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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,252
Location
Djibouti
Jesus christ can you breathe for two seconds, you have seen a few leaked screenshots with zero context in pre-early access development timeframe and conclude the enterity of the dialogue will be written in that way. Grab your asthma inhaler and relax.

pretty sure it's an informed conclusion given that it's the same kind of shit as the tardo dialogue in dos2, except with a different pointless quirk (past tense instead of second person)

@Darth Roxor thoughts?

gave zero fucks, still do

 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,896
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The first person narrative of the dialog is the dumbest shit I've ever seen in a video game. Ever. It is horrible. This is what I mean about Larian and their goofy-ass approach to things. Why do they do this? What is the benefit of introducing such a horribly clunky narrative style? It is pure garbage, infuriating to read. Any half-decent writer in English would have told Sven this is a terrible fucking idea.
I'm not strictly a fan of this approach, but in all honesty I also don't give a shit about it and I think for all intents and purposes it's practically inconsequential.
I'd be curious to read something *rational* about why do you people care so fucking much about trivial shit like this.

In practical terms the difference between a non-voiced
"Yes, I agree"
and a non-voiced
*I told him I agreed*
is entirely flavor. It doesn't change a fucking thing.

It feels weird and impersonal. It felt jarring in Div: OS2 and made my character feel quite... well, character-less.
 

Theodora

Arcane
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Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,636
Location
anima Bȳzantiī
Baldur's Gate and D&D are two different things. Temple of Elemental Evil had a much better implementation of true D&D combat than Baldur's Gate did but you wouldn't call it a better Baldur's Gate game.

Barring the fact the writing and tone of the game isn't actually as good as we remember it, it's still a fact that Baldur's Gate was as much about the adventure as it was a combat game, probably more so in the first one where 70% of the game was just an endless series of trash combat punctuated by a tough fight or two for every map you explored until you got to Baldur's Gate (of course, they were trying to replicate Fellowship of the Ring they had to keep it simple or it wouldn't have worked for that open world, exploratory part of the game).

But really, the point is that this doesn't look like Baldur's Gate 3. It looks like Original Sin 3 except now it's D&D. Maybe a best case scenario considering the alternatives but certainly not exactly a successful sequel to that game, not for any of us who remember what it was like when Baldur's Gate hit the market.

[... click up top if you want to read the rest.]

I know exactly what you describe when you talk about the mystery of fantasy and wanting to relive it. It's like the difference between Tolkien's writing and Peter Jackson's movies.

I don't take issue with that, I just think decreeing the quality of the game at this stage, based off leaked screenshots of an unfinished product, is unwise.

And most of all, I don't think the combat being turn based has any bearing that or 'a sense of real adventure'.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,959
Pathfinder: Wrath
While it is unusual, I know why they do the indirect speech thing. There's quite a difference between how a well-educated nobleman, a merchant, a peasant, or a sub-80 IQ orc would express themselves. The word choices, sentence structure and topics are all different, so it's weird to have all of these characters talking the same way.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,627
Location
Bulgaria
Not sure which is uglier, the actor or the character model.


386_450.jpg
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,987
Location
Wandering the world randomly in search of maps
Combatfags are the only true citizens of Arpigian.
:decline:

I myself prefer TB and value good gameplay, but this false dichotomy of storyfags and combatfags is shit. While some of us can tolerate bad gameplay when there is a good story to be experienced (or vice versa), a true RPG connoisseur should demand both good combat and good story from their games.

The dichotomy comes from game journos and people bad at games who argue combat should be optional because they suck at it.

Beyond that there seems to be this level of gamer snobbery where if you admit you like killing things and leveling up you're no better than the average popamole CoD player. You must like RPGs for their sophisticated, monocled thematic elements like elegant allegory of Plato's cave, not base pleasures such as slaughtering your foes and stealing their stuff.
 
Joined
Feb 8, 2020
Messages
387
The first person narrative of the dialog is the dumbest shit I've ever seen in a video game. Ever. It is horrible. This is what I mean about Larian and their goofy-ass approach to things. Why do they do this? What is the benefit of introducing such a horribly clunky narrative style? It is pure garbage, infuriating to read. Any half-decent writer in English would have told Sven this is a terrible fucking idea.
I'm not strictly a fan of this approach, but in all honesty I also don't give a shit about it and I think for all intents and purposes it's practically inconsequential.
I'd be curious to read something *rational* about why do you people care so fucking much about trivial shit like this.

