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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,202
Pathfinder: Wrath
Is not selling a pre-requisite for quality?

Through sheer C&C and reiteration, a series of games have broken through the ceiling and put forward a game genre which, until very recently, was notoriously unpopular. Or expected to be unpopular. That is not just BG3 but also the story of D:OS. BG3 is the culimination of that story. And I think it's rather self evident that people are grasping at straws to pretend that the game is somehow bad and forgetful. But we all know Sven is gonna live rent free in the hands of people from BioWare to Bethesda to this very thread for years to come.

A bold prediction? Don't really think so. Even the most hopeful advocates of TB RPGs didn't expect the D:OS success years ago, much less this insanity. And it is not unearned. Within a week of launch, we already had articles claiming that BG3 cannot be the standard of RPGs. And those articles are right. Very few development teams could put this much effort into reiteration. If anything, I think that's the greater impediment to BG3's influence on game development going forward.
Yeap, that's true. I also didn't expect the D:OS (2) reaction and sales. However, my opinion is still that Larian's recent offerings aren't very good games and are painfully average. Marvel films are painfully average too, but they are much more popular than Larian's games. Popularity =/= quality. It's telling that you yourself are trying to convince me of BG3's virtues without naming anything that the game itself does extraordinarily well.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,454
Is not selling a pre-requisite for quality?

Through sheer C&C and reiteration, a series of games have broken through the ceiling and put forward a game genre which, until very recently, was notoriously unpopular. Or expected to be unpopular. That is not just BG3 but also the story of D:OS. BG3 is the culimination of that story. And I think it's rather self evident that people are grasping at straws to pretend that the game is somehow bad and forgetful. But we all know Sven is gonna live rent free in the hands of people from BioWare to Bethesda to this very thread for years to come.

A bold prediction? Don't really think so. Even the most hopeful advocates of TB RPGs didn't expect the D:OS success years ago, much less this insanity. And it is not unearned. Within a week of launch, we already had articles claiming that BG3 cannot be the standard of RPGs. And those articles are right. Very few development teams could put this much effort into reiteration. If anything, I think that's the greater impediment to BG3's influence on game development going forward.
Yeap, that's true. I also didn't expect the D:OS (2) reaction and sales. However, my opinion is still that Larian's recent offerings aren't very good games and are painfully average. Marvel films are painfully average too, but they are much more popular than Larian's games. Popularity =/= quality. It's telling that you yourself are trying to convince me of BG3's virtues without naming anything that the game itself does extraordinarily well.
It's got the best take on 5E so far.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,202
Pathfinder: Wrath
Isn't the only other 5E game in existence Solasta? Also, Larian changed quite a lot of stuff and most of the changes aren't good. Solasta is much more faithful to 5E (which is its only virtue, unfortunately). But yes, between Solasta and BG3, BG3 is better as a whole.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,454
Isn't the only other 5E game in existence Solasta? Also, Larian changed quite a lot of stuff and most of the changes aren't good. Solasta is much more faithful to 5E (which is its only virtue, unfortunately). But yes, between Solasta and BG3, BG3 is better as a whole.
Which changes aren't good?

Apart from the barrel stuff.
 

Reyvik

Novice
Joined
Oct 1, 2023
Messages
57
Yeap, that's true. I also didn't expect the D:OS (2) reaction and sales. However, my opinion is still that Larian's recent offerings aren't very good games and are painfully average. Marvel films are painfully average too, but they are much more popular than Larian's games. Popularity =/= quality. It's telling that you yourself are trying to convince me of BG3's virtues without naming anything that the game itself does extraordinarily well.
Imo what this game did the best isn't in any way revolutionary. It's mostly about polishing things that universally are good in rpgs but might be not easily accessible for average gamer. I am talking about things like:
- character building - you have variety of classes that are distinguishable from eachother. Take for example any 'hardcore' crpgs like 2e infinity engine games or even pathfinder km or wotr. There are so many classes, some of them extremely similiar, that you can really get confused if you don't want to spend hours on reading descriptions and other fuckload of texts. Bg3 classes are very easy to distinguish but they still retain a level of complexity by having for each of them three different specialization and other flavors
- likable companions - I know that it is controversial and paradoxically I don't like a single character, but because they are very humane and have a modicum of complexity, they make gamers invested in their stories. I am pretty sure that reddit crowd was more willing to finish this game simply to uncover what sh hides about her past or to fuck a bear
- interactive world - probably one of the most important factors. The amount of different approaches you can have during combat and all kind of silly things you can do outside of it is so entertaining, that people are willing to play this game simply for the sake of finding out anything new about this. It less on rpg spectrum and more on, well, being a videogame. This is really a simple ingredient for a good game - having lots and lots of reactivity.

