Looking at some DCs:
Basic attack for lvl 5 Beast Master Spider companion comes with free Poison (CON save disadvantage) proc. 15 DC is sohlid. Attack finally gets Prof bonus to hit and so does DC. 20 AC with Mage Armor.
Unlimited use Cocoon ability also gets 15 DC. Mez a guy for 3 turns, breaks on damage.
Web (AoE, also unlimited use, Spider itself is immune) looks like it's bugged and staying at 12. Might be too good if it weren't. Kinda cool that enwebbed creature gets disadvantage on Cocoon save. Biggest downside of Spider is atrocious pathing.
Acid from Acid Vial debuffs AC by two, while doing some splash damage. More janky math on the DC. Note that it uses caster stat.
The Ensnare ability on the Wood Woad Shield (Bonus Action) says cast and calculates DC with Caster stat. She has higher STR bonus since she has Hill Giant Elixir but it's still using WIS. The Ensnare it applies doesn't require Concentration. Damage is 1-4 on application without adding STR bonus.
Ray of Enfeeblement is a strange one. No save, evidently doesn't even need an attack roll on application. Like Otto's Irresistible Dance in that respect.
Ogre threw a rock at Shovel and it says Resistance but I don't think Shovel has Bludgeoning Resistance. The reduction is from Enfeeblement. Kept Shovel alive. Of course the next attack the Ogre got off was unarmed even though it's carrying a club so did full damage. It gets weirder:
Ogre got a saving throw against the Feeble effect (15 DC is nice, no idea where it comes from, Gale has 18 INT and +2 prof bonus), but no stat bonus.
Next round got another save, this time with a CON bonus.
There's some weird ass shit going on under the hood with this game.
In any event vs big stuff with weapons (like Minos or just enemy fighters/barbs) cutting damage in half from weapon attax can give you time to get things under control. Not so much Pals.