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Baldur's Gate & Baldur's Gate II Mod Thread

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
I still haven't figured out how to backstab people

Be invisible/hidden and stab them in the back.



Does it work with improved invisibility (stab/fade out/stab etc.?)

You can abuse backstab by running behind a corner, then hiding, then backstabbing again, then running behind a corner again and so on. You can always hide when enemies don't actually see you, no matter how close they are, so haste makes it very easy to get behind obstacles to hide. Invisibility rings/potions are also handy.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Does it work with improved invisibility (stab/fade out/stab etc.?)

It works under any form of invisibility whether innate, potion, item or spell. It won't work on all enemies, though, some are simply immune to it.

Some mages will cast True Sight in an attempt to scry you but if you have Non-detection status (either by spell or by cloak), you can laugh in the face of such attempts.
Demons/devils and basically anything that looks unusually evil have innate scrying, though, so you can't pull the wool over their eyes but its still possible to backstab them if they're not "focused" on you.

mundane thieves are extremely OP if dual-classed from Kensai at 9 or possibly 13 due to the damage bonuses which get multiplied by the backstab mechanic and the Kai ability which maximizes the weapon roll. You just go invisible, activate kai, backstab. This usually one-shots the target.
Mage/Thief multis and Assassin/Fighter duals are even more ridiculous but the Kensai/Thief is great for newbies.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Does it work with improved invisibility (stab/fade out/stab etc.?)
mundane thieves are extremely OP if dual-classed from Kensai at 9 or possibly 13 due to the damage bonuses which get multiplied by the backstab mechanic and the Kai ability which maximizes the weapon roll. You just go invisible, activate kai, backstab. This usually one-shots the target.
Mage/Thief multis and Assassin/Fighter duals are even more ridiculous but the Kensai/Thief is great for newbies.

I always thought about what it would be like to dual an assasin since they get that huge backstab multiplier, though the "use any item" hla always made me go for fighter to thief dualed types (with kensai->thief being my favourite). With enough micromanagement assasin fighters would probably do even more damage though i'm not sure exactly how critical strike interacts with backstab (i.e. whether they stack or not).

Have you tried Rogue Rebalancing mod though? Curious how strong rogues and bards "feel" with it.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I always thought about what it would be like to dual an assasin since they get that huge backstab multiplier, though the "use any item" hla always made me go for fighter to thief dualed types (with kensai->thief being my favourite). With enough micromanagement assasin fighters would probably do even more damage though i'm not sure exactly how critical strike interacts with backstab (i.e. whether they stack or not).

Yeah, the first time you get UAI its pretty eye-widening just how much you can do with it, and you know Kensai/Thieves get more out of it than other thieves.

The "build" is just Assassin(21)/Fighter(30), you take 21 levels of Assassin for septuple backstab multiplier then use Critical Strike with backstab in the same way you use Kai, which means crit backstab at will.
Another OP tactic is using venom special ability with GWW to stack on loads of poison...
(Its just for shits and gigs, though, as dual downtime is awfully long.)

Have you tried Rogue Rebalancing mod though? Curious how strong rogues and bards "feel" with it.
I had it installed once but didn't really try it out, tbh I was just burnedout on thieves after soloing BG2 with three variants... :retarded:
But from what I read of the various tweaks and Chosen of Cyric encounter, it looks like it might be worth re-installing if I ever get back into IE games.
 

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Ye, i decided to give it a go, i did try out the infamous kensai->thief build before but didn't get too far with it, it's a lot less powerful now as the Rogue Rebalance mod removes the "use any item" HLA (the closest you're left with is "use scrolls"), so i suspect something like berserker/fighter->thief would be better now. There are also quite a few items that increase backstab multiplier added as well so i suspect your build would be capable of reaching really huge ammounts of damage, though i doubt i'd have the patience to play it with how long the dual downtime is.

What i found really interesting though were the changes to the bard class and its' subclasses. Bards keep the "use any item" ability, they lose their HLA traps because they get replaced with some fairly interesting new abilities. I've never even considered touching a bard in original BG2, and although they were better in ToB due to their thief HLA they were still bad, this may actually make them viable again.
I also got the Refinment mod for more HLA madness, it pretty much changes all of them into some pretty darn interesting stuff (and fairly balanced imo as well). Pure caster classes really seem closer to a decent option instead of going dual or multi with your PC.
 

Rpgsaurus Rex

Guest
OK - stay away from the 1pp mod.

If things go glitchy and you try to uninstall it, say goodbye to your saves.
 

Rpgsaurus Rex

Guest
OK - stay away from the 1pp mod.

What? Heeeeeeeeeeeeeeeeeeell no son. 1PP is God's Gift to people play BGT.

I've played maybe 10 full run-throughs of BGT with it in the last 6 years or so, and I've never had any issues.

