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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,643
I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.

I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.

Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.


Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.
Send them to camp (you can do that directly from inventory) if they get to heavy. At 80 a pop you can run through them fast if you're fighting a lot and blowing through your spells. If you're playing normally it will feel like somewhat too much but if you're murderhoboing you'll need all you can get. I tend to use skills to avoid combat so then it's way too much, at least in Act1.

I'm in act 3 with all companions and my long rest cost is 40 supplies..?
What increases it past 40?
playing tactician you filthy casual



What's different from balanced?​


  • Enemies have +30% hp
  • Enemies have +2 "Difficulty: Tactician" bonus to attack rolls
  • Enemies get extra abilities and mechanics. Some less spoilery examples:
    • Commander Zhalk gets Extra Attack and ability to perform Attacks of Opportunity
    • Enemy Intellect Devourers on the beach get ranged attacks
  • Some fights have more enemies
  • Full rest costs 80 supplies, and vendors charge more for food (about twice as much)

Notably, unlike attack rolls, saving throws and AC are not getting +x difficulty bonus for every enemy. Spellcasting adventurers instead face the following challenges:


  • AI is more likely to target low AC characters.
  • AI is more likely to target concentrating characters.
  • Enemies are more adept at using AoE and Disable spells
  • Enemies are more likely to use Counterspell
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,070
Location
Safe Space - Don't Bulli
playing tactician you filthy casual

I was gonna.. it sounded kinda neat but...

What's different from balanced?​


  • Enemies have +30% hp
  • Enemies have +2 "Difficulty: Tactician" bonus to attack rolls
  • Enemies get extra abilities and mechanics. Some less spoilery examples:
    • Commander Zhalk gets Extra Attack and ability to perform Attacks of Opportunity
    • Enemy Intellect Devourers on the beach get ranged attacks
  • Some fights have more enemies
  • Full rest costs 80 supplies, and vendors charge more for food (about twice as much)

Notably, unlike attack rolls, saving throws and AC are not getting +x difficulty bonus for every enemy. Spellcasting adventurers instead face the following challenges:
  • AI is more likely to target low AC characters.
  • AI is more likely to target concentrating characters.
  • Enemies are more adept at using AoE and Disable spells
  • Enemies are more likely to use Counterspell
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
playing tactician you filthy casual

I was gonna.. it sounded kinda neat but...

What's different from balanced?​


  • Enemies have +30% hp
  • Enemies have +2 "Difficulty: Tactician" bonus to attack rolls
  • Enemies get extra abilities and mechanics. Some less spoilery examples:
    • Commander Zhalk gets Extra Attack and ability to perform Attacks of Opportunity
    • Enemy Intellect Devourers on the beach get ranged attacks
  • Some fights have more enemies
  • Full rest costs 80 supplies, and vendors charge more for food (about twice as much)

Notably, unlike attack rolls, saving throws and AC are not getting +x difficulty bonus for every enemy. Spellcasting adventurers instead face the following challenges:
  • AI is more likely to target low AC characters.
  • AI is more likely to target concentrating characters.
  • Enemies are more adept at using AoE and Disable spells
  • Enemies are more likely to use Counterspell
I’m playing with a mod to make it 50% and it does not feel bloated at all.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
Anyone else found that hidden Kua-Tao dungeon in the underdark? Lovecraft-themed but with hints of
Bhaal.

9dCvoo7.png
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
I am still in the first act, but what is the point of camp supplies? I am playing on tactician, but I loot so many camp supplies they are actually starting to become a bit of an encumbrance issue. They are certainly not limiting my resting in a meaningful way.

I try my best to not burn through combat resources unnecessarily, but I am still taking a short rest after most fights. So far I have only had to have like 3 or 4 full rests, but in that time I have still amassed more than 1,000 camp supplies.

Do they become harder to acquire later in the game? If not, I am really not sure why they were included. They just give me busy work without actually placing any real limitations on how often I rest.


Maybe it is also due to my party composition with only one character that really needs long rests for important abilities (a cleric) while the rest of my party (Fighter/Warlock, Fighter, Barbarian) restore many abilities with a short rests.
Dude, just put them in your camp.

Camp supplies are probably just to combat rest spam, especially since some story stuff is rest-timed. Back in EA, I remember testing illithid power mechanics just by spamming rest.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,588
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,517
Location
Bulgaria
lol all the dungeons are the same,you enter,then you talk your way to the final boss and then you bitchslap him because he wants something retarded,then you just clean up till the exit.
 

Eisenheinrich

Scholar
Joined
Apr 16, 2018
Messages
806
Location
Germania
lol all the dungeons are the same,you enter,then you talk your way to the final boss and then you bitchslap him because he wants something retarded,then you just clean up till the exit.
Lol all your takes are the same, you enter a topic, then you talk bullshit till no one takes you seriously anymore. Pity you never exit.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,588
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.

