Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
Massive decline. Don't take the path of PoE.

PoE 2 did it because spells was EXTREMELY weak on PoE 1...

Fake news. The 'per encounter' stuff was implemented so players wouldn't "waste time resting" (their own words). I'll be keeping a watchful eye if BG III tries any of that dumbed down shit
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
Larian never made good game

Divine Divinity was good. Not a masterpiece but was OK

zmvPOpV.png


It must be good.

PCgaymer called it 2D Skyrim and Skyrim = Good.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
What I'm really curious about BG3 is how the height advantage mechanic is going to work like.
Will there be different tiers of it? Because it really sounds like it can be abused.
If there are no tiers and no difference between staying on a higher level of a ruin or on a box it will be some really smelly cheese.
You know where an encounter will be so you drag a box with you (as objects can be manipulated like in OS 2) stand on it, initiate combat with your mage hand or something and boom instant height advantage on a flat road. Bonus to rolls just from standing on a shitty wooden crate.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
Prepare for the refugees when bg3 falls.
Prepare for a disappointment.

Anyone who is displeased with BG3 being turn-based will most likely swap to Pathfinder (especially with the sequel on the way) or sink into a depression of some kind, but after what I have seen so far I doubt that BG3 will be a failure, despite some fans' disappointment.

And if it's true that the current assets are mostly placeholders - I am not too convinced in this regard, but we shall see - then that would address my major issue about how the game feels like D:OS 3, rather than a BG series, from the aesthetic point of view.

I suspect it will be an OK game at worst (I find D:OS 2 being exactly that). Could be pretty damn good at best. Either way, like some other people have said already, it's already shaping up to be much better game than most people here expected it to be (read: not an action single-player MCORPG, in the vein of Inquisition).

Also... Waiter, more whine!

:martini:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,126
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
English as a second language.
"protocol" seems completely fine to me in that sentence.

Yeah, more than one definition and most of them from 20th century institutions.

This is as bad as when bronze age woman told me something is overrated in Tyranny.

https://www.google.com/search?q=protocol+etymology&oq=protocol+etymology

The use over time graph. As I've witnessed many times, EFL or ESL means shit when it comes to philological questions.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,126
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
https://jv.jeuxonline.info/actualit...-imbert-senior-designer-combats-baldur-gate-3
Edouard Imbert, senior designer and main combat designer :

How do you reconcile the nostalgia of Baldur's Gate fans with the need to modernise the formula?
First of all, you have the basic question: do we do real time with a pause or do we go round by round? I'm a critic of real time with pause because I remember my Baldur's Gate games and I look at what they did recently with Pillars of Eternity: it's a mess, pause, you give three orders, you stop the pause, it's a mess. I don't like that at all. I'm convinced it's something that's playing against us, that's preventing us from attracting new players. What I like about the turn-by-turn is that the "it's yours, it's mine, it's yours" side of it, everyone understands that.

What I want to do, apart from the mechanics, is to have references to the old Baldur's Gate, so that "it rhymes" as Georges Lucas said. Nevertheless, you still have to realize that it has aged. The tone has aged, the mechanics have aged. We have to modernize, we have to simplify. Anyway, we follow the rules of the 5th edition of Dungeons and Dragons, which is still much more accessible I think. So, how do you modernize with that in mind? I think we can make references to the scenario, we can go through known places, maybe find characters, but I think that this will happen mostly at the level of the universe and the scenario as well as at the level of the tone more than in the mechanics, which, for their part, need to be modernized.
Seven years later we are vindicated. PoE assumes its proper place as a negative example for how rtwp is implemented.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,325
"We have to modernise.....we have to have turn based"

Anyone that went through rpg gaming in the 90s and early 2000s will look at that in disbelief. Probably before the 90s, certainly since Dungeon Master, critics have attacked turn based games, and urged all games to be modern and real time. I remember the comments of outdated turn based games like the goldbox series, the modernising of Ultima from outdated turn based gameplay, Arcanum suffering greatly from having to include real time or no publisher dollars, nu Fallout 'modernising' by becoming real time.... now this.

I feel for the Baldurs Gate fans. I really do. I saw many of my favourite franchises raped into real timery, including dnd from Goldbox to Baldurs Gate.....

Yeah, I feel for them...

I feel fine:smug:
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
Don't worry fantadomat, in a couple of decades I am sure you will see the return of re-modernised real time DND.
Ahh don't really care about that shit,i still could/do replay some great RTwP games like Drakensang:River of time and kingmaker. I am not obsessed with a certain make believe game like most people here. It just sad how spiteful and petty people in this thread are. I also find it fascinating how people think that BG 3 being a smash hit is a guaranty. Maybe TB is still seen as inferior system and dos2 sales were lighting in a bottle,like poe.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
It is amazing how the BG3 thread is filled with old butthurt people that really despise old BG games. You really can't stand seeing other people enjoying games......sad,sad people.

First this guy memes himself, then he makes a post about himself. Genius.

That's just fantadomat for ya. Right side of the brain isn't communicating with left side anymore.
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,390
Bubbles In Memoria
It just sad how spiteful and petty people in this thread are.

'Dex traditionally never liked BG. It's as expected.

I also find it fascinating how people think that BG 3 being a smash hit is a guaranty.

Place your bets. Is smart money on its financial success or failure? (limited to this bet)

I think that they have slightly better than even odds to have this be a moderate financial success. I don't really doubt they will sell a fair amount of copies but given the massively increased budget it might still underperform given their expectations.

I think there is less than a 1% chance this will actually flop like Deadfire though.

Edit: To expand a bit I think they are erroneous to believe that the DnD tie in will meaningfully increase sales. The nu-DnD fans are different from the old. They aren't classic nerds and don't have the same overlap with gaming that the old fans did. For example, Critical Role are huge and their tie in promotion for Deadfire did absolutely nothing.

Furthermore plenty of the BG fans are really pissed and might not stay around.
 
Last edited:

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It is amazing how the BG3 thread is filled with old butthurt people that really despise old BG games. You really can't stand seeing other people enjoying games......sad,sad people.
I don't think anyone despises the old BG games. Well, okay, maybe a few do, but certainly very few.

But the combat of BG1 and 2 has just never been that great. It was "just" the best we had at the time - and for a very long time to follow.
What was great about BG1 & 2 were the classes, the spells, how all the systems interacted, the world, the story & characters (well, to some, anyway)...

I don't think I know too many people who really loved the combat style that either pitted you against super easy encounters not needing any pause or encounters so hard you'd spend more time in pause than unpaused. Combat was fun because of the systems behind it, not because of its RTwP nature.
Taking those systems and putting them into their natural habitat (TB, as that's how it is in PnP, too, for obvious reasons) just makes sense.

If - and only if - the encounter design is good, that is. But I am optimistic here.
Larian have proven with D:OS2 especially they can make good encounters - while D&D5E will make sure they can't completely botch the systems part as they did with that armor crap in D:OS2.
Best of both worlds, IMO.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom