Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,307
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It had better mechanics and character building, but the main plotline was leagues below the first game (which is saying something) and the disjointed island theme didn't lead to a memorable world. I think if PoE2 had better story and world design, it could have been a success, because they did make a lot of great mechanical improvements.
I liked the colonial warfare storyline, and it should have been the main thing. The Eothas stuff, I never really cared or bother to understand what it was all about and why was it supposed to be important, but I remember the premise was very stupid - "the gods aren't real". Well the majority of the people living in any age wouldn't look at this as a great revelation. From then on, it could only get worse. And the original PoE doesn't have anything else but this storyline. Neither game can decide if it wants to be an internally coherent low-fantasy world, or a crazy epic fantasy world.
 

Dramart

Learned
Joined
Nov 28, 2019
Messages
540
Location
Argentina
The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn
Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).

3V0m83n.png

That man has good points.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
oh well it's actually in the Dungeon master guide page 270.
Side Initiative

Recording initiative for each PC and monster, arranging everyone in the correct order, and remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule.
Under this variant, the players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the tie is broken.
When it's a side's turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have completed their turns.
If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle is complete.
This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies and take them out before they have a chance to act.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.

You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
And, depending on context, I'm guessing that you can position a tank as it were to stand in their way while your ranged characters attack from elevation.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,589
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.

You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.

No they don't.

- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway
 

rhollis

Educated
Patron
Joined
Jun 25, 2019
Messages
78
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.

You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.

No they don't.

- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway

There's no "to hit" bonus for elevation in 5E? Could have sworn they said something about height advantage in the stream, but I suppose that could've been defensive only.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.

You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.

No they don't.

- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway

There's no "to hit" bonus for elevation in 5E? Could have sworn they said something about height advantage in the stream, but I suppose that could've been defensive only.
5e don't have "high ground bonus" but it can be a houserule.
generally people play on 2D maps and it's hard to check if someone have the elevated spot, But a DM can give advantage at will for similar situation.

The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
In the gameplay video, all the party members have equipped the same type of armour but each of them look as having different style of armour.
Was this shit in Divinity 2 because I can't remember?!

Yeah, been wondering about this as well. Like when he threw the boots, he never got barefooted.

It's a pre-alpha, dude.

As to music, I always turn it off. The only exception was Shadowrun Dragonfall.
 

Hamster

Arcane
Patron
Joined
Oct 18, 2005
Messages
5,936
Location
Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn

Ok, now i am properly fucking butthurt. :rage:

https://steamcommunity.com/app/1086940/discussions/0/1750150007019243913/

Also most of those games were great despite the combat system, because lets face it Baldurs Gate was never praised because of the combat.

Indeed. It was state of art when no better games existed. It aged very poorly.

These games were not ever praised for there gameplay mechanics they were praised because of the incredibly deep and interesting stories and choices you could make from a role playing perspective.Thats what makes Baldurs Gate, Planescape, Neverwinter, and all these old cRPGs so memorable. The idea that it was the RTwP combat is not only nonsensical but a flat out fabrication created by a bunch of intellectually vapid nerds who refuse to move of from a nostalgic time they hold in high regards.

Exactly this. It has never been about the combat mechanic of BG 1/2 and IE games, it was always about everything else in those games

Baldur's gate was NEVER known for its high quality battles lolmao.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?
My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,589
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.

You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.

No they don't.

- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway

There's no "to hit" bonus for elevation in 5E? Could have sworn they said something about height advantage in the stream, but I suppose that could've been defensive only.

"No they don't" was towards "melee mobs need a way to close the gap", not towards advantage.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?
My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.
Which is all fine. What that Steam user was getting at is that besides the Forgotten Realms setting (which is not unique to Baldur's Gate by any stretch), there is nothing to tie this game to BioWare's Baldur's Gate.
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
What that Steam user was getting at is that besides the Forgotten Realms setting (which is not unique to Baldur's Gate by any stretch), there is nothing to tie this game to BioWare's Baldur's Gate.
Because it's 20 years later IRL too. The most ironic part is that if today's BioWare made BG3... no, I don't even want to finish this sentence.

What some people refuse to see it that D&D itself has changed greatly. Pathfinder was created as a response to 4e, but it's still here even though 5e is much more successful than the previous edition. Pathfinder remains because it's old school - something that D&D is no more. It's no coincidence that Owlcat games use an IE-like engine from PoE while modern D&D games don't.
 
Last edited:

rhollis

Educated
Patron
Joined
Jun 25, 2019
Messages
78
Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?
My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.

Minsc has apparently already been stone to flesh scrolled in this timeline: https://forgottenrealms.fandom.com/wiki/Minsc

But knowing Minsc there's a solid chance he got himself petrified into a statue again.
 

moraes

Arcane
Patron
Joined
Jan 24, 2011
Messages
701
Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
Reviewing the presentation I see action economy has been mangled beyond recognition and in favor of the player: clerics casting two spells in a turn, free disengagement with anime jumps, free attacks with improvised weapons...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom