You know, after reading a good number of paragraphs of whine about SCS, I was afraid that the game would be tediously hard. Well, I’ve been surprised to discover that while enemies tend to be smarter and thus harder to deal with, especially spellcasters, the whole thing is still doable. I’m also better at the game, simply by virtue of understanding the D&D rules better since last I played a long time ago. Still, I was surprised to see I managed to kill the Shade Lich on a simple trial, to see how scary liches had become. And I thought I’d have to leave Kangaxx for later but I managed to do him before I left for Spellhold—thank you, Daystar and your Sunray ability; I didn’t think that’d work. And right now I managed the Twisted Rune on my third try, despite it being much tougher than I remember. Well, that’s what using items and spells correctly does, I guess. I still wish the game used some sort of turn-based system, given how some encounters, like the Twisted Rune, can quickly turn into a visual clusterfuck.
I’m still a bit wary that I’ll hit a brick wall later, especially ToB, but so far it’s fun. I guess fighting Lavok was the moment when I really got the hang of how to deal with mages and their protections.
Heh, I even love Valygar now. Back in the day, I was clueless enough to not take advantage of his backstab ability while now I constantly use and abuse it. If you use him as a front-liner, he’ll of course feel weaker compared to others due to his armour restriction, and while he is decent with a bow that’s also a waste of his true potential. Now he’s easily my most dangerous fighter along with my character, and for different reasons.
Funniest moment so far was when I buffed my party for the Shade Lord (another many complain about but that didn’t prove too hard) in the Shadow Dragon room and the buffing turned the bugger hostile—I remembered reading something about that before. Instead of reloading, since I was definitely not ready, I though that I might as well see how bad he was. Imagine my face when I managed to kill the bastard—my Cavalier easily did the most damage to it but I had to withdraw when he drained me to lvl 4; it probably wouldn’t have happened if I had had proper time to prepare but it certainly made the whole encounter tense and interesting.