seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.
Why would someone even try to copy ToEE? No matter how good 3.5 implementation is and how close to original PnP it was everything else in the game sucked. Completely. Utterly. Especially with aforementioned system stuffed into ugliest radial menus I have ever seen.
Compare it to more and less contemporary combat focused Icewind Dale. Everything concerning the presentation - 2D art for location backgrounds, voice acting and music is not one, but two heads above. Enemy and dungeon design has 10 times variety instead of endless bugbears, bugbears, bugbears.... ToEE had barely anything to offer beside titular dungeon, and that one was far from spectacular (and had bugbears too!). Main plot is short, secondary quests were not memorable and cities - Hommlet is such a waste of space that I am pretty sure - most of people who picked up the game at release never left it. And only things I remember about second one that it was in the swamp and tiny.
Hell if I know why Troika choose
this module for adaption.
At least version I had (no patches) was completable, but getting to the end boss was alike finding a narrow path in the mine field of bugs. Only reason I even tried - because dropping the game you hoarded your lunch money for was unthinkable back then.