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Baldur's Gate & Baldur's Gate II Mod Thread

Cromwell

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Feb 16, 2013
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I'm sorry, but have you actually clicked it? It's not the cleric/paladin class feature "Turn [Away] Undead"? You have it with all classes, like fighters and magic users? Is it useable with all classes or is it greyed out with most?

Forget what I said actually Im just an idiot and didnt pay attention. Its not there with fighters and such
 

Arkeus

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Ok, i have a small bug. When Imoen joined me in the beginning of BG1, she was level 0 (with a level up) and had a 20 base HP. No clue what mod could do that?
 

GarfunkeL

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I'm curious about this. I played BG and BGII vanilla after their respective releases and then BGT recently when I hankered for a replay. What do you think BGT ruins? Is it burnout you're worried about (adding kits and such in BGII certainly extends the life of the game)? Some sort of spoiler?
It spoils much of BG1. If one has never played BG before, it's best to play BG1 once through in the original engine with no mods - aside from the widescreen - to get the vanilla experience. For the second playthrough, by all means, install all the mods you want.

Ok, i have a small bug. When Imoen joined me in the beginning of BG1, she was level 0 (with a level up) and had a 20 base HP. No clue what mod could do that?
That's the BG1 NPC Project. Go to her level up screen, assign proficiencies and skill points and click done. Pretty quickly the mod runs a script that levels Imoen to the same level as the protagonist, with the correct HP and everything. It's just a way to customize the companions and it will happen with every companion but only the first time they join.

As you ask that, I installed bgt and now I can turn undead, is that bgt related and can I get that out somehow or do I have to ignore it? I thought it has to be bg2 related storywise or did I screw up and installed some idiotic mod?
Thanks for the laughs, made my morning, cheers :)
 

Arkeus

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Ok, i have a small bug. When Imoen joined me in the beginning of BG1, she was level 0 (with a level up) and had a 20 base HP. No clue what mod could do that?
That's the BG1 NPC Project. Go to her level up screen, assign proficiencies and skill points and click done. Pretty quickly the mod runs a script that levels Imoen to the same level as the protagonist, with the correct HP and everything. It's just a way to customize the companions and it will happen with every companion but only the first time they join.
A level 1 Imoen having 28HP makes no sense...
 

GarfunkeL

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She won't have 28 HP. The game engine doesn't really support Level 0 characters, so the mod uses some script-magic to fudge things. Imoen should have normal HP after the initial level up. If she doesn't, then something went wrong when you installed it.
 

Arkeus

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She won't have 28 HP. The game engine doesn't really support Level 0 characters, so the mod uses some script-magic to fudge things. Imoen should have normal HP after the initial level up. If she doesn't, then something went wrong when you installed it.
She had 20 HP in level 0, and then 28 level 1. Yeah, that weirded me out too :-(
I think it might have to do with me installing the tweak pack as the last thing i did- i know i shouldn't have installed it :-(
 

Taxnomore

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Goodness me, I had forgotten how "hard" Baldur's Gate can be when you are low leveled (4 1s, and 2 2s right now). Get spotted by 4 kobolds, have a bad dice roll, LOL two party members die on the first arrows ! The quicksave feature is definitely the most useful one so far.

Actually, it is not "hard", because just reloading does the trick and suddenly it gets very easy to defeat the guys. It feels very "random" in fact, and the fact I do hate it when a character dies in that game (because I'd have to pick up his or her inventory and go back to town) makes me feel like I'm missing out on something that was supposed to be part of the experience. I know I am abusing myself with all the quickload and quicksave, but I can't help it because I fear the alternative would be worse.

I have total and absolute respect towards anyone that can iron man this.
 

Arkeus

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I seem to remember something about quicksaving forcing a re-roll of the encounter enemies, so quicksaving all the times can make you fight something like 500 gnolls.
 

GarfunkeL

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Not true.

Actually, it is not "hard", because just reloading does the trick and suddenly it gets very easy to defeat the guys
That's the magic of low-level AD&D and RNG. As Lilura said, you can work the system by min-maxing to an extent but with low HP pool, you can still die very, very quickly.
 

octavius

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That's why using the stealth skill and scouting the area is so important.
Things get much easier when you can pick the fight, and open the fights you pick by backstabbing the most dangerous of the enemies, and having the rest of the part ready to attack the instant your thief comes out of the shadows.
 

