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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

NJClaw

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It is amazing how the BG3 thread is filled with old butthurt people that really despise old BG games. You really can't stand seeing other people enjoying games......sad,sad people.
I don't think anyone despises the old BG games. Well, okay, maybe a few do, but certainly very few.

But the combat of BG1 and 2 has just never been that great. It was "just" the best we had at the time - and for a very long time to follow.
What was great about BG1 & 2 were the classes, the spells, how all the systems interacted, the world, the story & characters (well, to some, anyway)...

I don't think I know too many people who really loved the combat style that either pitted you against super easy encounters not needing any pause or encounters so hard you'd spend more time in pause than unpaused. Combat was fun because of the systems behind it, not because of its RTwP nature.
Taking those systems and putting them into their natural habitat (TB, as that's how it is in PnP, too, for obvious reasons) just makes sense.

If - and only if - the encounter design is good, that is. But I am optimistic here.
Larian have proven with D:OS2 especially they can make good encounters - while D&D5E will make sure they can't completely botch the systems part as they did with that armor crap in D:OS2.
Best of both worlds, IMO.
No, you can choice only between two positions: either BG1 and 2 are the best games ever made and they have no flaw whatsoever or they are piles of shit with no redeeming quality. I'm sorry, that's how it works.
 
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Lilura

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Edit: To expand a bit I think they are erroneous to believe that the DnD tie in will meaningfully increase sales.

The 3 after Baldur's Gate will increase sales meaningfully. Else, just make DOS3. This is a choice based on a desire for fame, fortune and legacy: what most people want.
 

Grotesque

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And if it's true that the current assets are mostly placeholders

That dev statement was damage management. Those are not placeholders.
Now their evaluation is clear: how many sales we lose because of that versus how much it costs to slightly redesign the UI.
And don't expect miracles either because they're ossified in their ways like Blizzard that is unable to make a game that has not the artistic direction of World of Warcraft.
Someone would argue that it's not even fair to ask of them something else but then again, stay the fuck out of other franchises if your artistic department are filled with one dimensional inept artistic directors.
The only way BG3 will have a proper UI that would bring an homage to the old BG is if they externalizate the entire department to The Brotherhood (Nicolas & Christopher Bischoff).



PoE assumes its proper place as a negative example for how rtwp is implemented.

After PoE was balanced and other issues streamlined, PoE was very enjoyable and the issues that remain are not bound to RTwP.
And if we judge games at their launch state, Kingmaker was utter garbage and Divinity 2 was unplayable which is below garbage.
 
Last edited:

Generic-Giant-Spider

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Yes, I would be very surprised if they "BGify" a lot the UI at this stage. From the Larian newsletter a few pages back it looks like they're priming for early access as soon as possible and from the development time they've mentioned so far it seems like a lot of the most important stuff is already done.

There's also the question if an interface/UI that closely resembles the classic BGs would even be acceptable by the new age of gamers or if they're so acclimated to D:OS2's that they don't mind or see it as a big deal. Personally I love the old BG1/BG2 interface and think the current one looks drab and without any character to it. If there are any changes coming I expect them to be pretty minor than a complete overhaul.
 

Curratum

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Edouard Imbert, senior designer and main combat designer :
"it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players.

It's good to know that BG3's senior designer and main combat designer is mentally challenged.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
What is it Tytus ? You no trust Russian development?
What's to trust or not to trust? There are many good games made by Russians and there are a ton of crappy games as well. Just as everywhere else. Sayin that something will be better or worse because of it is nonsense.
Wait what's going on here? Am I being told to not be racist in the codex? STACK OVERFLOW EXCEPTION
 

pinotto

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UI being a placeholder doesn't mean the final version will be close to the one form a 20 years old game
 

fantadomat

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It is amazing how the BG3 thread is filled with old butthurt people that really despise old BG games. You really can't stand seeing other people enjoying games......sad,sad people.
I don't think anyone despises the old BG games. Well, okay, maybe a few do, but certainly very few.

But the combat of BG1 and 2 has just never been that great. It was "just" the best we had at the time - and for a very long time to follow.
What was great about BG1 & 2 were the classes, the spells, how all the systems interacted, the world, the story & characters (well, to some, anyway)...

I don't think I know too many people who really loved the combat style that either pitted you against super easy encounters not needing any pause or encounters so hard you'd spend more time in pause than unpaused. Combat was fun because of the systems behind it, not because of its RTwP nature.
Taking those systems and putting them into their natural habitat (TB, as that's how it is in PnP, too, for obvious reasons) just makes sense.

If - and only if - the encounter design is good, that is. But I am optimistic here.
Larian have proven with D:OS2 especially they can make good encounters - while D&D5E will make sure they can't completely botch the systems part as they did with that armor crap in D:OS2.
Best of both worlds, IMO.
Don't know what thread are you reading,but ain't this one. In my 3 years here,i haven't seen more toxic thread lol. Here either your are part of the petty squad or you get shit on,no matter if your opinion is balanced lol.