In practical terms the difference between a non-voiced
"Yes, I agree"
and a non-voiced
*I told him I agreed*
is entirely flavor. It doesn't change a fucking thing.

It feels weird and impersonal. It felt jarring in Div: OS2 and made my character feel quite... well, character-less.
I think biggest drawback of that delivery is forcing player to be the character, which immediately creates subconscious pushback amongst the lines of "But this monk named Asscrackin Fist is not supposed to be me at all".
 
Joined
Jun 6, 2010
Messages
2,411
Location
Milan, Italy
It feels weird and impersonal. It felt jarring in Div: OS2 and made my character feel quite... well, character-less.
Yeah, it does and as I said I'm not a fan.
I still think it doesn't fucking matter in the end.

I'm orders of magnitude more concerned about how they are going to handle their itemization that about having dialogue options listed as indirect dialogues.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,833
Combatfags are the only true citizens of Arpigian.
:decline:

I myself prefer TB and value good gameplay, but this false dichotomy of storyfags and combatfags is shit. While some of us can tolerate bad gameplay when there is a good story to be experienced (or vice versa), a true RPG connoisseur should demand both good combat and good story from their games.

The dichotomy comes from game journos and people bad at games who argue combat should be optional because they suck at it.

Beyond that there seems to be this level of gamer snobbery where if you admit you like killing things and leveling up you're no better than the average popamole CoD player. You must like RPGs for their sophisticated, monocled thematic elements like elegant allegory of Plato's cave, not base pleasures such as slaughtering your foes and stealing their stuff.
If you can't kill things and leveling up it's not an rpg.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,656
Baldur's Gate and D&D are two different things. Temple of Elemental Evil had a much better implementation of true D&D combat than Baldur's Gate did but you wouldn't call it a better Baldur's Gate game.

Barring the fact the writing and tone of the game isn't actually as good as we remember it, it's still a fact that Baldur's Gate was as much about the adventure as it was a combat game, probably more so in the first one where 70% of the game was just an endless series of trash combat punctuated by a tough fight or two for every map you explored until you got to Baldur's Gate (of course, they were trying to replicate Fellowship of the Ring they had to keep it simple or it wouldn't have worked for that open world, exploratory part of the game).

But really, the point is that this doesn't look like Baldur's Gate 3. It looks like Original Sin 3 except now it's D&D. Maybe a best case scenario considering the alternatives but certainly not exactly a successful sequel to that game, not for any of us who remember what it was like when Baldur's Gate hit the market.

[... click up top if you want to read the rest.]

I know exactly what you describe when you talk about the mystery of fantasy and wanting to relive it. It's like the difference between Tolkien's writing and Peter Jackson's movies.

I don't take issue with that, I just think decreeing the quality of the game at this stage, based off leaked screenshots of an unfinished product, is unwise.

And most of all, I don't think the combat being turn based has any bearing that or 'a sense of real adventure'.

Well, we can't say whether the game will be shit or not, but i think it's obvious what kind of game this is going to be.

At this point it might just be best to forget this is called Baldur's Gate and appraise it as Original Sin except now it's D&D and call it a day.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,636
Location
anima Bȳzantiī
Well, we can't say whether the game will be shit or not, but i think it's obvious what kind of game this is going to be.

At this point it might just be best to forget this is called Baldur's Gate and appraise it as Original Sin except now it's D&D and call it a day.

I GET why you're saying it, I just don't think you can get a full picture from a couple of screenshots... how many times have our first impressions been wrong before? There's so many elements that add to atmosphere of a game like this that aren't touched, and even that which we can see might only be a small portion of the content. It's not an official media release and therefore we can't expect it to be representative of what they're trying to achieve.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,987
Location
Wandering the world randomly in search of maps
Seemed like a given this was going to be TB considering Larian made two well-received TB RPGs already.

Not sure why some people prefer RTwP. RTwP has always been seen as a grudging concession to the wider market and the nexus of playability vs design, not superior in it's own right. It's like how some people actually prefer the taste of Diet Coke.

Strange times we live in.
 

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