GarfunkeL

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And remember to focus fire to bring down the dangerous enemies first. In D&D a monster w,ith 1 HP is just as lethal as a monster with 30 HP, so it's always better to concentrate on a single enemy to bring it quickly down before moving to the next one. Ranged weapons are very effective as well.
 

Taxnomore

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I am still having fun despite those deaths. Can't wait to get to Durlag's Tower. I bought all the BG games at release, but never actually bothered to complete the first one's main campaign. Diablo 2 had priority.

Gosh, the stupidity of youth.
 

Incantatar

Cipher
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Jan 9, 2012
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Most of you recommend BGT. There are a few things i don't like about it. Let's say you want to stay minimal as possible:
BG2 Fixpack
BGT
Widescreen if you want (I wouldn't recommend)

Several problems here:
-Unbalanced Kits
-EXP for Traps/Spells not in original game and much too low in BG2 compared to the original game.
-BG2 spells not in original game
-Spawns are not only immersion breaking they're ridiculous. Tutu style spawns are better but ridiculous too.
-BG2 NPCs have better stats in original BG2. (Jaheira/Viconia/Minsc)
-Exploration feels very different due to walking speed differences compared to the original game
-You won't outrun a fucking wolf in original BG1. There is not even one mod to change that btw.
-No EXP Cap.

My conclusion: You don't play BGT if you want to play it minimal/mostly vanilla. The balance is totally different even for BG2 it has changed. To compensate you probably want to install tweaks and other stuff. It goes over my head how someone can recommend BGT/TUTU for first time players. The pathfinding and AI sucks, that's true. But having played BG1 you won't be that disappointed with BG2 pathfinding and AI afterwards (Which sucks too of course).
 

Grunker

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I will assume that you are merely blind and stupid and not trolling. Benefit of the doubt and all that:

Several problems here:
-Unbalanced Kits
Install Sword Coast Stratagems and the kits will be but a minor assistance to deal with the added difficulty.

-EXP for Traps/Spells not in original game and much too low in BG2 compared to the original game.
BGT has a setting that disables XP for traps and spells in the original and restores them in BG2.

-BG2 spells not in original game
See Sword Coast Stratagems.

-Spawns are not only immersion breaking they're ridiculous. Tutu style spawns are better but ridiculous too.
BGT has three (not counting customized) settings for spawns, including tutu style spawns. The complains on this area is what is ridiculous. Just disable them all together if you can't deal.

-BG2 NPCs have better stats in original BG2. (Jaheira/Viconia/Minsc)
Good thing BGT has a setting that gives NPCs their original stats in BG1 and new stats in BG2, huh?

-Exploration feels very different due to walking speed differences compared to the original game
Good thing there's a setting to turn the walking speeds back to the original, huh?

-You won't outrun a fucking wolf in original BG1. There is not even one mod to change that btw.
Yes there is. It's called Baldur's Gate II Tweaks.

-No EXP Cap.
BGT has an option to keep the XP Cap. Even if it didn't, the amount of XP available in BG1 ensures you won't go more than 1 or 2 levels above the TotSC cap even if you manage to clear out the entire fucking game.

Your only valid points are the "unbalanced" factors that make out kits and spells. But if you're not interested in those, why aren't you just playing vanilla?
 

Incantatar

Cipher
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I will assume that you are mere blind and stupid and not trolling. Benefit of the doubt and all that:
That just stands for itself.:) You clearly commenting on and criticizing things having nothing to do with my post. You should read a post before commenting in the future, ok?
 

Incantatar

Cipher
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For everyone else with dyslexia besides Grunker:
My conclusion: You don't play BGT if you want to play it minimal/mostly vanilla. The balance is totally different even for BG2 it has changed. To compensate you probably want to install tweaks and other stuff.
And now look over Grunkers list which mods i should have thought of: BGT Tweaks, SCS, BG2 Tweaks. Several tweaks btw which need reverting and changing after every transition between BG1 and BG2 and restart of the game. So you play BGT to fuck around with it after every transition and restart? Makes total sense.:)
 

Grunker

RPG Codex Ghost
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You clearly commenting on and criticizing things having nothing to do with my post.

