perfectslumbers
Arbiter
- Joined
- Oct 24, 2021
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That would be great assuming it was in a similar format to the earlier games. It would cover Larian's weaknesses and highlight their strengths.new Icewind Dale.
That would be great assuming it was in a similar format to the earlier games. It would cover Larian's weaknesses and highlight their strengths.new Icewind Dale.
Funny to see people shit on games like Pillars for trash combat encounters,
That would be great assuming it was in a similar format to the earlier games. It would cover Larian's weaknesses and highlight their strengths.new Icewind Dale.
Playing Gith creche after skipping it the first time around. Is there any way out of the doctor's lab after the shitty tadpole-remover device explodes? The doctor has locked me in and lockpicking the door seems to turn the entire creche hostile.
Yeah, the thing is the Dark Urge has these murderous urges for a reason unlike CHARNAME or other Bhaalspawn.Oh and about Bhaalspawn nostalgia... not quite. This is how the original saga protagonist would have made sense itz.
Remember how every single bhaalspawn npc/antagonist was some bloodthirsty and powerhungry monster constantly yapping about ardent desires to become the new god of murder.
Meanwhile original charname/abdel adrian could be played as puresoul paladin goldylocks of the goody innocent heart. There was the occasional cutscene and gravitas about your evil heritage but it didn't translate in most of the game.
There's a post some pages ago about Jaheira being 13 AC. Hasn't anyone commented regarding the inanity of adding old NPCs to this game? Throne of Bhaal has to be canon, else Sarevok couldn't be here, and if it is Minsc and Jaihera could skullfuck every encounter in the game at the same time. I'm not familiar at all with 5E but with the old rules Jaheira would likely not even lose a single hitpoint while doing so. And if Sarevok is a bad dude in this, well...
I suppose there are those who demanded the presence of old characters to form some sort of tenuous connection to the IP but the truth is their inclusion feels insulting when you consider prior events.
Playing Gith creche after skipping it the first time around. Is there any way out of the doctor's lab after the shitty tadpole-remover device explodes? The doctor has locked me in and lockpicking the door seems to turn the entire creche hostile.
In my playthrough it only made that room hostile and the rest of the crèche was fine.Playing Gith creche after skipping it the first time around. Is there any way out of the doctor's lab after the shitty tadpole-remover device explodes? The doctor has locked me in and lockpicking the door seems to turn the entire creche hostile.
Good writing can solve that problem, unfortunately we are presented with "[Persuade]:NUH-UH, I didn't" [Success]: Yes, you are right, sorry."There's a lot of checks like this where yeah, it's a sort of high check, but it's like huh? Get characters acting like complete morons.
Finally finished the game. I didn't mind the ending, I had a nice conversation with all of my companions and got to see where they're going in life now. But the final combat encounters were worse than The House at The Edge of Time. The main mechanic was summoning the allies you've made throughout the campaign which is absolutely terrible in a game with AI that spends as much time sitting there and thinking as it does in this game. The other main mechanic was cannons shooting at you, unfortunately the texture that indicates where the cannon will shoot was invisible on my graphics settings and I spent a few hours dying to invisible cannon fire. Several terrible plot twists and plot threads are introduced right at the end. It reminded me of watching The Avengers when I was 11 and the entire movie was just nonsense about aliens destroying New York or wherever. Oh nooo the aliens are destroying all the buildings and faceless nameless citizens! Who cares? I didn't even care about that shit as a child. BG1 and BG2 had amazing final encounters because they made it personal, Sarevok and Irenicus fuck with you throughout the game in various ways. In BG3 they just throw boring villain after boring villain at you and pile up countless plot twists and pointless mysteries.