It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC. There is a huge difference in dialogue and how NPCs react to you.

IMO this is entirely wasted because most people want to play custom character... instead of Karlach or Wyll.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,101
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.

It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC. There is a huge difference in dialogue and how NPCs react to you.

IMO this is entirely wasted because most people want to play custom character... instead of Karlach or Wyll.
I read that the Dark Urge is like Tav+. It supposedly turns the narrative into something interesting that involves you, the custom character.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,643
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
maybe after some point, durge with
invisibility after kill cloak
should be pretty good I would expect tactician solo not to be too hard after early game
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,575
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.

It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC. There is a huge difference in dialogue and how NPCs react to you.

IMO this is entirely wasted because most people want to play custom character... instead of Karlach or Wyll.
I read that the Dark Urge is like Tav+. It supposedly turns the narrative into something interesting that involves you, the custom character.
It's just a Ballspawn (another piece of nostalgia b8 by Larian) that can't control itself without making a will save in some situations. Outside of that, it's just an edgier character. Not really that interesting.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,004
Location
大同
It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC.
I wouldn't play any of these doofuses. Maybe Laezal or Karlach if they were guys.
I just wish that you'd be able to change their appearances if you pick them for your PC's origin akin to how it already is with Dark Urge. Perhaps keep the race and sex of the origin locked where it is narratively appropriate (although I don't see why when you allow us to respec companions out of their appropriate classes anyway), but at least let us edit their appearances.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,509
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.

It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC. There is a huge difference in dialogue and how NPCs react to you.

IMO this is entirely wasted because most people want to play custom character... instead of Karlach or Wyll.
I read that the Dark Urge is like Tav+. It supposedly turns the narrative into something interesting that involves you, the custom character.
It's just a Ballspawn (another piece of nostalgia b8 by Larian) that can't control itself without making a will save in some situations. Outside of that, it's just an edgier character. Not really that interesting.
"A million billion choices!"
"Durge is for a second playthrough!"
:hahano:
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,047
Can confirm 80 supplies for Tactician.

No one else soloing this game on balanced? Probably more fun than full party on tactician.
I did a quick solo of Act 1 with Lae'zel as an origin character.

It was kind of neat to see a few of the changes (especially that the game invents a Gith male to accompany her through the nautiloid and say her normal lines), but otherwise, not really worth it. I made it all the way to the end of the creche mission before getting into a fairly unwinnable fight.

It's a shame that Larian spent so much work on expecting players to use the origin characters as their main PC. There is a huge difference in dialogue and how NPCs react to you.

IMO this is entirely wasted because most people want to play custom character... instead of Karlach or Wyll.
I read that the Dark Urge is like Tav+. It supposedly turns the narrative into something interesting that involves you, the custom character.
It's just a Ballspawn (another piece of nostalgia b8 by Larian) that can't control itself without making a will save in some situations. Outside of that, it's just an edgier character. Not really that interesting.

It seems every major conversation has unique interactions
mostly regarding having urges to solve problems in absurdly violent and edgy ways - or resisting said urges
and there is a lot of origin specific content, even origin specific characters apparently
I doubt you will met Fel as "Tav" for instance
.

All in all there is a strong basis to the thesis that Durge character was supposed to be every custom character. Amount of origin specific scenes and voiced dialogue is absurd. Can't vouch for a tav playthrough since I'm only playing this durge run, but I doubt it has the same amount of reactivity or content. I say Swen was being full of shit when he advised players not to take it on the first run - fact is most normies would be very butthurt about that one scene
where you violently kill the cute and friendly tiefling bard
but even that is avoidable, though in a meta and very obscure way
where you still violently kill a bard, but one you just met and have no attachment to
. Just pump wisdom to 13 at character creation and pick resilient feat bros, you can get one very cool redemption arc story instead of playing a rando and not getting 1/10th of the content seemingly durge gets.

Unless of course you are very butthurt about playing a
serial killer and local bhaal cult leader
who lost his memory. Were people butthurt about playing Revan back in the Kotor days?
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,142
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
I'm doing tactician for my 2nd playthrough I've noticed everyone can be 1 shot a bit more and I am more aware of alchemy and elixirs.

I've got loads of hill giant and am at level 4 instead of going for stats I should have given everyone GWM for the extra attack I think after I get past the early levels things will be easy.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,047
Oh and about Bhaalspawn nostalgia... not quite. This is how the original saga protagonist would have made sense itz.

Remember how every single bhaalspawn npc/antagonist was some bloodthirsty and powerhungry monster constantly yapping about ardent desires to become the new god of murder.

Meanwhile original charname/abdel adrian could be played as puresoul paladin goldylocks of the goody innocent heart. There was the occasional cutscene and gravitas about your evil heritage but it didn't translate in most of the game.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,509
The connection to the original games is boilerplate, because otherwise they would not have been able to call it Baldurs Gate 3. Which is exactly what people accused them of from the start.
 

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