In 5e all melee attack can be non lethal. The player just say “it’s nonlethal”
so you can have a rogue sneak attack dealing 45 nonlethal damage.
Checks out.
In 5e all melee attack can be non lethal. The player just say “it’s nonlethal”
so you can have a rogue sneak attack dealing 45 nonlethal damage.
It’s good for turn based.Smoothest fastest best playing may be good for tabletop, but who cares?
It's better than being forced into character with background or blank slate, at least choice is there.Mmm, you can't really be overwhelmed by 5E character creation, you don't pick all that much stuff. Origins sound kinda pointless in the context of a D&D game. I don't want to be given a gay vampire, I want to make one myself. That sounds iffy somehow. You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck? Yeah, it sounds like that.
True.Numenera is a system that is so much more narrative-driven and so much less number and stat-intensive than even 5E, I really don't think it would go down well here. Plus it's not popular at all.
Weird that Warhammer based shit sells like hot cakes, considering how low in the list it is.True.Numenera is a system that is so much more narrative-driven and so much less number and stat-intensive than even 5E, I really don't think it would go down well here. Plus it's not popular at all.
Here some reality check on how much people play other rpg.
If they do this like D:OS2 you should be able to create your own vampire spawn and change almost everything about him. Sure, there are the presets, but you do not need to agree with them. For example: what you can't change in D:OS2 is character's sex, voice and origin-specific tags, but you can change face, hair class, attributes, abilities, skills, talents, etc.Mmm, you can't really be overwhelmed by 5E character creation, you don't pick all that much stuff. Origins sound kinda pointless in the context of a D&D game. I don't want to be given a gay vampire, I want to make one myself. That sounds iffy somehow. You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck? Yeah, it sounds like that. Popularity of D&D explained?
You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck?
I wonder why 3e mandated four players? Maybe to boost sales by making it easier to put together a group?
What really gets on my titties is when dim-witted faggots who have barely read any actual paper edition of D&D and whose only experience comes from playing CRPGs start giving authoritative opinions about which edition is best.
5E is literally the smoothest, fastest, best-playing and still strongly flavorful (i.e. "feels like D&D") official edition of the game that has ever seen the light of day. And if you're the sort of autist who prefers "depth" and "complexity" that come in the form of spending 15 minutes going up and down your sheet and tallying up the eleventy modifiers of your 12th level 3.5/PF character, then you're beyond salvation anyway.
5E is literally the smoothest, fastest, best-playing and still strongly flavorful (i.e. "feels like D&D") official edition of the game that has ever seen the light of day. And if you're the sort of autist who prefers "depth" and "complexity" that come in the form of spending 15 minutes going up and down your sheet and tallying up the eleventy modifiers of your 12th level 3.5/PF character, then you're beyond salvation anyway.
Still a lot better than a rapefugie from neogaf or reeeera,like you.Being a rapefugee from /v/ or linking to that shithole should be a bannable offense.
But that's the thing, isn't it?
When it comes to CRPGs, people love the most the autistic ones. They allow to immerse into character and party building, fine tune builds, find broken combos, etc. People like Path of Exile, they don't like Diablo 3.
Smoothest fastest best playing may be good for tabletop, but who cares?
Yes, in that sense it means you can have a game that can be played by people who don't want to spend 40 hours figuring out broken combos. Just because 0.09% of the playerbase of a big-budget D&D title wants to min-max and spend hours poring over autistic shit and "optimize", doesn't mean this is intrinsically better than a game that offers SOME tactical options and customization, just not nearly as many, and doesn't require so much investment into sheer numbers.
Has some quality hentai lol,also it is and old wanking material from 20 years ago. Still i do agree that the pic was pretty bad lol.Jaina
"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it," Walgrave says. "Apart from technical improvement, we basically threw away the gameplay engine that drives all the ruleset because D&D is so different from what Original Sin was. We did keep a lot of things, mostly the systems and the simulation of the world. But as a producer, I think the biggest risk we took was changing so many things in the worlds, because it would give the Q&A team a lot of work."
According to Walgrave, the type of branching involved will get very elaborate. Every companion will have their own personality and agenda, and they will react to your actions accordingly. Naturally, there are things they will never accept, and they may leave the party if they think you're crossed the line. They can also die—Astarian can actually drain his aforementioned companion dry if you're not careful—or be turned into Mind Flayers due to the tadpole wriggling around in their brain.
That's almost format of writing in BG3. Just add past tense.sinks down in his seat with a hint of shame and becomes much more silent.
If they don't want it to look like D:OS3, they shouldn't make it look like D:OS3. Is this somehow not clear?
It's supposed to be a different game, from a different series.If they don't want it to look like D:OS3, they shouldn't make it look like D:OS3. Is this somehow not clear?
Why deviate from an MO that's been working for them though?
The real benefit of 5E IMO is for the DM. It's a lot easier and quicker to set up encounters. It was a little difficult to balance after a bit of whiskey though.But that's the thing, isn't it?
When it comes to CRPGs, people love the most the autistic ones. They allow to immerse into character and party building, fine tune builds, find broken combos, etc. People like Path of Exile, they don't like Diablo 3.
Smoothest fastest best playing may be good for tabletop, but who cares?
Yes, in that sense it means you can have a game that can be played by people who don't want to spend 40 hours figuring out broken combos. Just because 0.09% of the playerbase of a big-budget D&D title wants to min-max and spend hours poring over autistic shit and "optimize", doesn't mean this is intrinsically better than a game that offers SOME tactical options and customization, just not nearly as many, and doesn't require so much investment into sheer numbers.
You do not need to do this in any 2, 3.x or Pathfinder games as far as I'm aware, especially not on "normal".
On an unrelated subject, has there been any word on how they will handle resting and per rest abilities?
To be honest, changing the visual style alone would go a long way in helping differentiate BG3 from D:OS2.If they don't want it to look like D:OS3, they shouldn't make it look like D:OS3. Is this somehow not clear?
To be honest, changing the visual style alone would go a long way in helping differentiate BG3 from D:OS2.If they don't want it to look like D:OS3, they shouldn't make it look like D:OS3. Is this somehow not clear?