Well I've installed a bunch of crap ghostdog recommended with 1pp on top. Was fine up until about 1/2 into BG1 when slowdowns and stutters started to annoy me. I tried to uninstall 1pp to see if it would improve stuff, save games didn't load anymore. Re-installed, save games started working again but fuck this stutter man unplayable shit.

Re-installing, this time with minimal mods (only SCS and BGT) for a fresh new playthrough hopefully it won't go apeshit on me this time.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
OK - stay away from the 1pp mod.

What? Heeeeeeeeeeeeeeeeeeell no son. 1PP is God's Gift to people play BGT.

I've played maybe 10 full run-throughs of BGT with it in the last 6 years or so, and I've never had any issues.

Well I've installed a bunch of crap ghostdog recommended with 1pp on top. Was fine up until about 1/2 into BG1 when slowdowns and stutters started to annoy me. I tried to uninstall 1pp to see if it would improve stuff, save games didn't load anymore. Re-installed, save games started working again but fuck this stutter man unplayable shit.

Re-installing, this time with minimal mods (only SCS and BGT) for a fresh new playthrough hopefully it won't go apeshit on me this time.

You should post your WeiDU.log somewhere next time instead of accusing a random mod. WeiDU isn't exactly stellar when it comes to un- and re-installing stuff.

EDIT: Ninja'ed by Average Manatee.
 

Rpgsaurus Rex

Guest
OK - stay away from the 1pp mod.

What? Heeeeeeeeeeeeeeeeeeell no son. 1PP is God's Gift to people play BGT.

I've played maybe 10 full run-throughs of BGT with it in the last 6 years or so, and I've never had any issues.

Well I've installed a bunch of crap ghostdog recommended with 1pp on top. Was fine up until about 1/2 into BG1 when slowdowns and stutters started to annoy me. I tried to uninstall 1pp to see if it would improve stuff, save games didn't load anymore. Re-installed, save games started working again but fuck this stutter man unplayable shit.

Re-installing, this time with minimal mods (only SCS and BGT) for a fresh new playthrough hopefully it won't go apeshit on me this time.

You should post your WeiDU.log somewhere next time instead of accusing a random mod. WeiDU isn't exactly stellar when it comes to un- and re-installing stuff.

EDIT: Ninja'ed by Average Manatee.

How would posting my weidu log help, tho? Is there a way to properly uninstall a mod without using weidu?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
OK - stay away from the 1pp mod.

What? Heeeeeeeeeeeeeeeeeeell no son. 1PP is God's Gift to people play BGT.

I've played maybe 10 full run-throughs of BGT with it in the last 6 years or so, and I've never had any issues.

Well I've installed a bunch of crap ghostdog recommended with 1pp on top. Was fine up until about 1/2 into BG1 when slowdowns and stutters started to annoy me. I tried to uninstall 1pp to see if it would improve stuff, save games didn't load anymore. Re-installed, save games started working again but fuck this stutter man unplayable shit.

Re-installing, this time with minimal mods (only SCS and BGT) for a fresh new playthrough hopefully it won't go apeshit on me this time.

You should post your WeiDU.log somewhere next time instead of accusing a random mod. WeiDU isn't exactly stellar when it comes to un- and re-installing stuff.

EDIT: Ninja'ed by Average Manatee.

How would posting my weidu log help, tho? Is there a way to properly uninstall a mod without using weidu?

There is a way to seeing whether you have a mod that's known for those sorts of problems installed, or whether you have conflicting mods ;)
 

Rpgsaurus Rex

Guest
There is a way to seeing whether you have a mod that's known for those sorts of problems installed, or whether you have conflicting mods ;)

I copy pasted my list from ghostdog's post because how can you not trust ghostdog, excepting bg2 mods

bg2 fixpack
bgt
bg1npc
bg1 unfinished business
bgttweak
sword coast stratagems

then 1pp on top (it says to install it last in readme)

all installed at start, then stutters began starting with bandit camp and you know the story.

probably not even 1pp's fault, but being unable to uninstall it properly sure is annoying
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
There is a way to seeing whether you have a mod that's known for those sorts of problems installed, or whether you have conflicting mods ;)

I copy pasted my list from ghostdog's post because how can you not trust ghostdog, excepting bg2 mods

bg2 fixpack
bgt
bg1npc
bg1 unfinished business
bgttweak
sword coast stratagems

then 1pp on top (it says to install it last in readme)

all installed at start, then stutters began starting with bandit camp and you know the story.

The fact that you got problems from that list is quite the improbability. It's pretty much the standard, clean list. Must've been something else. I can't explain it, and ghostdog's certainly trustworthy.

Pretty sure it wasn't simply 1PP though.
 

