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Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
People who haven't played PnP 5E, or maybe in general, don't have any idea how rare even +1 items are. In Dragon of Icespire Peak, there are a grand total of 2 +1 items, 3 if the DM creatively interprets a reward instruction, and they are specific items requiring proficiency to wield well.
They are not that hard to get if you play Adventurers League, the intended offical format (not that you should, AL is fucking gay).
Official adventures give them out rather regularily, Curse of Strahd has a good dozen of them laying around, although you will probably find only half of them at most. They are more common in homebrew settings usually. They are not terribly rare, by the time monsters with immunity to nonmagical damage show up noone in the party is still dealing nonmagic damage.
Curse of strahd dont have many good magic items, gulthias staff ,one cursed wizard staff then one regal +2 plate armor , one +2 sword at the very end. Even getting a silvered weapon is already a feat . Then it has artefacts , the holy symbol of ravenkind and the sunsword, not evena ttunable for everyone and only a counterpart to strahd godly powers.5e is balanced so you can play without any magic items.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
Curse of strahd dont have many good magic items, gulthias staff ,one cursed wizard staff then one regal +2 plate armor , one +2 sword at the very end. Even getting a silvered weapon is already a feat . Then it has artefacts , the holy symbol of ravenkind and the sunsword, not evena ttunable for everyone and only a counterpart to strahd godly powers.5e is balanced so you can play without any magic items.
Strahd is SO WEAK on 5e that a mob of peasants can kill him. He is no longer immune to ultra rare +2 weapons on Barovia, with contingency of spells and dozens of high level spells per day.
Anyway, i an really interested on seeing the story of BG3. The idea of being a victim of a weird mindflayer experiment is honestly more interesting and original than being one of the Bhaal children. I an not saying that it will be good as BG2 BTW. Only that the original premise seems good.
Curse of strahd dont have many good magic items, gulthias staff ,one cursed wizard staff then one regal +2 plate armor , one +2 sword at the very end. Even getting a silvered weapon is already a feat . Then it has artefacts , the holy symbol of ravenkind and the sunsword, not evena ttunable for everyone and only a counterpart to strahd godly powers.5e is balanced so you can play without any magic items.
Strahd is SO WEAK on 5e that a mob of peasants can kill him. He is no longer immune to ultra rare +2 weapons on Barovia, with contingency of spells and dozens of high level spells per day.
Anyway, i an really interested on seeing the story of BG3. The idea of being a victim of a weird mindflayer experiment is honestly more interesting and original than being one of the Bhaal children. I an not saying that it will be good as BG2 BTW. Only that the original premise seems good.
Weak ? Hell no you must play it like the master strategist he his. He can appear anywhere at the best position possible, some room have high ceiling you can just have him spray fireballs out of reach, he has spiderwalk . Appear behind the weak spellcaster kill him, etc..They get in reach ? lair action pass through wall, given the castle topography he will be impossible to catch, and he can regen to full health . Thats why there's one final room determined by the tarot card , one room he cant escape , his parents mausoleum for exemple, he will be there once you decide to end the campaign . He's the one hunting them , its not a static encounter, he appears anywhere anytime at the worst moment possible , he can just strike during any encounter during the game . Played right he can easily destroy any party.
Curse of strahd dont have many good magic items, gulthias staff ,one cursed wizard staff then one regal +2 plate armor , one +2 sword at the very end. Even getting a silvered weapon is already a feat . Then it has artefacts , the holy symbol of ravenkind and the sunsword, not evena ttunable for everyone and only a counterpart to strahd godly powers.5e is balanced so you can play without any magic items.
Strahd is SO WEAK on 5e that a mob of peasants can kill him. He is no longer immune to ultra rare +2 weapons on Barovia, with contingency of spells and dozens of high level spells per day.
Anyway, i an really interested on seeing the story of BG3. The idea of being a victim of a weird mindflayer experiment is honestly more interesting and original than being one of the Bhaal children. I an not saying that it will be good as BG2 BTW. Only that the original premise seems good.
