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Baldur's Gate & Baldur's Gate II Mod Thread

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Overall this looks like pretty big incline to me,
Care to tldr?
Basically he incorporates the vast majority of tweaks that improve/balance the game, for example capping skull trap damage, making breach more usable versus liches, making Imp Invisibility+Spell Immunity:Div combo less overwhelming, stuff like that

He also makes it so that enemies are a bit more resistant to cheese strats eg they can pierce magic immunity scroll effect with certain abilities, that kind of thing

The enormously long list of changes to classes, kits, races, ability scores etc are not so immediately obvious to analyse, will require some testing to see if they are incline or if they don't fit the game

But overall it looks very promising, if possibly a bit feature-creepy
It looks nice, especially the multi-class kits.

Most of the stuff already exists spread out through various mods, consolidating and updating it in one place is a great move.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,563
Location
here
A few forum posts seem to suggest I'm not alone, others also notice the difference and apparently it wasnt always this way, that BG2EE used to use catmull-rom for scaling but they dropped it because it wasnt working on mobile platforms, so now everyone is stuck with linear (looks like shit) or nearest-neighbor (looks like shit).
Upscaling low resolution 2D sprites with a small non-integer scale factor is always going to look bad no matter the scaling filter you use. The only upscaling that don't look shit are either integer scaling with nearest neighbor or full on CRT emulation (requires high scale factors to look good) - both of these are effectively simulating a lower-resolution display. For IE games I think just not scaling at all works best for any "normal" monitor with 96ish DPI or less. That's what both non-EE as well as EE with zoom lock *should* be doing so if you are seeing something different then it would be interesting to see what you are seeing. If you can't take a screenshot then maybe a photo of your screen would at least show the zoom level difference you are seeing?
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,733
With EE, you can also see further from the limits of the map, obviously it's black empty void but it's hideous to see. Something the original didn't have as it breaks immersion, the interface oozes 0 style and originality as well, it looks awful.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,454
obviously it's black empty void but it's hideous to see.
Just like your vatnik-wannabe brain. You can diseable scrolling outside of the map in the settings.

I wish your head was diseabled.

*disabled. Not saying I am not disabled myself.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,733
obviously it's black empty void but it's hideous to see.
Just like your vatnik-wannabe brain. You can diseable scrolling outside of the map in the settings.

I wish your head was diseabled.

*disabled. Not saying I am not disabled myself.
You should ask yourself what's the purpose of this option in the first place. It's a completely useless setting.
 
Joined
Jan 7, 2012
Messages
15,271
Talents of faerun threw errors on boot for me, not sure if the conflicts are from UI mods or EEex or w/e but either way I guess I'll wait until its out of beta.

The leveled abilities look pretty good and balanced. Some spells look quite OP, and the multiclass kits look stupidly OP.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,733
Talents of faerun threw errors on boot for me, not sure if the conflicts are from UI mods or EEex or w/e but either way I guess I'll wait until its out of beta.

The leveled abilities look pretty good and balanced. Some spells look quite OP, and the multiclass kits look
It works just fine without additional mod.
 
Joined
Jan 7, 2012
Messages
15,271
I'm not going to play without those mods though so might as well wait.

It also takes like 10 minutes to install along with SCS taking a similar amount of time so playing around to try and figure out how to make things compatible would take a lot of work.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,590
Location
Merida, again
A few forum posts seem to suggest I'm not alone, others also notice the difference and apparently it wasnt always this way, that BG2EE used to use catmull-rom for scaling but they dropped it because it wasnt working on mobile platforms, so now everyone is stuck with linear (looks like shit) or nearest-neighbor (looks like shit).
Upscaling low resolution 2D sprites with a small non-integer scale factor is always going to look bad no matter the scaling filter you use. The only upscaling that don't look shit are either integer scaling with nearest neighbor or full on CRT emulation (requires high scale factors to look good) - both of these are effectively simulating a lower-resolution display. For IE games I think just not scaling at all works best for any "normal" monitor with 96ish DPI or less. That's what both non-EE as well as EE with zoom lock *should* be doing so if you are seeing something different then it would be interesting to see what you are seeing. If you can't take a screenshot then maybe a photo of your screen would at least show the zoom level difference you are seeing?

