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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

Elex

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Oct 17, 2017
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Indeed, did 5E remove the concept of nonlethal damage?
In 5e all melee attack can be non lethal. The player just say “it’s nonlethal”

so you can have a rogue sneak attack dealing 45 nonlethal damage.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Any confirmation on the companion count? Do we only get six companions? Or are these the first batch of companions planed for EA? And team building of six probably won't be a thing in this game too then, eh?

Seriously, this would be fucking atrocious for a game which calls itself the successor to the Baldurs Gate series.

Larian is impelled to meet some kind of internal mandate that all companions also be potential player characters with unique dialogues and role-playing opportunities specific to their situation (such as the ability to develop different along their personal quest). Suspected reasons include:

(a) give people who are overwhelmed by player creation in RPGs an opportunity to pick a cool character

(b) give their games personality and identity to separate them from the rest of the market.

Honoring the design motifs of the last generation of designers who worked on the franchise doesn't seem to rank high on their list.
 

Lacrymas

Arcane
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Sep 23, 2015
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Pathfinder: Wrath
Mmm, you can't really be overwhelmed by 5E character creation, you don't pick all that much stuff. Origins sound kinda pointless in the context of a D&D game. I don't want to be given a gay vampire, I want to make one myself. That sounds iffy somehow. You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck? Yeah, it sounds like that. Popularity of D&D explained?
 

Rostere

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PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
In 5e all melee attack can be non lethal. The player just say “it’s nonlethal”

so you can have a rogue sneak attack dealing 45 nonlethal damage.

latest


Checks out.
 

Elex

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Oct 17, 2017
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Smoothest fastest best playing may be good for tabletop, but who cares?
It’s good for turn based.
Is also good for play 4 characters.
They can bring the ruleset almost 1-1 without dumbing down because you can know all the class stuff (and even a large part of the 450+ spells)
 
Joined
Feb 8, 2020
Messages
387
Mmm, you can't really be overwhelmed by 5E character creation, you don't pick all that much stuff. Origins sound kinda pointless in the context of a D&D game. I don't want to be given a gay vampire, I want to make one myself. That sounds iffy somehow. You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck? Yeah, it sounds like that.
It's better than being forced into character with background or blank slate, at least choice is there.
 

Elex

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Numenera is a system that is so much more narrative-driven and so much less number and stat-intensive than even 5E, I really don't think it would go down well here. Plus it's not popular at all.
True.
Here some reality check on how much people play other rpg.
481915be5522969e550f95f4dd2d412b615b5de5.jpg
 
Joined
Feb 8, 2020
Messages
387
Numenera is a system that is so much more narrative-driven and so much less number and stat-intensive than even 5E, I really don't think it would go down well here. Plus it's not popular at all.
True.
Here some reality check on how much people play other rpg.
481915be5522969e550f95f4dd2d412b615b5de5.jpg
Weird that Warhammer based shit sells like hot cakes, considering how low in the list it is.
 

Curratum

Guest
WHFRP is pretty much divorced from what the tabletop wargamers play, both in setting and rules.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,809
Mmm, you can't really be overwhelmed by 5E character creation, you don't pick all that much stuff. Origins sound kinda pointless in the context of a D&D game. I don't want to be given a gay vampire, I want to make one myself. That sounds iffy somehow. You know those porn games they advertise on porn sites where you can "make your own" chick/dude to fuck? Yeah, it sounds like that. Popularity of D&D explained?
If they do this like D:OS2 you should be able to create your own vampire spawn and change almost everything about him. Sure, there are the presets, but you do not need to agree with them. For example: what you can't change in D:OS2 is character's sex, voice and origin-specific tags, but you can change face, hair class, attributes, abilities, skills, talents, etc.
 

Elex

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I think solasta is going a similar route.
There is some limitation when you have characters with voice over and background quest.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I wonder why 3e mandated four players? Maybe to boost sales by making it easier to put together a group?

Easier to balance for a group of 4, which is probably the limit of what a lot of people could easily get together.

Besides, usually I've found it's easier to adapt content for larger groups than vice versa. It was a real pain when we did one Pathfinder game with a party size of 3, you can give the group all sorts of advantages like 25 point buy, but it's really hard to compensate for the loss of action economy.
 

Riddler

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Bubbles In Memoria
What really gets on my titties is when dim-witted faggots who have barely read any actual paper edition of D&D and whose only experience comes from playing CRPGs start giving authoritative opinions about which edition is best.

5E is literally the smoothest, fastest, best-playing and still strongly flavorful (i.e. "feels like D&D") official edition of the game that has ever seen the light of day. And if you're the sort of autist who prefers "depth" and "complexity" that come in the form of spending 15 minutes going up and down your sheet and tallying up the eleventy modifiers of your 12th level 3.5/PF character, then you're beyond salvation anyway.

Imagine not using a digital character sheet.
 

