jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,064
For once I agree with you mate. Fallout 3 and BG3 are that good indeed.
Once Bioware goes under, Electronic Arts can sell the relevant IP to Hasbro, so they can commission remakes of BG1 & BG2 in the style of the original Baldur's Gate 3.For once I agree with you mate. Fallout 3 and BG3 are that good indeed.
I agree. I really like the part of BG where some retard had an imaginary 10 years old living in his head. Sadly his only interaction with children were the people that bullied him throughout his youth and the kids he was molesting at the time. This imaginary 10 years old would be deeply offended if he played turn based game. So he made it real time like diablo but that was a mess so a pause was added. Amazing feature everyone loves it. Can't be beaten.Baldur’s Gate and Fallout are crowned forever as the pinnacle of what western RPG genre was able to achieve, irrespective of what kind of charts these cumslurping soyjacks come up with
Hotfix #28 Now Live!
Version Number: 4.1.1.6072089
Hey everyone,
Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.
This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
MODDING
Mod Manager
- On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
- On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
- Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.
- Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
- Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
- Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
- Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
- Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
- The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
- On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
- Fixed a crash that could occur when changing pages in the Mod Manager.
- Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
- Updated the 'Explicit Content' filter's name to 'Mature Content'.
- Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.
GAME
Gameplay
Crashes and Blockers
- Improved loading times for players with many mods installed.
- You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
- Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
- On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
- Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
- Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.
- Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
- Fixed a crash that could occur when loading a savegame.
Does it address this game being shite?https://store.steampowered.com/news/app/1086940/view/4531275659234923703
Hotfix #28 Now Live!
Version Number: 4.1.1.6072089
Hey everyone,
Hotfix #28 addresses a few crashes and blockers
I'm OK with this. I like being able to play with all of my available class features. I strongly dislike getting access to top tier stuff only in time for the ending. If the game is good the number dopamine drip isn't necessary. The original BG saga was notorious for level capping before the game was over but it never hurt the fun. There were level cap removal mods for Shadows of Amn, but to me that was about getting access to those final features like Level 9 spells for mages.Larian games are notorious for stopping skill progression halfway through (like certain MMOs I won't name), which makes it hard to get motivated to keep playing.
Once Bioware goes under, Electronic Arts can sell the relevant IP to Hasbro, so they can commission remakes of BG1 & BG2 in the style of the original Baldur's Gate 3.
that is wrong, actually. Gary Gygax himself has stated many times that he wished Dungeons and Dragons had real time combatOnce Bioware goes under, Electronic Arts can sell the relevant IP to Hasbro, so they can commission remakes of BG1 & BG2 in the style of the original Baldur's Gate 3.
At least Larian brought the Baldur's Gate series back to WHAT IT ALWAYS FUCKING SHOULD HAVE BEEN: A turn-based Dungeons & Dragons™ cRPG.
Good luck with that on tabletop... Closest is probably Battletech with a declared simultaneous firing phase.that is wrong, actually. Gary Gygax himself has stated many times that he wished Dungeons and Dragons had real time combatOnce Bioware goes under, Electronic Arts can sell the relevant IP to Hasbro, so they can commission remakes of BG1 & BG2 in the style of the original Baldur's Gate 3.
At least Larian brought the Baldur's Gate series back to WHAT IT ALWAYS FUCKING SHOULD HAVE BEEN: A turn-based Dungeons & Dragons™ cRPG.
Good luck with that on tabletop... Closest is probably Battletech with a declared simultaneous firing phase.that is wrong, actually. Gary Gygax himself has stated many times that he wished Dungeons and Dragons had real time combat
alright I can't live with the lies anymore. Gary never said anything about wanting D&D to be real time combat. I made it all up!Good luck with that on tabletop... Closest is probably Battletech with a declared simultaneous firing phase.that is wrong, actually. Gary Gygax himself has stated many times that he wished Dungeons and Dragons had real time combatOnce Bioware goes under, Electronic Arts can sell the relevant IP to Hasbro, so they can commission remakes of BG1 & BG2 in the style of the original Baldur's Gate 3.
At least Larian brought the Baldur's Gate series back to WHAT IT ALWAYS FUCKING SHOULD HAVE BEEN: A turn-based Dungeons & Dragons™ cRPG.
Good luck with that on tabletop... Closest is probably Battletech with a declared simultaneous firing phase.that is wrong, actually. Gary Gygax himself has stated many times that he wished Dungeons and Dragons had real time combat
LARP disagrees
Lol I didn't even know this existed.
Don't know any other significant studio besides Larian here. Oh well Larian was small once too!
Lol I didn't even know this existed.
Don't know any other significant studio besides Larian here. Oh well Larian was small once too!
The higher you climb, the harder you fall
Lol I didn't even know this existed.
Don't know any other significant studio besides Larian here. Oh well Larian was small once too!
The higher you climb, the harder you fall
Larian is still indie, as long as that structure survives the sky is the limit.
In term of poz, there is hardly any difference between Larian and EA.
But can you mod out 5E which sucks? and implement 2E?
But can you mod out 5E which sucks? and implement 2E?
LOL. Imagine trying to escape the Nautiloid, dealing with Intellect Devourers with -2 AC, 6 hit dice(27~54), domination, brain eat, plane shift and etc as a lv 1 AD&D character. In AD&D, a single mindflayer can easily kill a unprepared mid level party.
As if 2E was good.But can you mod out 5E which sucks? and implement 2E?