Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 32,833
A feministWhat race is that? Orc and goblin?
Too skinny. And looks like she have longer hair than acceptable in feminist games, like TOW.
A feministWhat race is that? Orc and goblin?
Sarkeesian
What race is that? Orc and goblin?
It's goblorc.What race is that? Orc and goblin?
Average codexer is too dumb to think on xir turn so xe prefer when game play itself.Not sure why some people prefer RTwP.
Now I remember I think they appear in BG II. But I don't remember them being green skinned.Read the dialogue choices.
It looks repulsiveA feministWhat race is that? Orc and goblin?
Lots of incline there, difficult terrain status received, use of Z axis, the crossbowman is up there (giving him advantage on its shot?) means its faithfull to the pen and paper system ,status effects ont he characters, bludgeoning damage, means different damage types. Interface clearly shows there's many spells and abiltiies you can place there , i dont see cooldowns either. The AC system of DOS 2 is gone, replaced by the hp system of D&D 5E. Only thing different is the hit chance there's no such thing in 5E, its copy pasted from DOS 2.Hopefully there's a mode for purists.
Now why so much secrecy about gameplay , what was so wrong in telling us its pretty much like DOS 2 and turn based ?
Average codexer is too slow to produce more than one keystroke per minute, so they prefer a game where falling asleep from lack of brain activity doesn't result in a quickloadNot sure why some people prefer RTwP.
While it is unusual, I know why they do the indirect speech thing. There's quite a difference between how a well-educated nobleman, a merchant, a peasant, or a sub-80 IQ orc would express themselves. The word choices, sentence structure and topics are all different, so it's weird to have all of these characters talking the same way.
Seemed like a given this was going to be TB considering Larian made two well-received TB RPGs already.
Not sure why some people prefer RTwP. RTwP has always been seen as a grudging concession to the wider market and the nexus of playability vs design, not superior in it's own right. It's like how some people actually prefer the taste of Diet Coke.
Strange times we live in.
RIP childhood, never to be seen again.
Of course, it will be a BG3 in name only, but not even Black Hound was going to be anything else
Like half the posters on this forum are doomers in their 30s wishing their life wasn't shit and wanting to be children again.RIP childhood, never to be seen again.
This is the default btw. The feeling of childhood can't and won't ever come back. If that's what you're looking for from your games, then I find that deeply sad and pitiful, and I'm sorry that you'll never get it back.
Nigga, NWN is full of these swings and parries you like so much. Dafug are you talking about.Little things BG did like having the fake swings and misses to keep things from feeling slow really made a big difference for me.
RIP childhood, never to be seen again.
This is the default btw. The feeling of childhood can't and won't ever come back. If that's what you're looking for from your games, then I find that deeply sad and pitiful, and I'm sorry that you'll never get it back.
Nigga, NWN is full of these swings and parries you like so much. Dafug are you talking about.Little things BG did like having the fake swings and misses to keep things from feeling slow really made a big difference for me.
Nigga, NWN is full of these swings and parries you like so much. Dafug are you talking about.Little things BG did like having the fake swings and misses to keep things from feeling slow really made a big difference for me.
*I told the hell spawn to cut to the chase. What did he want?*
"Cut to the chase. What do you want?"
Now, explain what the extra verbiage and the filtered perspective of the first choice adds to the experience. Explain why telling someone you said something is better than showing you saying something.
Then maybe you should launch the game before talking? BecauseI don't know enough about NWN to know if it was the same thing but I don't think it was.
is exactly what it was in NWN.In BG it was something that happened between rounds to keep your characters from standing around doing nothing.
Maybe you should play monk.uuuh no NWN only has attack and parry animations once every six seconds or something and probably the slowest RTwP combat ever made
Is it impossible to... just add some more dialogue options or I'm asking for too much? Sure, it gets complicated with "sub-80 IQ orc" or even someone less bright (transition for low int chars in Fallout/Arcanum was kinda abrupt). They did that because it's simple and due to acceptance of that shit in DOS2.While it is unusual, I know why they do the indirect speech thing. There's quite a difference between how a well-educated nobleman, a merchant, a peasant, or a sub-80 IQ orc would express themselves. The word choices, sentence structure and topics are all different, so it's weird to have all of these characters talking the same way.
Then maybe you should launch the game before talking?