Cryomancer

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One fear that i have is if Larian decides to inflate monsters and player hit points. The game already has DOS2 style slow animations.

But my problem is not with turn based games or real tiem with pause. I love ToEE. I have a problem with slow combat. Sword Coast Legends is RtWP and has slow combat. Gothic 1 REMAKE(at least the teaser) has a much slower combat than the original gothic and becomes very boring by it among tons of other problems. Wizardry 8 has slow combat and i can't enjoy Wiz8 by it. Tyranny too. Too boring the slow combat.

As longs Larian isn't inflating the health values of monsters, i can enjoy the game despite the slow animations. Trash encounters when one fireball can solve then are completely different than trash encounters that takes minutes to complete. I wanna feel like i an using powerful weaponry/spells vs powerful enemies. If the enemies can soak hundreds of hits and me too, nothing fell powerful nor intense. The armor system on dos2, number inflation and mmo style itemization takes out 99% of the tension on the game. To the point that i was spending 40 minutes in trash mobs.

Hell, i an playing returning 2.0 for Gothic 2 at moment, a mod that is criticized by inflating enemy health and even with inflated enemy health, i can kill a gruop of orcs and a elite orc in less than 20 seconds with Spear of Darkness(Necromancer). They also can tear me apart with few hits. I don't wanna spend minutes vs trash mobs.

5E is literally the smoothest, fastest, best-playing and still strongly flavorful (i.e. "feels like D&D") official edition of the game that has ever seen the light of day. And if you're the sort of autist who prefers "depth" and "complexity" that come in the form of spending 15 minutes going up and down your sheet and tallying up the eleventy modifiers of your 12th level 3.5/PF character, then you're beyond salvation anyway.

But offers way less options than 3.5e... Mainly without optional rules like feats
 

Riddler

Arcane
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Bubbles In Memoria
But that's the thing, isn't it?

When it comes to CRPGs, people love the most the autistic ones. They allow to immerse into character and party building, fine tune builds, find broken combos, etc. People like Path of Exile, they don't like Diablo 3.

Smoothest fastest best playing may be good for tabletop, but who cares?

Yes, in that sense it means you can have a game that can be played by people who don't want to spend 40 hours figuring out broken combos. Just because 0.09% of the playerbase of a big-budget D&D title wants to min-max and spend hours poring over autistic shit and "optimize", doesn't mean this is intrinsically better than a game that offers SOME tactical options and customization, just not nearly as many, and doesn't require so much investment into sheer numbers.

You do not need to do this in any 2, 3.x or Pathfinder games as far as I'm aware, especially not on "normal".

On an unrelated subject, has there been any word on how they will handle resting and per rest abilities?
 

Elex

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Oct 17, 2017
Messages
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"We were afraid that people would say that it was just Divinity: Original Sin 2 with a skin on top of it. We want no one to think that when they see it," Walgrave says. "Apart from technical improvement, we basically threw away the gameplay engine that drives all the ruleset because D&D is so different from what Original Sin was. We did keep a lot of things, mostly the systems and the simulation of the world. But as a producer, I think the biggest risk we took was changing so many things in the worlds, because it would give the Q&A team a lot of work."

Well at least they know.
https://www.usgamer.net/articles/baldurs-gate-3-preview


According to Walgrave, the type of branching involved will get very elaborate. Every companion will have their own personality and agenda, and they will react to your actions accordingly. Naturally, there are things they will never accept, and they may leave the party if they think you're crossed the line. They can also die—Astarian can actually drain his aforementioned companion dry if you're not careful—or be turned into Mind Flayers due to the tadpole wriggling around in their brain.

if they can permanently die i guess we will have more npc at least for replace them.
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,383
But that's the thing, isn't it?

When it comes to CRPGs, people love the most the autistic ones. They allow to immerse into character and party building, fine tune builds, find broken combos, etc. People like Path of Exile, they don't like Diablo 3.

Smoothest fastest best playing may be good for tabletop, but who cares?

Yes, in that sense it means you can have a game that can be played by people who don't want to spend 40 hours figuring out broken combos. Just because 0.09% of the playerbase of a big-budget D&D title wants to min-max and spend hours poring over autistic shit and "optimize", doesn't mean this is intrinsically better than a game that offers SOME tactical options and customization, just not nearly as many, and doesn't require so much investment into sheer numbers.

You do not need to do this in any 2, 3.x or Pathfinder games as far as I'm aware, especially not on "normal".

On an unrelated subject, has there been any word on how they will handle resting and per rest abilities?
The real benefit of 5E IMO is for the DM. It's a lot easier and quicker to set up encounters. It was a little difficult to balance after a bit of whiskey though.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,809
If they don't want it to look like D:OS3, they shouldn't make it look like D:OS3. Is this somehow not clear?
To be honest, changing the visual style alone would go a long way in helping differentiate BG3 from D:OS2.
 

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