Act 3 was mixed. I think the side content was generally fine. The encounters and puzzles needed polishing but there was a good core to work with there, and while there was performance issues my PC isn't amazing so I could accept it. The main quest content in act 3 was seriously undercooked though. I killed Orin in one round and Gortash basically just sat there picking his nose during the fight. Combined with the plot twists and late introductions, and the messycontent that feels suddenly thrown together, as if it were rewritten a week before the game comes out, and act 3 was disappointing overall.Orpheus/Emperor
I still hold that the game would've come out much better without the Illithid plot line at all. Mindflayers are an excellent horror enemy, in gameplay where they limit the players agency with stuns and instantkill attacks (which haven't been implemented), through body horror where they infest you and use your body as an incubation chamber, and in the horror of them creating thralls and altering your mind and identity. Larian never really does anything with any of this though. Throughout the game mindflayers are either just trash enemies with a stun attack or there to push the "No race is inherently evil!" thing WOTC loves by throwing rogue criminal-eating mindflayers at you. The mindflayer colony in BG2 was a much better use of mindflayers as villains than anything in BG3.
Something I slowly realised throughout the game is that most of the choices are fake. Many of the dialogue checks I would use inspiration on didn't actually do anything and many of the seemingly important dialogue options all lead to the same conclusion in a really artificial manner. The most obvious example is the Creche which at first appears to have earth-shattering decisions based on how everyone treats it and the dialogue options present, but the shitty plot requires that nothing actually happens. So the end result of the Creche is always the exact same, and the choice made in the astral plane has no effect on the rest of the game. At that point the guardian even says "I have very important information that could shake the foundations of everything we know! I can't tell you yet though because you're not ready ~~~~" So much of the game is forced to bend to a boring nonsense main plot.
The games biggest boon is the level design which is far more systemic and free form than the combat-mazes of Owlcat's games, and the games excellent puzzles and solid (up until act 3) encounter design. The game is absolutely brilliant when you're given a tough situation or an enemy camp to take down and you just have to figure out how to do it. The game is at its worst whenever the main plot is moving forward, or whenever you're going through dialogue. There are some good moments with the companions but for the most part Larian can't write a convincing character to save their life. Just compare the returning characters to how they were in the old games and you'll see an gargantuan gap in dialogue quality.
I think a lot of this could be fixed with a definitive edition but the amount of work required might not be worth it to Larian, I suspect it's likely that they'll just smooth over all the encounters and add some extra dialogue here or there and call it a day. Maybe they really will fix it though, with how much this game sold. BG3 has the potential to be really great and I would like to see Larian fulfill that potential.
When Swen talked about doing "smaller games" I was hoping they don't go back to the Divinity Setting. I really don't care for that.
Didn't D:OS 2 end in a way that killed off the franchise?
In my playthrough it only made that room hostile and the rest of the crèche was fine.Playing Gith creche after skipping it the first time around. Is there any way out of the doctor's lab after the shitty tadpole-remover device explodes? The doctor has locked me in and lockpicking the door seems to turn the entire creche hostile.
I think everything I said about this game in EA still holds except the lack of class options. At least that's something.
-Bad maps -- too myopic (Where's the world map?), no coherence. (why am I fucking around in the woods? Find a road and get to town already. No I don't want to do a bunch of lol random side quests right now. Time and place man.)
-Stupid opening (demons, illithid, and dragons vs level 1 noobs should never go well)
-5E is still lame*
*I didn't want to rely on a gay vampire rogue, so my MC needs lockpicking, and I didn't feel like having a second rogue, so, god-dammit, I'm playing a bard, and it works. Did 5E finally do the impossible and make Bards good? Or is this some Larian fuckery??
I hate myself. And Nickelback.
I'm kind of annoyed that we got mostly ugly girls for companions when there are random npcs as hot as this one
It has no sense IRL. Lockpicking isn't about dexterity as much as it is about knowledge of locks and how to pick them.Honestly I consider this kind of thing max decline even if it makes sense in an IRL sense, the strong class identity of early D&D is one of its best aspects.
This has been discussed, but 5E canon is from the novelizations, not the game.It's kinda interesting how they ignore any agency from BG2
It has no sense IRL. Lockpicking isn't about dexterity as much as it is about knowledge of locks and how to pick them.Honestly I consider this kind of thing max decline even if it makes sense in an IRL sense, the strong class identity of early D&D is one of its best aspects.
In an age without YouTube lockpicking videos or even widespread access to literature, such a skill would be specialized to thieves and locksmiths.
nigga, i've picked whole library worth of books in random barrels in the wilderness.In an age without widespread access to literature