So these imo are qualities that make this game good. It's a case of combination of good elements, nothing especially original
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
15,601
Strap Yourselves In
I am pretty sure that reddit crowd was more willing to finish this game simply to uncover what sh hides about her past or to fuck a bear
Except you don't need to finish the game to do either.

17.5% of Steam players have finished the game. And while that is a fairly high number all things considered, that's far from a majority.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,241
I am pretty sure that reddit crowd was more willing to finish this game simply to uncover what sh hides about her past or to fuck a bear
Except you don't need to finish the game to do either.

17.5% of Steam players have finished the game. And while that is a fairly high number all things considered, that's far from a majority.
Considering that hardly anyone finishes games, especially long ones, this is still a good result. About 22% of players completed WotR, other RPG games do not have a better result.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
15,090
Location
Frostfell
Everyone will forget this game exists before the movie comes out.

And ... Re consume the game. See what happened to Cyberbug 2077.

. About 22% of players completed WotR, other RPG games do not have a better result.

Yep. But BG3 is longer.

----------------------

Is interesting how Larian and OwlCat are different.
Larian : Lv cap = 12 cuz tier 7+ spells are too powerful
OwlCat : Tier 9 spells for everyone with mythic talents, you can cast them 12/13 times per rest. Liches and angels can cast tier 10 spells and we are using 3.5e/pf1e much more powerful spells. Also homebrewed a lot of incredible powerful spells like corrupt magic. We also added a lot of mythic abilities to allow a Demon shadowcaster to force the entire screen to do 4 fort and 4 will saves or die if fail and some rods and mythic talents allowing this spell to "break" immunities.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
15,601
Strap Yourselves In
Considering that hardly anyone finishes games, especially long ones, this is still a good result.
As I said. But we're talking about whether or not most people will remember or care about it in a year or two, not whether or not a good amount finish. 17.5% is not a majority.
About 22% of players completed WotR, other RPG games do not have a better result.
WotR was even more shitty than BG3, but Owlcuck fans are used to the abuse at this point.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,202
Pathfinder: Wrath
Which changes aren't good?

Apart from the barrel stuff.
You can jump over stuff that would otherwise do damage like Spike Growth. Shove is a bonus action. You can equip as many magical items as you want (which inadvertently weakens some classes, like warlocks, due to making others hilariously op). Haste gives you an extra *full* action. Hold Person/Monster/Beast give you automatic crits. Any character can use any scroll. That's only a drop in the ocean. Most changes make the game significantly easier.

I'm surprised you didn't read the first phrase of my post.
I did, but BG3 isn't the only game in existence with C&C. It has about the same amount of C&C as DA:O or any of the Mass Effects/Witchers. C&C is good, don't get me wrong, but you need both meaningful C&C and multiple playthroughs to really appreciate it. The only meaningful C&C I can think of in BG3 is whether to get Halsin or Minthara and whether to go for the Gith storyline or the other one in act 1. There are probably others, but this isn't mind boggling, especially when Age of Decadence exists and your build matters as much as your story choices. On top of that, C&C is a bit overrated if not done extremely well. I prefer a more focused game with better encounters over meh combat and sprinklings of C&C here and there. As for reiteration, you can stack boxes and fill your inventory with cheese and candelabras in D:OS1 too.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,255
Yeap, that's true. I also didn't expect the D:OS (2) reaction and sales. However, my opinion is still that Larian's recent offerings aren't very good games and are painfully average. Marvel films are painfully average too, but they are much more popular than Larian's games. Popularity =/= quality. It's telling that you yourself are trying to convince me of BG3's virtues without naming anything that the game itself does extraordinarily well.
Imo what this game did the best isn't in any way revolutionary. It's mostly about polishing things that universally are good in rpgs but might be not easily accessible for average gamer. I am talking about things like:
- character building - you have variety of classes that are distinguishable from eachother. Take for example any 'hardcore' crpgs like 2e infinity engine games or even pathfinder km or wotr. There are so many classes, some of them extremely similiar, that you can really get confused if you don't want to spend hours on reading descriptions and other fuckload of texts. Bg3 classes are very easy to distinguish but they still retain a level of complexity by having for each of them three different specialization and other flavors
Classes being distinguishable from each other is expected. It doesn't indicate whether or not a game is good. It's the bare minimum to expect from a game. Even in a bad game, I'd still expect classes to provide differences in gameplay.
Take for example any 'hardcore' crpgs like 2e infinity engine games or even pathfinder km or wotr.
Most of the 2e games, even the infinity engine games did not have kits in them. It was mostly just BG2. IWD1 and BG1 did not have kits on launch. It's only the EE version which use BG2's engine that have kits. Most of the earlier 2e games did not have kits either and mostly had just the standard classes and some of their multiclass options. IWD2 was a 3e game and really only had the phb classics. You can have a noticible different experience in those games playing a paladin as opposed to a fighter since the paladin got spellcasting after level 9, turn undead at level 3, and lay on hands, cure disease, and smite. It also required high charisma unlike the fighter. Ranger of course could also provide a different experience from Paladin and Fighter if you used its abilities. When you compare all the base classes, they were all noticibly different to play. As said earlier it's only BG2 with it's kits that add a plethora of subclasses that are all extremely similar.

KM and WOTR are of course their own weird thing since they incorporate a large number of the variants from the supplments to 1e. Without those subclasses to muddy the waters, most of those classes play fairly differently though having all these additional supplement classes on top of the phb classes can muddy the waters. If it was just the base phb classes there and only a few of the supplement classes, this wouldn't be a complaint. It's only that there are variants that are just a couple base classes combined that are better than all the other variants and even the base classes that just make everything else look redundant. Of course, the fewer classes you have, the more easy it is to make each of them distinct and the more extremely you can make their distinction. i.e. cleric, wizard, fighter, thief only.

That being said, BG3 has the subclasses like KM, WOTR, and BG2 and they do present a very similar problem as most of the time playing them is fairly similar to eachother with the exception of a couple different abilities (like the kits and variants in 2e and pf1e). That's if you even have to ever use their abilities. If you don't use their abilities, then you'll never notice the difference between the subclasses.
- likable companions - I know that it is controversial and paradoxically I don't like a single character, but because they are very humane and have a modicum of complexity, they make gamers invested in their stories. I am pretty sure that reddit crowd was more willing to finish this game simply to uncover what sh hides about her past or to fuck a bear
Why not read an adventure novel instead? A story and characters do not make a game any good and BG3's story and characters are certainly lacking. I wouldn't consider any of the companions likable as the females are the most masculine companions and the male companions all come across as effeminate beta male faggots. They don't really have very much complexity at all. They are fairly simple marvel movie characters. Plus there are no Gnomes. Of course I would never expect Larian to write a good Gnome. It takes a special talent to really write a good Gnome and there are Gnomes in BG3 anyways. Only halflings LARPing as Gnomes and a deficiency of Turnip plantations.

