Turtle-Zone 3000
Arcane
- Joined
- May 5, 2014
- Messages
- 1,677
And that's an issue. AAA product requires AAA sales, and those imply as wide audience as possible, ergo a shallow game.With an AAA budget.
Like I said, I expect this to be Larian's swansong because a lengthy TB RPG is not AAA territory. I don't really see how they would manage to spread it as wide as possible with the other aspects. Graphics? Ok, but everything else? It doesn't seem like it's ripe for lowest common denominator.And that's an issue. AAA product requires AAA sales, and those imply as wide audience as possible, ergo a shallow game.With an AAA budget.
You should get a job as a publisher.Like I said, I expect this to be Larian's swansong because a lengthy TB RPG is not AAA territory.And that's an issue. AAA product requires AAA sales, and those imply as wide audience as possible, ergo a shallow game.With an AAA budget.
I'm guessing that it pays well to be a male prostitute in Berlin and he enjoys it too))You should get a job as a publisher.Like I said, I expect this to be Larian's swansong because a lengthy TB RPG is not AAA territory.And that's an issue. AAA product requires AAA sales, and those imply as wide audience as possible, ergo a shallow game.With an AAA budget.
You are right, its the biggest real D&D crpg with such a huge budget , it's really ballsy from larian. As for it looking generic, its the forgotten realms, they cant do miracle… One can hope if it works good we get new settings after that.It's not only because it's AAA, it's because it's the first ever turn-based D&D RPG ever. With an AAA budget. Yeah, I guess that budget forces them into a weird modern 3D space and I hate that, but eh, we'll see how it turns out. I would have preferred a bit more style over generic 3D, but I also know you win some you lose some.So I really can't be excited about something just because it's AAA.
Grunker, I meant the corresponding D&D edition, i.e. 3 or 3.5. AD&D also has such a problem, though, but it's confined only the mages really.
Oh it does. Like nuXcom.It doesn't seem like it's ripe for lowest common denominator.
It actually does. I'm not in Berlin or a prostitute, but being a callboy is extremely lucrative. Like ~200 Euro an hour.I'm guessing that it pays well to be a male prostitute in Berlin and he enjoys it too))
Didn't even get the game right, genius.LOL Divinity 2 reskin.
That doesn't surprise me at all, s1sede.It actually does. I'm not in Berlin or a prostitute, but being a callboy is extremely lucrative.I'm guessing that it pays well to be a male prostitute in Berlin and he enjoys it too))
isometric turn-based RPG
high fidelity cinematic dialogue
Untrue, at least when we're talking sca The problem is vastly bigger in 3.5/PF than in AD&D (and I say this as someone who loves 3.5/PF and really dislikes AD&D). Reason being AD&D's layers of spell protection, which is also what ultimately leads to Baldur's Gate on SCS being so interesting.
Many things in the BG games aren't true to the rules. A bunch of splat rules are applied incorrectly, many divine and arcane spells are mixed up, spells at the wrong level, a bunch of things pulled from unofficial sources, etc.,Untrue, at least when we're talking sca The problem is vastly bigger in 3.5/PF than in AD&D (and I say this as someone who loves 3.5/PF and really dislikes AD&D). Reason being AD&D's layers of spell protection, which is also what ultimately leads to Baldur's Gate on SCS being so interesting.
Correct me if I am wrong, but BG's layers of spell protections were never a thing in any (A)D&D edition.
Completely broken spells that gives unlimited immunity to all weapons for a 4(!) rounds is purely Bioware's creation and exist only as a crutch to give AI fighting chance. Remove it, and all concept of mage duel falls apart and itis a only thing that salvages high level fights in BG 2.
The budget didn't really look that high tbh.
The graphics looks quite dated by today's standard.
Not arguing - I prefer DOS1, myself.It had a more generic / mainstream story, which is what sold it to most people, I think. DOS1 was more like proof of concept.DOS2 was immensely popular despite being a messy pile of what the hell and a clear downgrade over #1 in most areas.
Which this will have to an even higher degree, only support my point :D
Like, other people who play games outside of this forum and your immediate circle? Also, non-RPG gamers? In any case, DOS made enough dough to warrant a kickstarter for a tabletop game, ffs. It's popular, alright.This honestly astounds me. I know plenty of people with fairly diverse gaming tastes, casual and hardcore but none like DoS2, yet online it seems popular and it has good player numbers of steam. Where do all these people come from? Who are they?
PoE wins art, really? Was it the uncanny valley portraits, Unity-quality character models, or the samey environments?People wanted PoE-esque art with good D&D-based combat (whether turn-based or rtwp) and normal-looking dialogue. As it is now, when it comes to successors, PoE wins art, Kingmaker wins combat and writing (low bar), BG3 wins, uh... maybe the combat will hold up?
Untrue, at least when we're talking sca The problem is vastly bigger in 3.5/PF than in AD&D (and I say this as someone who loves 3.5/PF and really dislikes AD&D). Reason being AD&D's layers of spell protection, which is also what ultimately leads to Baldur's Gate on SCS being so interesting.
Correct me if I am wrong, but BG's layers of spell protections were never a thing in any (A)D&D edition.
Completely broken spells that give unlimited immunity to all weapons for a 4(!) rounds is purely Bioware's creation and exist only as a crutch to give AI fighting chance. Remove it, and all concept of mage duel falls apart and it is an only thing that salvages high level fights in BG 2.
I'm talking about protection from spells specifically, not stuff like immunity to weapons. The skeleton for these exist in the rules, it was just built upon in the IE-games.
And don't cite me for calling AD&D balanced on higher levels, please. Anyone who knows anything about me will know I think the exact opposite. Even so, it cannot compete with PF/3.5 in this regard, and the main reason is the vast increase in complexity.