Weak ? Hell no you must play it like the master strategist he his. He can appear anywhere at the best position possible, some room have high ceiling you can just have him spray fireballs out of reach, he has spiderwalk . Appear behind the weak spellcaster kill him, etc..They get in reach ? lair action pass through wall, given the castle topography he will be impossible to catch, and he can regen to full health . Thats why there's one final room determined by the tarot card , one room he cant escape , his parents mausoleum for exemple, he will be there once you decide to end the campaign . He's the one hunting them , its not a static encounter, he appears anywhere anytime at the worst moment possible , he can just strike during any encounter during the game . Played right he can easily destroy any party.
2e Strahd din't needed even to be "played right". Some of his abilities and his spell list according to AD&D Book Realms Of Dread. Keep in mind that this are only part of his abilities. Keep in mind that this abilities are just a fraction of what he can do and that his 2e spells are far nastier than his 5e spells.
Note that many people here argued against raising BG3 lv cap due spells like Teleport, Antimagic shell, control weather, force cage and etc. Underlings on Strahd of 2e are far stronger than Strahd himself on 5e. Note that before his vampire transformation, he was a very weak lv 5 generalist mage. The bare minimum to become a vampire and not a vampire spawn.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Illithids still have tapoles to make new Illithids, they made these new tadpoles because they needed super soldiers for some purpose. And these super soldiers don't suffer from the made weaknesses of just making a ton more Illithids, such as increased competition for limited brain food resources, being immediately hunted by Gith, and the ability to function on the surface world in places Illithids can't freely move, among others.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Illithids still have tapoles to make new Illithids, they made these new tadpoles because they needed super soldiers for some purpose. And these super soldiers don't suffer from the made weaknesses of just making a ton more Illithids, such as increased competition for limited brain food resources, being immediately hunted by Gith, and the ability to function on the surface world in places Illithids can't freely move, among others.
Only the reveal trailer just shows us an even more accelerated ceremorphosis. As it stands, there is no real reason to think that the Illithid would create a ceremorphosis process where the tadpole doesn't simply assume the role of the host immediately. Superiority, or a feel thereof at least, is the main trait of the race. You are either food, or a slave, so actually "sharing" a body with a different sentience would probably amount to something akin to bestiality in their eyes.
Has someone brought up the idea that the tidepoles work differently on the party members because we are all Bhaalspawn (or some other god's spawn)? That would explain why Minsc won't be a party member even though there's nothing stopping non-infested from joining us.
We know that the tiptapdoes work differently because it’s a new model not made for create mind flayers.
“D&D Dice Adventures also has connective tissue to our other Dungeons & Dragons games. You’ll see characters such as Minsc and Boo, Khalid, and Dynaheir from the Baldur’s Gate series of video games. The upcoming Baldur’s Gate III video gamefeatures a storyline about mind flayers using illithid tadpoles to create advanced soldiers and our use of Ioun stones shows where that tech came from.”
None of this changes the fact that tadpoles quite literally eat the brain and take-over the body of its host, and it is a very quick process - something which even the trailer for the game portrayed. Something within the plot must prevent our party from becoming Illithids.
This doesn't make sense. Why would the Illithid prefer a tadpole which DOESN'T take complete control over the host? As a reminder - ceremorphosis is their only means of reproduction.
Illithids still have tapoles to make new Illithids, they made these new tadpoles because they needed super soldiers for some purpose. And these super soldiers don't suffer from the made weaknesses of just making a ton more Illithids, such as increased competition for limited brain food resources, being immediately hunted by Gith, and the ability to function on the surface world in places Illithids can't freely move, among others.
Only the reveal trailer just shows us an even more accelerated ceremorphosis. As it stands, there is no real reason to think that the Illithid would create a ceremorphosis process where the tadpole doesn't simply assume the role of the host immediately. Superiority, or a feel thereof at least, is the main trait of the race. You are either food, or a slave, so actually "sharing" a body with a different sentience would probably amount to something akin to bestiality in their eyes.
Something has the Illithids deseperate, clear so they are willing to work past their comfort zones. Besides Illithids don't actually value the Tadpoles that much, they use them to make a variety of monsters as well that they exploit, as soon in that video earlier.
2e Strahd din't needed even to be "played right". Some of his abilities and his spell list according to AD&D Book Realms Of Dread. Keep in mind that this are only part of his abilities. Keep in mind that this abilities are just a fraction of what he can do and that his 2e spells are far nastier than his 5e spells.