The writing and characters detract from this game.
- interactive world - probably one of the most important factors. The amount of different approaches you can have during combat and all kind of silly things you can do outside of it is so entertaining, that people are willing to play this game simply for the sake of finding out anything new about this. It less on rpg spectrum and more on, well, being a videogame. This is really a simple ingredient for a good game - having lots and lots of reactivity.
This is certainly a good thing, especially if the game is designed around it. But BG3 seems a little closed and tight to really take advantage of its interactive elements and unfortunately many of its useful interactive elements amount to oil barrels and barrlemancy/groundfire for silly gimmicks. BG3's interactivity is pretty much just Bethesda's interactivity except that you can move chests and barrels instead of just forks and knives. Outside of that, most of the interactivity serves a mostly decorative purpose. It doesn't necessarily serve or detract from the main gameplay loop.

Similarly, Bethesda did some of its radiant AI reactivity in its games like dropping items and npcs tell you to pick it up or asking if they could have it in Skyrim. The C&C dialogue has been present in rpgs for decades and there is nothign Larian could ever do to improve this. The big difference is that Larian's reactivity is more concentrated into tiny maps with a much more limited set of possible scenarios (helping its reactivity be more noticible) and pretty much predetermined whereas Skyrim's is very diffuse because the playable environment was much larger and much more random since an NPC just draws from a spreadsheet of reactions at random. The reactivity in many cases just comes down to some storyline/writing quirks in specific places such as moving certain things before a fight or doing certain things that results in some different dialogue. However, outside of that, it just comes down to throw grenade into group of enemies then they get mad and attack you. Even for the things that aren't the latter, its often meaningless to the actual gameplay loop of explore, find quests to do and things to kill, do quests or kill things, get rewards, repeat. Really only a relatively small portion of those things matter as far as the gameplay loop is concerned. Everything else is just there for flavor. Only that this is a crpg, the small portion of reactivity does help the game a little bit.
So these imo are qualities that make this game good. It's a case of combination of good elements, nothing especially original
What fundamentally makes a game good is how enjoyable its core gameplay loop is. The writing, the flavortext, etc. are fundamentally secondary. They can improve your experience during gameplay and something like the story can help direct the gameplay. Or they can take away from your experience as nothing but annoyances. They do not make a game good in itself. In my opinion, BG3's gameplay loop is decent but not good. It's pretty boring in the long run and starts to fall apart in act 3 where there's really no reason to do anything but try to get the story over with. Most of Act 3 was pointless fluff just for experience points I don't need, characters and scenes that add very little to the game, and maybe a few good magic items if you're lucky and that's where I completely lost any interest in playing. The end of Act 2 is really where the game should have ended since everything was much more substantive and more appropriate for what was going on.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,079
So, who of you posted this review?

afbeelding.png
If Steam accurately kept track of time played, then the 451 hours to post a negative review would indicate a Codexer:

du6MRvi.png
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,239
I think they'll quit way before Act 3 and have a decent impression of it.
You've described every modern Larian game. I've said this repeatedly over the years but I think DOS has such good review scores because most players (and probably codexers) didn't make it beyond the halfway mark. Okay I was being generous with the halfway mark achievements show two thirds of players noped out before Outer Cyseal: https://steamcommunity.com/stats/373420/achievements/
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,239
I like when a game doesn't count time in menus as play time, in one of the yakuzas I had a 50 hour difference between my savegame time and my steam time from my tendency to leave things running while I go do the dishes/cook/get trapped by a cat/et cetera.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,925
But we're talking about whether or not most people will remember or care about it in a year or two, not whether or not a good amount finish.
Considering Divinity: Original Sin 1 and 2 were already remembered quite well, I don't think there is much doubt that people will be talking about Baldur's Gate 3 for years to come. Evenmoreso considering how it looks compared to any other cRPG. I mean, if other developers are crying that Baldur's Gate 3 shouldn't be used as a standard, that says something. It is even funnier when you have AAA developers (EA, Activision-Blizzard) doing this.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
15,601
Strap Yourselves In
Considering Divinity: Original Sin 1 and 2 were already remembered quite well
lmao. I bet the average player doesn't remember the half-baked plot or the characters. I know I don't, but then I gave up on both of them. Boring and with lame Larian writing.
 

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