vortex
Fabulous Optimist
It's not trolling. It's the real deal.Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).
If I would get 1 dollarydoo for 1 my RTwP tear, I would be a billionaire.
It's not trolling. It's the real deal.Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).
I liked the colonial warfare storyline, and it should have been the main thing. The Eothas stuff, I never really cared or bother to understand what it was all about and why was it supposed to be important, but I remember the premise was very stupid - "the gods aren't real". Well the majority of the people living in any age wouldn't look at this as a great revelation. From then on, it could only get worse. And the original PoE doesn't have anything else but this storyline. Neither game can decide if it wants to be an internally coherent low-fantasy world, or a crazy epic fantasy world.It had better mechanics and character building, but the main plotline was leagues below the first game (which is saying something) and the disjointed island theme didn't lead to a memorable world. I think if PoE2 had better story and world design, it could have been a success, because they did make a lot of great mechanical improvements.
Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn
Yeah, like where's Minsc? BG3 takes place one hundred years after the Bhaalspawn saga. Where could our dear Minsc possibly be? /sThat man has good points.
Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?Yeah, like where's Minsc? BG3 takes place one hundred years after the Bhaalspawn saga. Where could our dear Minsc possibly be? /sThat man has good points.
I was referring to the female body shapes and cleavage.Yeah, like where's Minsc? BG3 takes place one hundred years after the Bhaalspawn saga. Where could our dear Minsc possibly be? /sThat man has good points.
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
Side Initiative
Recording initiative for each PC and monster, arranging everyone in the correct order, and remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule.
Under this variant, the players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the tie is broken.
When it's a side's turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have completed their turns.
If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle is complete.
This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies and take them out before they have a chance to act.
And, depending on context, I'm guessing that you can position a tank as it were to stand in their way while your ranged characters attack from elevation.The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
No they don't.
- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway
5e don't have "high ground bonus" but it can be a houserule.The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
No they don't.
- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway
There's no "to hit" bonus for elevation in 5E? Could have sworn they said something about height advantage in the stream, but I suppose that could've been defensive only.
The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
In the gameplay video, all the party members have equipped the same type of armour but each of them look as having different style of armour.
Was this shit in Divinity 2 because I can't remember?!
Yeah, been wondering about this as well. Like when he threw the boots, he never got barefooted.
The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn
Also most of those games were great despite the combat system, because lets face it Baldurs Gate was never praised because of the combat.
Indeed. It was state of art when no better games existed. It aged very poorly.
These games were not ever praised for there gameplay mechanics they were praised because of the incredibly deep and interesting stories and choices you could make from a role playing perspective.Thats what makes Baldurs Gate, Planescape, Neverwinter, and all these old cRPGs so memorable. The idea that it was the RTwP combat is not only nonsensical but a flat out fabrication created by a bunch of intellectually vapid nerds who refuse to move of from a nostalgic time they hold in high regards.
Exactly this. It has never been about the combat mechanic of BG 1/2 and IE games, it was always about everything else in those games
Baldur's gate was NEVER known for its high quality battles lolmao.
"Bad made realistic graphic".Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn
That man has good points.
My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?
The whole verticality gimmick is rendered pointless when everything can jump around like a spiderman.
You get the advantage roll from elevation. The jump animation looks stupid but I suppose melee mobs need a way to close the gap.
No they don't.
- having elevation bonus and an entrenched elevated position gives you a nice defensive bonus which is only half as valuable when everyone can easily jump up even with great heights
- melee only mobs are bad encounter design anyway
There's no "to hit" bonus for elevation in 5E? Could have sworn they said something about height advantage in the stream, but I suppose that could've been defensive only.
" Bad made realistic graphic"Not sure if trolling or brain damage (although it's Steamcommunity, so probably both).The ongoing meltdown on the Steam BG3 forums is hilarious. /popcorn
That man has good points.
Which is all fine. What that Steam user was getting at is that besides the Forgotten Realms setting (which is not unique to Baldur's Gate by any stretch), there is nothing to tie this game to BioWare's Baldur's Gate.My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?
Because it's 20 years later IRL too. The most ironic part is that if today's BioWare made BG3... no, I don't even want to finish this sentence.What that Steam user was getting at is that besides the Forgotten Realms setting (which is not unique to Baldur's Gate by any stretch), there is nothing to tie this game to BioWare's Baldur's Gate.
My point was that nobody spends a century adventuring. Retcons are possible, but most probably everyone from the original cast is either dead or has moved on to a different occupation.Wasn't there a rumor going about that Larian was going to retcon it as him being petrified for all this time?