Jermu
Arbiter
- Joined
- Aug 13, 2017
- Messages
- 1,643
playing tactician you filthy casualSend them to camp (you can do that directly from inventory) if they get to heavy. At 80 a pop you can run through them fast if you're fighting a lot and blowing through your spells. If you're playing normally it will feel like somewhat too much but if you're murderhoboing you'll need all you can get. I tend to use skills to avoid combat so then it's way too much, at least in Act1.I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.
I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.
Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.
Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.
I'm in act 3 with all companions and my long rest cost is 40 supplies..?
What increases it past 40?
What's different from balanced?
- Enemies have +30% hp
- Enemies have +2 "Difficulty: Tactician" bonus to attack rolls
- Enemies get extra abilities and mechanics. Some less spoilery examples:
- Commander Zhalk gets Extra Attack and ability to perform Attacks of Opportunity
- Enemy Intellect Devourers on the beach get ranged attacks
- Some fights have more enemies
- Full rest costs 80 supplies, and vendors charge more for food (about twice as much)
Notably, unlike attack rolls, saving throws and AC are not getting +x difficulty bonus for every enemy. Spellcasting adventurers instead face the following challenges:
- AI is more likely to target low AC characters.
- AI is more likely to target concentrating characters.
- Enemies are more adept at using AoE and Disable spells
- Enemies are more likely to use Counterspell