Grunker
RPG Codex Ghost
This forum is a dumpsterfire, oh my god.
This forum is a dumpsterfire, oh my god.
its like if every poe related dumpsterfire got channeled into one threadThis thread is a dumpsterfire, oh my god.
your opinion on anything is shitHe didn't even dare add that Baldur's Gate has specifically RTwP combat - because, of course, Larian's "BG3" doesn't.
Neither was Baldur's Gate, it's trimetric.Baldur's Gate III by Larian Studios - it's turn-based and isometric, folks
its not isometric tho
It's a successor because WotC is tired of releasing dumpsterfire video games so they licensed their IP to a breakout RPG company that recently developed a very well received/high selling RPG to make a game under the same brand as the last D&D game that wasn't shit.your opinion on anything is shitHe didn't even dare add that Baldur's Gate has specifically RTwP combat - because, of course, Larian's "BG3" doesn't.
It's not my opinion that Walgrave described Larian's D&D game as a successor to the BG series because "It's still a party-based game, you still need to do combat, you will recognise a lot of D&D rules". If all it takes to be a successor to another game is to have something as vague as "you stil need to do combat", then most games are successors to most previously-released games of any title. It would make more sense for Walgrave to have touted that their D&D RPG is a successor because it will have the same type of combat as the BG series. But, of course, he couldn't make that claim.
So they gonna change everything, the tone, the mechanics. They hate RTwp, they hate Baldur's Gate. Everything ot attract more players, it's all about the bills.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
The odds of a random person in the FR seeing a githyanki before is near zero.
did we all forget that they're basically evil violent invaders?
This planet is a dumpsterfire, oh my god.
The guy hasn't played BG in 20 years. What did you expect...So they gonna change everything, the tone, the mechanics. They hate RTwp, they hate Baldur's Gate. Everything ot attract more players, it's all about the bills.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
The guy hasn't played BG in 20 years. What did you expect...
All reddit and all resetera prefer TB.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
Never in my life I would have thought that becoming turn-based would someday mean "modernizing" and "going along with times".
The fuckers are about to make TB uncool.
All reddit and all resetera prefer TB.Never in my life I would have thought that becoming turn-based would someday mean "modernizing" and "going along with times".
The fuckers are about to make TB uncool.
What? He says he likes more turn-based and think the RTwP is shit. He just hated the old game.The guy hasn't played BG in 20 years. What did you expect...So they gonna change everything, the tone, the mechanics. They hate RTwp, they hate Baldur's Gate. Everything ot attract more players, it's all about the bills.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
rtwp is garbageWhat? He says he likes more turn-based and think the RTwP is shit. He just hated the old game.The guy hasn't played BG in 20 years. What did you expect...So they gonna change everything, the tone, the mechanics. They hate RTwp, they hate Baldur's Gate. Everything ot attract more players, it's all about the bills.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
I guess the people that wanted BG3 to be RTwP would have been happier if Beamdog landed the license.
What? He says he likes more turn-based and think the RTwP is shit. He just hated the old game.The guy hasn't played BG in 20 years. What did you expect...So they gonna change everything, the tone, the mechanics. They hate RTwp, they hate Baldur's Gate. Everything ot attract more players, it's all about the bills.https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :
How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.
What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
Nonsense! Respect RTwP, do it for KotOR II at least you bastard!rtwp is garbage
We have to modernize, we have to simplify
I guess the people that wanted BG3to be RTwP would have been happier if Beamdog landed the license.didn't want Baldur's Gate 3