You make factual plenty of factual errors like Walking Speeds, experience cap, NPC stats and so on, so it's pretty obvious you're the one who has nothing but a superficial idea regarding the subject.
 

Grunker

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^

Walking Speeds are (supposedly) only bugged with Tutu now. I don't use them myself though as I find the new walking speeds better, so I can't say for sure.
 

Incantatar

Cipher
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You clearly commenting on and criticizing things having nothing to do with my post.

You make factual plenty of factual errors like Walking Speeds, experience cap, NPC stats and so on, so it's pretty obvious you're the one who has nothing but a superficial idea regarding the subject.
You still don't know what you're talking about. Just leave it. Everything i said is completely true for the installation i stated at the beginning of my fucking post you idiot. And the same installation was recommended in this thread and is basically recommended for newbs in the GOG forum. I went on to say that this is nothing like vanilla and you need to install tweaks to compensate which are a major pain in the ass, because you have to manually change them everytime you restart or transition. How can someone be this daft?
 

roshan

Arcane
Joined
Apr 7, 2004
Messages
2,529
Can anyone comment on the mods Fishing for Trouble, Stone of Askavar and Tales of Anegh? Once I'm done with the BG1 portion of the game I will probably reinstall the game minus some of the retarded mods I've put in.

What about Tower of Deception and the Colours of Infinity (Innershade, Tales of the Deep Gardens etc) mods?

Also, does anyone have experience with the following item mods:

~SETUP-VOLCANO.TP2~ #0 #0 // Improved Volcano! Pack: v2.0
~SETUP-MUNCHMOD.TP2~ #0 #0 // Munchmod: v3.3 BWP Fix
~RTTITEMPACK/RTTITEMPACK.TP2~ #0 #0 // Install RTT Item Pack?
~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v26
~TZSHOP01/SETUP-TZSHOP01.TP2~ #0 #0 // The Magnificient Magic Shop: v6
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop: v3.0 BWP Fix
~RUPERT/SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT): v2.1
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v4
~BOLSA/BOLSA.TP2~ #1 #0 // Bolsa: v4.1
~CHARLI/SETUP-CHARLI.TP2~ #1 #0 // Charli, the Middleman: v2.3
~SETUP-DARRON.TP2~ #1 #0 // Darron: v1.6
~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v9
~MERSKSTORE/SETUP-MERSKSTORE.TP2~ #2 #0 // Mersetek: V1.1
~MYSTIGAN/SETUP-MYSTIGAN.TP2~ #1 #0 // Mystigan the Merchant(ToB Required)
~SETUP-RFWIP.TP2~ #0 #0 // Revised Forgotten Wars Projects: Item Pack V0.1
~SETUP-RENAL.TP2~ #1 #0 // Sir Renal
 

Horus

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:necro:

I installed the mods where they tie 2 games together and allow you to play BG 1 with shiny graphics of the second. Problem is, i might have modded the game a bit too much and made the fucking beholders undestructable in the game. Nothing works on these bastards except the cheese tactics like the one where you use spell sequencer for 3 fireballs, become invisible and fire on them and even with that they somehow manage to kill my mage when running away.(My main char and only mage in the party with spell sequencer)

  • Summon's doesn't work.
  • Cloud kill is cheesy and they always follow me after using it so generally useless.
  • Glitter dust doesn't work.
  • They break all the supporting spells my characters have and this means they destroy my chaotic command's immediately in the fight. Rest is just characters running around confused or simply being held.
My other problem is being bored to death lately. I've done the spellhold first before doing any other major exploring so i might have killed all the challenge the game has for additional content. Only thing dangerous left for my party is Lich's, Dragon's, Beholder's and Mind Flayer's. I'm quite bored with cutting down hordes of hob goblins or shadow's in the hope of seeing something good.

I'm bored with characters too, especially mincs have become to fucking annoying in the second game. I don't remember hating him this much in the first game. Actually not only minsc, most characters are boring whenever they talk. I should have definitely played this as an evil bastard instead of goody good shoes i am right now.
 

octavius

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Beholders are immune to magic, so I don't understand how Fireballs work on them? Using Haste, summons and physical attacks is usually a good tactic.
 

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