Russia is over. The end.
Bester
Enchant Weapon spell?I can't do a Bone Golem.
You need magic weapons and I don't even have +1 ones... because Sword Coast Strategems removed them.
Enchant Weapon spell?I can't do a Bone Golem.
You need magic weapons and I don't even have +1 ones... because Sword Coast Strategems removed them.
Aside from the tactics components that can greatly buff enemy levels or give them new abilities, there's this:SCS core doesn't change encounters, only the AI of creatures. So if you face different enemies, you either installed some special SCS component, or some other encounter mod.
I don't think its doing anything to him since he's on improved but the harder difficulties can have you facing mages with HLA spells very soon after leaving Irenicus's dungeon.Tie difficulty of level-dependent monster groupings to the difficulty slider
At various points in the unmodded game, BG2 chooses the strength of the monsters you face based on your level. Typically there are four encounters, and which one you get depends on your experience level.
This component causes the game to give you somewhat tougher choices. It is sensitive to the difficulty setting:
- IMPROVED and below:Random monster spawns are as in the unmodified game (so, tied to level and game progression).
- TACTICAL: Random monster spawns are slightly enhanced from the unmodified game.
- HARDCORE: Random monster spawns are significantly enhanced from the unmodified game.
- INSANE: Random monster spawns are very significantly enhanced from the unmodified game.
- LEGACY OF BHAAL:Random monster spawns are maximum difficulty, whatever your level or chapter.
So.
I'm in the city. I'm running now a duo party with Imoen.
It's hard to find doable quests.
Even the tanner quest now pitches me against a Bone Golem. Did it always?
I can't do a Bone Golem.
You need magic weapons and I don't even have +1 ones... because Sword Coast Strategems removed them.
Also those things appear to be immune to magic.
I also cannot complete the Sewers, since Jellies are similarly immune to everything.
Nice.
EDIT: spent more than 3000 gold for a Quarterstaff +2.
Half of my possessions but maybe now I can START something...
What's your party composition right now?Those Jellys have extremly high MR, perhaps 100% even.
But now I can try doing them again with the staff +2....
What's your party composition right now?
Damaging area of effect spells like Cloudkill, Death Fog and Firestorm are really good, mainly because they interrupt enemy spellcasters.What's your party composition right now?
- Protagonist: Berserker dualled to mage. Currently a puny mage with a dagger.
- Imoen: Swashbuckler/Mage.
That's it.
This is undoubtedly one of the reasons why I'm having issues
Anyway, I'm almost finished with the Slavers. Imoen got access to Cloudkill and I managed to clear the large room after a couple of attempts.
The tables are, perhaps, turning. I sure am leveling fast.
I plan to add at least Yeslick (Figher/Cleric NPC) but I think he's in Trademeet.
I'd also add a 4th member but I'm unsure who.
Viconia?
Cernd?
Hubelpot?
I think SCS changes things so that they need to inflict damage to interrupt and higher level spellcasters will commonly have some kind of immunity that needs to be removed.Damaging area of effect spells like Cloudkill, Death Fog and Firestorm are really good, mainly because they interrupt enemy spellcasters.
Spell Immunity maybe, but spells can still damage and interrupt casters even with all the bazillion buffs they have active...I think SCS changes things so that they need to inflict damage to interrupt and higher level spellcasters will commonly have some kind of immunity that needs to be removed.
Oh, yeah.ToBEx and maybe SCS have a feature that causes casting not to fail when zero damage is taken. In vanilla interrupts could occur. This might be what you're thinking of. PS, the best spell for i terrupting is Melf's Acid arrow.
Talents of Faerûn (ToF) is a collection of about 85 mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale, partially inspired by existing mods and tabletop Dungeons and Dragons resources. It contains many optional tweaks to various parts of gameplay, focussing on expanding and rebalancing player character abilities. Features include 150-odd new high-level abilities, a new 'feat' system where lower-level characters gain abilities every few levels, revisions to existing kits, new classes, new kits for multi-class characters, new types of magical specialization, a dozen or so new spells, many spell tweaks, 20-odd new gods for clerics to worship, a subrace system, a revised system of cleric/druid spells, and tweaks to the rules for ability scores and proficiencies.
Care to tldr?Overall this looks like pretty big incline to me,
Basically he incorporates the vast majority of tweaks that improve/balance the game, for example capping skull trap damage, making breach more usable versus liches, making Imp Invisibility+Spell Immunity:Div combo less overwhelming, stuff like thatCare to tldr?Overall this looks like pretty big incline to me,
I always runned it with the widescreen mod at monitor resolution and it looks really good.So because I'm pedantic about minor issues, Ive been running both a BG2 complete and a BG2EE install side by side. I've always suspected BG2EE just looks worse, no matter what options you choose, and now I'm fairly certain of it. I wont pretend to understand whats going on at a technical level, but to my eyes something is just "off" - dimmer, a little blurrier, a little less detail in the art - about BG2EE's rendering of the artwork, and it doesnt matter if you use the alt renderer or change the scaling method or lock zoom (and by the way, the locked zoom level in BG2EE is *not* the same level as intended despite the text they have).
A few forum posts seem to suggest I'm not alone, others also notice the difference and apparently it wasnt always this way, that BG2EE used to use catmull-rom for scaling but they dropped it because it wasnt working on mobile platforms, so now everyone is stuck with linear (looks like shit) or nearest-neighbor (looks like shit).
After much experimentation with widescreen mods and improved GUI's 2x scaling feature and so on, I ended up coming back around to thinking this game looks its best on a modern system at 800x600, GPU scaling to aspect ratio and no shitty widescreen hacks. Yes, its a little bit more of a hassle to set up, but I think its worth it in the end. Keeping in mind almost every "improvement" the EE can boast was and is actually available in mods for BG2 classic, especially UI and QoL stuff.
How much of a difference are we talking about here?
Can you make a screenshot comparison?