Nearest Neighbor makes text look too blocky, especially if scaling to a large modern resolution.
EE scaling is horrible I agree. No idea what the fuck they did. If you install the originals and apply scaling the games don't look that bad.
I use fsr in gamescope for most of my old 2D sprite games. I like how text is rendered and sprites have smooth outlines that don't look like smeared out shit.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,499
So reading over the Talents of Faerun, it strikes me much of it is *3.5e inspired *3.5 inspired *3.5 inspired

It makes me think, why not just stop beating around the bush and do a full blown 3.5E conversion? The IWD2EE guys have conclusively shown, I think, that it not about engine limitations on implementing 3.5 hallmarks - IWD2EE having working trips, grapple, AoOs and so on.
 
Joined
May 2, 2012
Messages
537
Been enjoying modded playthroughs of these two lately. Had to laugh today after trying Dark Horizons ported to BG:EE though. 1st time ever, never played it before.

The mod adds multiple encounters including one at the southern end of the road in AR3800, i.e. very early game. 1 handed fighter with a shield and a dagger-tossing rogue.

My PC got repeatedly instagibbed despite hitting AC -5 for the encounter as an enraged zerk with a shield, 18 Dex, the RoP +1 from AR2800 and plate mail from the Flaming Fist bums up the road.

Their weapons after switching to entangling and sniping them both down?

cTPxRsx.png


PLb0HbC.png


Look at this shit!

gBVK1Bp.png


The non IH/HLA'd max ApR at level 1 with that dagger. The sword is more powerful than some endgame weapons in ToB. Modders are beyond retarded sometimes.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
All the medium to large content mods for the BGs have issues like this, except Lava’s. They may too, but I’ve never played them.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Don't add mods to IE games except the small handful of well-vetted ones - especially not megamods. Those are all completely retarded.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Don't add mods to IE games except the small handful of well-vetted ones - especially not megamods. Those are all completely retarded.

What about romance mods?
Imoen Romance mod is 10/10, but you need to find the original version, I heard they toned down the retardness and rewritten most of it in later releases, removing all the fun stuff like the famous choice where you could rape Imoen, then she would turn into a slayer and bite your head off.
 
Joined
May 2, 2012
Messages
537
Don't add mods to IE games except the small handful of well-vetted ones - especially not megamods. Those are all completely retarded.
I'd say things have gotten slightly better over the years e.g. I remember DSotSC being nigh on unplayable back in the day. Gradual balancing has attenuated things somewhat e.g. the kobold fight on level 3 of the Nashkel mines just before the level 4 exit is now a good scrap and appropriately pitched for a party expected to be taking on that dungeon.

Of course the story and writing remain retarded but who cares? Encounters uber alles in BGI&II.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Don't add mods to IE games except the small handful of well-vetted ones - especially not megamods. Those are all completely retarded.
I'd say things have gotten slightly better over the years e.g. I remember DSotSC being nigh on unplayable back in the day. Gradual balancing has attenuated things somewhat e.g. the kobold fight on level 3 of the Nashkel mines just before the level 4 exit is now a good scrap and appropriately pitched for a party expected to be taking on that dungeon.

Of course the story and writing remain retarded but who cares? Encounters uber alles in BGI&II.
I just don't believe it. Even more grounded mods like Rogue Rebalancing that claim to add somewhat balanced gear results in elven chainmail being sold at the nashkel fair for like 2k gold.

elven chainmail doesn't disable spell casting, it's a highly sought item in BG2, and we're talking potential acquisition in act 1 of BG.
 

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