlier. The game reacts to what you do and it matters. This is fundamental core unit of gameplay. Much harder, well that's not necessarily much harder, in third person. So if have to manage a party, think turn-based is much superior to real-time. Because in real-time they have to give you a pause button. That's because it goes too fast so you can't do the decision, or you have to leave it to an AI. If you leave it to an AI it's not really player agency anymore."
  • "Challenging is good, easy is not good." (Talking how AI 2.0 made D:OS 2's combat challenging.)

I still don't believe he would make a full-on action game, let alone "awesome button" thing. It may not be traditional turn-based or RTwP systems, but I still think they try a system that take careful decision making, party, and co-op into account.

(I find it funny he mentioned Yakuza series in a recent interview. The series traditionally was beat 'em up style action but the latest game changed its combat system to turn-based one. The game is not released yet but the combat system seems like a mix of turn-based initiative and real-time dynamics [physics and things], which is similar to the direction I guess BG3 would take.)
 

ERYFKRAD

Barbarian
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Joined
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Messages
30,017
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Look at all you dudes worrying if it's gonna be turn based or rtwp or an action game when in reality it's gonna be VR.
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
"So if have to manage a party, think turn-based is much superior to real-time. Because in real-time they have to give you a pause button. That's because it goes too fast so you can't do the decision, or you have to leave it to an AI. If you leave it to an AI it's not really player agency anymore."
Swen is truly a :obviously: bro.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,823
Pathfinder: Wrath
Maybe the combat system will be like that FF7 remake.

It could be phase-based too.
Phase-based could work, but yeah, it's not so different from TB and the general public wouldn't know the difference without having played both types either way. If this secrecy is to encourage curiosity, it's kinda working and I applaud their ingenuity.
 
Joined
May 31, 2018
Messages
2,885
Location
The Present
Friendly reminder that the BG III Twitter account is still the most pathetic upcoming game account I've ever seen. No new news, or teasers. Nothing, nada.

Which led me to some digging, and asking around.

Guess what? I've already got an answer to a theory I've posted many, many pages ago. The game is in development hell.

Please elaborate.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,482
Guess what? I've already got an answer to a theory I've posted many, many pages ago. The game is in development hell.
Best news of the year. :martini:
I don't see the news. All I see are some claims of "digging and asking around". Digging where? Asking whom? Why didn't he do that before? Why didn't he add the proof of the deed in his previous post? My anti-scammer sense is tingling. I'll wait for something more concrete before wasting champagne.
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
129
Add to that, by common game industry standards every single Larian game was in development hell. Take a look at those GDC talks by Swen about the making of DOS 1 and 2 once. That's just how they roll.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
As I mentioned numerous times before its BG3 nobody has any doubts that they are in development hell and thats why we wont see any news for a while
 

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