Note that many people here argued against raising BG3 lv cap due spells like Teleport, Antimagic shell, control weather, force cage and etc. Underlings on Strahd of 2e are far stronger than Strahd himself on 5e. Note that before his vampire transformation, he was a very weak lv 5 generalist mage. The bare minimum to become a vampire and not a vampire spawn.
You forgot to mention its 55 hp in 1st edition and had less spells First level: comprehend languages, hold portal, protection from good, sleep. Second level: invisibility, locate objects, mirror image, ESP. Third level: fireball, gust of wind, suggestion. Fourth level: polymorph other, polymorph self. Fifth level: animate dead, distance distortion. If anything its back to the roots.
48hp in 2nd edition (newfag ) if i am not wrong,and now all those fancy spells you listed thats a glass canon caster. 5e version can stomach a little bit more , even if missing those great spells, he still have stuff like telekinisis, throw the sunsword by the window and give them the middle finger! Both are scaled for a level 10 party final encounter .It still play the same, except strahd can move a lot more in 5E and dont drain levels of course.
Still, we need to constantly remember that the Dead Three, Bhaal in particular, are somehow involved. Was a previous post on this thread right, and that particular ship was filled with Godspawn as a means of testing ceremorphosis upon divine children?
62 HP in reality. From Realms of Dread. For a mage on 2e, it is pretty high.
Also, HP IS NOT EVERYTHING. If he din't had the nasty vampire abilities, including mistform and regen in cofin, nor his CONTINGENCY of defensive magic but had 600+ hp, he would be far easier to be defeated. Survivability is a combination of defensive spells, magic items, abilities, contigencies, escape routes(...)
Sure, on 5e which got rid of save or else spells, hp is a necessity.
Strahd was more like a Master Necromancer on 2e, now on 5e, he looks more like a high mobile rogue.
Didn't Swen assure us during the early reveal days, when people were saying it doesn't seem like bg, that we would be convinced of the baldurs gate name as we move forward and learn more about the game? Seems that was a big lie, considering every new update they show a new feature that takes more from DOS than BG. It seems Swen himself has forgotten that he's making a bg game himself. He seems to think he's making a dos game, while his writers are making a forgotten realms game(Not a bg game specifically, but a forgotten realms game). The fact that the team is so confused about what they are making shows his lack of leadership skills. He's been looking a little tired lately, bags under his eyes. Wonder if he's getting a little too old for the industry. He's always been incompetent but the rattled brain is just making everything worse. Doesn't help that sellouts like Mike Mearls are humoring him. I still request that Swen give credit and recognition to the original series he acted so excited to be working on. He won't, but that's the biggest reason why I have to request such a thing. It was all an act, and larian cultists don't care because they're too busy swooning over the guy. Blinded by fanaticism. Imagine being a fanatic of someone who has never made a good game. Imagine expecting things to be different every time he puts out a game. "He let me down the last 5 times but surely this time he wont."
Personally, I will not be buying this game. And I encourage everyone to also not buy it. Not even worth pirating, because your time should be worth more than your money. And your passion should be worth more than either of those and both of them combined.
Didn't Swen assure us during the early reveal days, when people were saying it doesn't seem like bg, that we would be convinced of the baldurs gate name as we move forward and learn more about the game? Seems that was a big lie, considering every new update they show a new feature that takes more from DOS than BG. It seems Swen himself has forgotten that he's making a bg game himself. He seems to think he's making a dos game, while his writers are making a forgotten realms game(Not a bg game specifically, but a forgotten realms game). The fact that the team is so confused about what they are making shows his lack of leadership skills. He's been looking a little tired lately, bags under his eyes. Wonder if he's getting a little too old for the industry. He's always been incompetent but the rattled brain is just making everything worse. Doesn't help that sellouts like Mike Mearls are humoring him. I still request that Swen give credit and recognition to the original series he acted so excited to be working on. He won't, but that's the biggest reason why I have to request such a thing. It was all an act, and larian cultists don't care because they're too busy swooning over the guy. Blinded by fanaticism. Imagine being a fanatic of someone who has never made a good game. Imagine expecting things to be different every time he puts out a game. "He let me down the last 5 times but surely this time he wont."
Personally, I will not be buying this game. And I encourage everyone to also not buy it. Not even worth pirating, because your time should be worth more than your money. And your passion should be worth more than either of those and both of them combined.