fantadomat
Arcane
It depends if they think that they could pull it off or not.If they wanted to go both RTwP and TB, they'd have already said that.
It depends if they think that they could pull it off or not.If they wanted to go both RTwP and TB, they'd have already said that.
For all of its technical achievements (doing a credible job of translating 3.x D&D to vidja) TOEE was a commercial flop. Modern game devs are in the money-making business; whatever they think will sell the most units is what their publisher is going to demand from them unless they're an indie. Yes Larian is an independent, but Hasbro is the one cutting the checks on this thing. Odds are they're going to be getting lots of production notes and heavy-handed input from the guys with the checkbook.I find it hilarious that the new ToEE in DnD 3.5 did TB so very well and not a single game since had managed to emulate its combat system. It is like modern game devs really has no clue in the slightest on how to make games. Too much muh 375648282747438256347 genders and not enough coding.
TOEE flopped because it was so awfully full of bugs as to be uncompletable. It took years of mods before it could even come close to complete.For all of its technical achievements (doing a credible job of translating 3.x D&D to vidja) TOEE was a commercial flop. Modern game devs are in the money-making business; whatever they think will sell the most units is what their publisher is going to demand from them unless they're an indie. Yes Larian is an independent, but Hasbro is the one cutting the checks on this thing. Odds are they're going to be getting lots of production notes and heavy-handed input from the guys with the checkbook.I find it hilarious that the new ToEE in DnD 3.5 did TB so very well and not a single game since had managed to emulate its combat system. It is like modern game devs really has no clue in the slightest on how to make games. Too much muh 375648282747438256347 genders and not enough coding.
I'm sure that kept some people away, but it was also contemporaneous with Morrowind (which was also bug-ridden) which sold like hotcakes. The thing is it doesn't really matter what the exact reason it flopped is, your average publisher is going to look at the history of game releases and see "Turn-based, isometric D&D game sold like shit" and decide that the risk isn't worth it, particularly when FPS-style, console friendly RPGs are crushing it on ROI. If it wasn't for Larian bucking trends and creating two really commercially successful RPGs in the Original Sin franchise, there's no way Hasbro would have greenlit this game. Whether or not Hasbro's executives want an OS clone with D&D mechanics remains to be seen, but I'm not exactly optimistic. I'm happy to have my gut instinct proved wrong.TOEE flopped because it was so awfully full of bugs as to be uncompletable. It took years of mods before it could even come close to complete.For all of its technical achievements (doing a credible job of translating 3.x D&D to vidja) TOEE was a commercial flop. Modern game devs are in the money-making business; whatever they think will sell the most units is what their publisher is going to demand from them unless they're an indie. Yes Larian is an independent, but Hasbro is the one cutting the checks on this thing. Odds are they're going to be getting lots of production notes and heavy-handed input from the guys with the checkbook.I find it hilarious that the new ToEE in DnD 3.5 did TB so very well and not a single game since had managed to emulate its combat system. It is like modern game devs really has no clue in the slightest on how to make games. Too much muh 375648282747438256347 genders and not enough coding.
owlbearstechnical achievements
If they wanted to go both RTwP and TB, they'd have already said that.
Puzzle-platformer!If they wanted to go both RTwP and TB, they'd have already said that.
He even said in the German interview that there is only one combat system. https://www.gamestar.de/artikel/bal...eplay-video-gamescom-kampfsystem,3345782.html
Lol "cowardice"...If they go both RTwP and TB, it is going to be out of cowardice.
seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.I find it hilarious that the new ToEE in DnD 3.5 did TB so very well and not a single game since had managed to emulate its combat system. It is like modern game devs really has no clue in the slightest on how to make games. Too much muh 375648282747438256347 genders and not enough coding.
Weeeelll, he doesn't really say that, at least I don't see it. He says it's not up to a vote, what they'll show first won't be changed and will be how the game will eventually play. I find it funny that his excuse is "well SOMEONE will always complain no matter what, so we'll do whatever we want".If they wanted to go both RTwP and TB, they'd have already said that.
He even said in the German interview that there is only one combat system. https://www.gamestar.de/artikel/bal...eplay-video-gamescom-kampfsystem,3345782.html
Wir werden das [in einem Video] vorstellen und sagen: So machen wir das. Wir werden es nicht ändern. Egal ob die Kämpfe nun rundenbasiert werden oder in Echtzeit mit Pause ablaufen oder wir aus Baldur's Gate 3 ein Rennspiel machen: Es wird immer jemanden geben, der nicht damit einverstanden ist, aus welchen Gründen auch immer. Deshalb ist es so wichtig, die Kämpfe zeigen zu können: So sehen sie aus, so spielen sie sich. Und dann machen wir das genau so.
No, there are no actual gameplay details yet
That's the key.Been god damn 6 months it’s about time this swen fagget gives a little news
seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.
All I have to do is add Lilura to this, and we would have another 255 pages of fire, fury and 2 girls fighting in a mud pit.seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.
Why would someone even try to copy ToEE? No matter how good 3.5 implementation is and how close to original PnP it was everything else in the game sucked. Completely. Utterly. Especially with aforementioned system stuffed into ugliest radial menus I have ever seen.
Compare it to more and less contemporary combat focused Icewind Dale. Everything concerning the presentation - 2D art for location backgrounds, voice acting and music is not one, but two heads above. Enemy and dungeon design has 10 times variety instead of endless bugbears, bugbears, bugbears.... ToEE had barely anything to offer beside titular dungeon, and that one was far from spectacular (and had bugbears too!). Main plot is short, secondary quests were not memorable and cities - Hommlet is such a waste of space that I am pretty sure - most of people who picked up the game at release never left it. And only things I remember about second one that it was in the swamp and tiny.
Hell if I know why Troika choose this module for adaption.
At least version I had (no patches) was completable, but getting to the end boss was alike finding a narrow path in the mine field of bugs. Only reason I even tried - because dropping the game you hoarded your lunch money for was unthinkable back then.
Citation needed2 girls
If you don't plan on using a proven template, because it doesn't suit what you're aiming for, then it's proof of... not using a proven template. Which is pretty much what I am saying, since I am suspecting them going for turn-based.if proven template was enough you wouldnt have sword coast legends.
Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
All I have to do is add Lilura to this, and we would have another 255 pages of fire, fury and 2 girls fighting in a mud pit.seriously, I never understand this. its right there. Just fucking copy it and get on with making some good games. Someone has done the work already, 20 years of these idiots spazing out and trying all sorts of different designs like it has not already been solved. Do they not know about ToEE? Or do they think because it did not sell all that well it means the combat engine is bad? WTF, how can it be this long and nobody has just copied the fucking thing? Its unbelievable to me.
Why would someone even try to copy ToEE? No matter how good 3.5 implementation is and how close to original PnP it was everything else in the game sucked. Completely. Utterly. Especially with aforementioned system stuffed into ugliest radial menus I have ever seen.
Compare it to more and less contemporary combat focused Icewind Dale. Everything concerning the presentation - 2D art for location backgrounds, voice acting and music is not one, but two heads above. Enemy and dungeon design has 10 times variety instead of endless bugbears, bugbears, bugbears.... ToEE had barely anything to offer beside titular dungeon, and that one was far from spectacular (and had bugbears too!). Main plot is short, secondary quests were not memorable and cities - Hommlet is such a waste of space that I am pretty sure - most of people who picked up the game at release never left it. And only things I remember about second one that it was in the swamp and tiny.
Hell if I know why Troika choose this module for adaption.
At least version I had (no patches) was completable, but getting to the end boss was alike finding a narrow path in the mine field of bugs. Only reason I even tried - because dropping the game you hoarded your lunch money for was unthinkable back then.
Hhhmmmm...
I'm not sure.. i thought it was how 5e was?Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
The early DnD games are fairly faithful to the PnP in many ways. However, 4e onwards is a PnP adaptation of a MMO action game, namely, World of Warcraft.I'm not sure.. i thought it was how 5e was?Maybe I am mistaken, but it isn't cRPG based on PnP system (it's a boardgame adaptation)?also tales from candlekeep is turn based.
he can’t. he waiting for his new full plate armor +3, until it’s ready he can’t make the new BG3 video.Been god damn 6 months it’s about time this swen fagget gives a little news