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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Rahdulan

Omnibus
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Cue shocked Pikachu faces when this turns out to be the third Dark Sun game or something. But seriously, I wonder if they're just taking a break from D:OS3 if this is indeed BG3.
 

d1r

Single handedly funding SMTVI
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How would a BG3 even look like? The Bhaalspawn saga is over.

And if it's not Infinity Engine, it's not a real Baldurs Gate to begin with.
 

Thalion

Novice
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Aug 2, 2017
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16
I hope it's completely independent of the Bhaal Spawn saga. I'd really rather it be a different IP altogether, but oh well I guess. Here's hoping they give it good combat.

WOTC is releasing a new DnD campaign book about Baldur's Gate. More than likely the game is going to tie into that.
 

The Bishop

Cipher
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Oct 18, 2012
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405
Makes no sense. It's silly and preposterous. But since all the serious, reasonable and sensible projects of recent years ended up shit, this one might have some chance to turn out alright.
 

pomenitul

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Wherein we discover that the cheese vendor was in fact a plane-hopping Baalspawn who took refuge in the world of Divinity, waiting for the BG saga to blow over. Still touched by the taint of his Sire, which the overwhelming stench of his trade can no longer keep at bay, he is now back to wreak havoc in Faerûn. You, intrepid adventurer, must stop his pestilent plans before it's too late!
 

Fairfax

Arcane
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Jun 17, 2015
Messages
3,518
How would a BG3 even look like? The Bhaalspawn saga is over.

Ziets had some concept for it when Obsidian was going to do it ca. 08/09. Don't know if anyone got that saved.
George Ziets said:
I’ve always thought that the struggles of a new FR deity could be pretty interesting. Think about what the Bhaalspawn would be up against: 1) few or no followers in a setting where a god requires worship to survive, 2) no divine portfolio to speak of, and 3) a fortress / headquarters that is still floating somewhere in the Abyss – not friendly territory, even for an evil PC.

Under those circumstances, I think a divine campaign would be a battle for survival. It’s suggested at the end of ToB that Cyric and his allies will be coming after you (whether the player is evil or not) because Cyric took over Bhaal’s divine portfolio. The player, as a nascent god, would be facing off against some powerful deities.

Terrible odds? Yes. But that’s great for a story hook.

Initially the player may just be staving off imminent disaster as Cyric and his friends move quickly against the player – several strong deities against a relatively weak one. I could imagine the player being forced to abandon the Throne of Bhaal and going on the run across the planes. The player’s goal would be to gain followers (faith=power), usurp the divine portfolio of another god, and carve out a base of power in the wider multiverse. Your journey could take you to some of the planes we’ve never visited in a CRPG – Mount Celestia, Limbo, and Mechanus, for example – as well as revisiting old favorites like Sigil, though seeing the City of Doors through the eyes of a minor deity could be a very different experience. In a divine-level planar campaign, the player might stir up a civil war on Mount Celestia, conquer a layer of the Abyss, or assemble an adventuring party of divine avatars. Ultimately you’d take back the Throne of Bhaal, smack down Cyric and his friends, and establish a place for yourself among the pantheon of gods.

Mechanically, it seems like a critical resource would be your divine power, which would rise with your number of followers (humans, divines, demons, or whatever), the extent of your notoriety and influence, and the importance of your divine portfolio. (The concept of divine rank could conceivably replace character level.) You’d create avatars to go adventuring in the various planes, so death wouldn’t force a reload. And as you travel the planes, you might learn ways to change or improve the traits of your avatar, or to create multiple avatars, each with different shapes and abilities, useful for different situations.

That’s just some quick brainstorming, but I think a divine-level BG3 could be a lot of fun, and the Bhaalspawn’s story could certainly go on if developers wanted to pursue it.
 

PhantasmaNL

Arcane
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Nov 20, 2012
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PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
and then, after confirming we all have phones, Sven announces Baldurs Gate 3, Mobile only.

And its not a late April fools joke.
 

d1r

Single handedly funding SMTVI
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Characters I wouldn't mind seeing again

- Coran
- Shar-teel
- Xan
- Kagain
- Tiax
- Alora

Characters I never want to see again

- Minsc
- Minsc
- Minsc
- Minsc

I do hope that we will see more than 10 companions in this game, and that they are as memorable as the BG1 ones. Some Chaotic Evil ones like Xzar and Shar-Teel definitely would be a great addition to the game.
 

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