Ahhh that is your personal views,fair enough. For me the games are good as a whole,and do enjoy the combat,it is a lot more challenging than most TB games. And it is interesting how you people all talk about how tb is the way you should play D&D and how it is the original system etc etc. Yet in the end it was BG and its RTwP that pushed the D&D in to the computer market and made it popular. There were plenty of D&D TB games before that,but none managed to do that. It was BG that propelled D&D forward and introduced it to a lot of people around the world.



As for the TB....well i would have curbed my butthurt about it,if it was only it. But i don't recognize anything from the old D&D games in this pile of shit. I see cooldown spells,4 people party,throwing shoos and dipping bows,retarded pretentious writing,broken mind flayers lore,wrong camera,everyone is bi-fag,etc etc. If anything this whole ordeal just made me replay some old D&D games like dark sun and pool of radiance. Oh well,i will leave you people to your spitefulness and hate.



Edit: To expand a bit I think they are erroneous to believe that the DnD tie in will meaningfully increase sales.

The 3 after Baldur's Gate will increase sales meaningfully. Else, just make DOS3. This is a choice based on a desire for fame, fortune and legacy: what most people want.
I agree that such was the idea of naming it bg3,tho i am not sure if the effect will be as desired. From what i have seen here most of the people that are interested in the game do hate the old ones. I am yet to see someone saying that they liked the old ones and will buy this one too. Ahhh we will just have to wait and see.
 

fantadomat

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Fantadomat if something is toxic in this thread it is first and foremost a poster named fantadomat. Or maybe he's just very annoying, i'm not sure.
Should report you for brofist farming lol. As i said before,it is a cesspit of circlejerking lol. Also it is clear that you are a petty little cunt,can't even tag me lol.
 

Curratum

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Do we even know when EAccess commences? Did Swen say "couple of months" at Pax or am I imagining things?
 

NJClaw

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Don't know what thread are you reading,but ain't this one. In my 3 years here,i haven't seen more toxic thread lol. Here either your are part of the petty squad or you get shit on,no matter if your opinion is balanced lol.

[...]

As for the TB....well i would have curbed my butthurt about it,if it was only it. But i don't recognize anything from the old D&D games in this pile of shit. I see cooldown spells,4 people party,throwing shoos and dipping bows,retarded pretentious writing,broken mind flayers lore,wrong camera,everyone is bi-fag,etc etc. If anything this whole ordeal just made me replay some old D&D games like dark sun and pool of radiance. Oh well,i will leave you people to your spitefulness and hate.
In this thread I see 0 people butthurt over BG1 and 2, but I see at least one user butthurt over BG3
 

AwesomeButton

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RPGcodex, the forum where you can learn that BG 1 & 2 and Fallout 2 sucked.
Yes.

Consistently edgy?
No, thinking critically, as opposed to the herd mentality that prevails now.

But the combat of BG1 and 2 has just never been that great. It was "just" the best we had at the time - and for a very long time to follow.
From today's point of view, I agree. Back when I was introduced to BG, I didn't know any better. But if it wasn't for that not-that-great combat, I wouldn't have gotten into cRPGs at all.

It's good to know that BG3's senior designer and main combat designer is mentally challenged.
PoE RTwP is pretty bad compared to BG/IWD RTwP.
 

NJClaw

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PoE RTwP is pretty bad compared to BG/IWD RTwP.

That's only because Sawyer thought it was a good idea to have engagement and AoO in a real-time system. And the numbskull from Larian is bundling IE games with PoE, which I'm not a fan of in general.
Was engagement THAT influential over the flow of combat? I almost never noticed it, since usually melee characters sticked to melee enemies and vice versa
 
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Lilura

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Yet in the end it was BG and its RTwP that pushed the D&D in to the computer market and made it popular. There were plenty of D&D TB games before that,but none managed to do that. It was BG that propelled D&D forward and introduced it to a lot of people around the world.

You could be inaccurate on that score. Yes, Baldur's Gate's influence has been huge (excuse the self-citation), and I do rate the Infinity Engine as the greatest RPG engine after the one that powered Jagged Alliance 2, but I don't ascribe that to RTwP, the Goldbox games were very popular as well, and there are many people who think IE influence has been pernicious, or that the influence of the games influenced by the IE have been. I think aspects of the IE have been pernicious, and some aspects of campaigns built on it have been as well, but on the whole I'm glad IE happened, and I'm glad it's endured, because ToEE didn't manage to usher in a new Goldbox era.

If ToEE was a success, the landscape of RPGs would be so different. Troika's demise was one of the worst things to happen to the genre.
 

AwesomeButton

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PoE RTwP is pretty bad compared to BG/IWD RTwP.

That's only because Sawyer thought it was a good idea to have engagement and AoO in a real-time system. And the numbskull from Larian is bundling IE games with PoE, which I'm not a fan of in general.
If this was true, then simply removing engagement would have fixed the combat. Alas, it doesn't.
 

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