Rpgsaurus Rex

Guest
There is a way to seeing whether you have a mod that's known for those sorts of problems installed, or whether you have conflicting mods ;)

I copy pasted my list from ghostdog's post because how can you not trust ghostdog, excepting bg2 mods

bg2 fixpack
bgt
bg1npc
bg1 unfinished business
bgttweak
sword coast stratagems

then 1pp on top (it says to install it last in readme)

all installed at start, then stutters began starting with bandit camp and you know the story.

The fact that you got problems from that list is quite the improbability. It's pretty much the standard, clean list. Must've been something else. I can't explain it, and ghostdog's certainly trustworthy.

Pretty sure it wasn't simply 1PP though.

meh :/

who could be the culprit behind slowdowns?

running it on a laptop, Win 7 64bit, intel core i7-2620M CPU @ 2.70 ghz, 8gb RAM
NVIDIA GeForce GT525

turned off 3d acceleration and stuff in config

thanks for the advise so far
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
There is a way to seeing whether you have a mod that's known for those sorts of problems installed, or whether you have conflicting mods ;)

I copy pasted my list from ghostdog's post because how can you not trust ghostdog, excepting bg2 mods

bg2 fixpack
bgt
bg1npc
bg1 unfinished business
bgttweak
sword coast stratagems

then 1pp on top (it says to install it last in readme)

all installed at start, then stutters began starting with bandit camp and you know the story.

The fact that you got problems from that list is quite the improbability. It's pretty much the standard, clean list. Must've been something else. I can't explain it, and ghostdog's certainly trustworthy.

Pretty sure it wasn't simply 1PP though.

meh :/

who could be the culprit behind slowdowns?

I don't rightly know. As I said, the setup looks pretty much like the definition of a clean install from my side. Uninstalling something in WeiDU is almost certainly behind the save-game fuck-up, but what, in that installation, causes slowdowns, is anyone's guess.

Grunker casts Summon SCO and Summon waywardOne

Which options did you install from BG1UB? All of 'em? Did you have BG2UB installed?
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Stutters can come from either too large/many files to be loaded for the game (the engine can't really handle them), so you need to biff the files - BGT does this automatically at the end if you allow it or from video card legacy problems. Google D3Dwindower, there's a thread for it on the Codex and probably all of the IE-modding forums, it's by some Taiwanese guy and helps with video problems in IE games when running them on modern rigs. It doesn't always help, though. Sometimes the fact is that there's something in your hardware-software combo that doesn't play nice with IE.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
I'm on a ton of caffiene so just skip anything irrelevant here:

1. Nothing in your mod list would cause stuttering by itself or in combination with the others. That said...

2. The 'new' 1pp (v4?) can be wonky, especially if you un/reinstall it or any component of it. The exe hack for the non-optional color palette expansion is a curiosity for me. It also hacks to get in the new avatars (female dwarves, etc). I have multiple BGT installs for testing and generally do not install anything that hacks my exe besides ToBEx.

3. Stuttering can be a memory issue. Many of SCS's scripts are assfuckingly long, and biffing won't help this at all.

4. BGT biffs only what would be considered 'core' files -- things that later mods aren't likely to alter -- so your override folder will still be fat but not bloated enough to cause an issue with your current mods.

The first thing I'd do is do a clean install of the same mods except SCS, then cheat your way to the bandit camp and see if you can repeat the problem. I'll guess it won't happen.

If you need to know how to do multiple installs, it's a simple procedure. One cloned install of what you have will need about 5 gb, so you can have as many separate installs as you have space for.
 

Rpgsaurus Rex

Guest
Stutters can come from either too large/many files to be loaded for the game (the engine can't really handle them), so you need to biff the files - BGT does this automatically at the end if you allow it or from video card legacy problems. Google D3Dwindower, there's a thread for it on the Codex and probably all of the IE-modding forums, it's by some Taiwanese guy and helps with video problems in IE games when running them on modern rigs. It doesn't always help, though. Sometimes the fact is that there's something in your hardware-software combo that doesn't play nice with IE.

I downloaded D3Dwindower but can't seem to make it work with BGT. I click the "+" to add my .exe file, click the "play" button and nothing happens (messages on botton in Japanese...). I've added the default dll (d3dhook.dll) in the settings.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
I've never even considered touching a bard in original BG2, and although they were better in ToB due to their thief HLA they were still bad, this may actually make them viable again.

Vanilla Blades were actually pretty tanky because Defensive Spin let them reach the AC cap without needing UAI (Blades in theory can get around -30 AC), and you could even get mobility with Free Action status, but yeah, it does look like RR has made him more melee orientated with whirlwind HLA and automatic Mastery in TWF, and I agree most of the tweaks seems sensible at least on paper, RR is a definite install for me nexttime I make a run.
 

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