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Baldur's Gate & Baldur's Gate II Mod Thread

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
Started a BG2 run with EE, Ascension installed from BP, and SCS. Simple enough setting right? But there's all kinds of shit, Breach doesn't work on Rakshasa now as it was supposed on the mod setting I had, the game kept throwing short-term prebuffs into mages occasionally though I'd told it not to unless they're teleporting in. Well, I got those fixed by installing an extra fix (link) and then switched to mages never prebuffing short-term spells which got the desired effect. But now there's a bigger fuck-up, the ancient and/or elder vampires in Windspear dungeon keep crashing the game (not instantly but always after a while, must be a specific power they'd want to use).


If I just took back my mistake and got just good, old, unenhanced version of the game, can I expect SCS to work properly there? Or should I use an older version of SCS for that, possibly?

I haven't had any issues you're having with EE so maybe that's not the issue. I haven't played with the new 2.0 patch though, so that might have something to do with it.

Also, some of the pre-buffs SCS casts are invisible, they don't show up in the combat log, so those rakshashas may be using Spell Immunity: Abjuration. Try disabling it and see if Breach works.

Jimfix mod has a component to make those buffs visible.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,948
Widescreen, Unfinished Business, SCS2
to this I'll add: atweaks (especially the fiend components that work synergistically with SCS), rogue rebalancing, and ding0's experience fixer: -20% exp and gold, weimer's item upgrade

BG2 tweaks (which has a new name iirc?) also has an option to let you wear multiple magic +X items. DO NOT USE IT! It breaks the game! There's a variant tho that lets you wear the items and disable the +X AC/saves part, that might be fun but will still make the game easier.
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,671
Location
casting coach
Started a BG2 run with EE, Ascension installed from BP, and SCS. Simple enough setting right? But there's all kinds of shit, Breach doesn't work on Rakshasa now as it was supposed on the mod setting I had, the game kept throwing short-term prebuffs into mages occasionally though I'd told it not to unless they're teleporting in. Well, I got those fixed by installing an extra fix (link) and then switched to mages never prebuffing short-term spells which got the desired effect. But now there's a bigger fuck-up, the ancient and/or elder vampires in Windspear dungeon keep crashing the game (not instantly but always after a while, must be a specific power they'd want to use).


If I just took back my mistake and got just good, old, unenhanced version of the game, can I expect SCS to work properly there? Or should I use an older version of SCS for that, possibly?

I haven't had any issues you're having with EE so maybe that's not the issue. I haven't played with the new 2.0 patch though, so that might have something to do with it.

Also, some of the pre-buffs SCS casts are invisible, they don't show up in the combat log, so those rakshashas may be using Spell Immunity: Abjuration. Try disabling it and see if Breach works.

Jimfix mod has a component to make those buffs visible.
Hmm, maybe a fresh game and mod install would fix this mess, somehow. P. fast to do, too, compared getting and modding unenhanced, not to mention all the quests I already did in the EE save.
Leaving the Improved Vampires part out should fix the vampire issue as well. Looking around a bit it's a commonish problem too, earlier versions of SCS left the part out by default when installing to EE, but apparently it was thought to be fixed and now installs, but still bugs out occasionally.

But I doubt it's about SI:Abjuration that's responsible, nobody in the thread I linked claimed that'd be the cause. And the patch I got there seemed to fix that problem. The jimfix looks useful regardless, though.


Or just drop this RPG playing nonsense and use that time on GD.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,514
Anyone know what causes this error message during BWS install?

ERROR: illegal 2-byte read from offset 61562 of 506-byte file
ERROR: illegal 2-byte read from offset 61562 of 506-byte file
ERROR: [CDPP29.ITM] -> [override/CDPP29.ITM] Patching Failed (COPY) (Failure("Read out of bounds"))
ERROR: Failure("Read out of bounds")

Initialise mod (all other components require this) (Sword Coast Stratagems) was not installed due to errors.

Obviously related to SCS.

I managed to install SCS just fine through BWS just now with a very minimal install with like 5 different mods total so I imagine it's conflicting with some other mod..
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
It's definitely a compatibility issue. A quick google search (why do people never do this?) shows that it's probably due to the BG tweak pack multiple protection items component. If not installing that component doesn't fix the problem you can check what mods have touched that file by opening a command prompt in your BG2 directory and running "weidu --list-eff CDPP29.itm" without the quotes.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,514
It's definitely a compatibility issue. A quick google search (why do people never do this?) shows that it's probably due to the BG tweak pack multiple protection items component. If not installing that component doesn't fix the problem you can check what mods have touched that file by opening a command prompt in your BG2 directory and running "weidu --list-eff CDPP29.itm" without the quotes.
I did and found like a dozen people with the same issue, but never an actual solution.

Thanks for the answer, I'll try that.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,802
Anyone know a good portrait pack, with portaits which stay close to the original style? Would be neat.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,802
Well I loaded up BGT and realized almost all PC portraits are the NPC ones. This leaves me with very poor choices for my female mage.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Just take one from an NPC you won't recruit.

Or just use a custom portrait and stop worrying about consistence, because your BG1 portrait is going to be inconsistent on BG2 anyway.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,802
Offtopic: should I go 12 / 18 / 16 / 18 / 9 or 18 / 18 / 16 / 18 / 18 / 3 for extra cheese? Rolled 91 :eek:
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,628
Location
Winter
Most portrait packs are full of shit with a couple of gems hidden inside. Let me see if I have any that fit your criteria. I had a massive collection at one point but lost it and I haven't really bothered to regather all of them.

Here you go: http://imgur.com/a/nSiOU


That BWT mod that adds portraits to NCPs I think dumps them all into the portrait folder as well. Not all great but some are workable. Also its a great mod.

Also this place has a lot of portraits: http://portraitcity.blackwyrmlair.net/
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I think something is wrong with BWP, been trying to mod the original games with a lot more mods but its not happening, the modding process gets broken half way. The only thing the worked so far safely is the minimum option.

Tried to add at least fixes and Tweaks and SCS but crashed as well, it might be because the modders are trying to mod the mods or the program to work better with the new changes to the EE or something maybe.

I also for the first time got a pop when I opened BWP saying to patch Infinite Animation or something and then restart the computer. It made CMD's window and font pretty small.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,872
Location
Merida, again
Original BG/BG2 with BGT. Any mod out there that can change the font size? Already tried that one single mod that everyone seems to point to, but it does not apply the bigger fonts globally and the ones that do change size end up weird (like the floating text).
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,872
Location
Merida, again
That's the one I'm using. Maybe I'm installing it wrong or something, but most of the text inside widgets and text boxes remain small, and floating text looks too big and is often off-centered. Could also be because I'm trying to play it in 1440p.
 

varangos

Prospernaut
Dumbfuck
Joined
Mar 27, 2016
Messages
393
what resolution are you playing it?im using widescreen 1024x768 and it looks fine,you should install it after widescreen mod if you are using it.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
I've found that 1280x720 works best for 16:9 aspect ratio. It's sharp enough and the default font is still legible.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Make sure you are installing the BGT-BWP version and not the EE or EET version.
That's what I used. Baldur's Gate 2 / Baldur's Gate Trilogy (BGT) Customization. I think its exactly the same as before.

There are a few options setup to select from, Kreso, Phlaphee, MicBaldur's, Leonardo and the minimum, recommended and Maximum. I did try all options when I first used the program and worked great with no problems at all. Now even if I just pick a selection and go mods and Components option and press back, it needs to disable things for being not compatible anymore which didn't happen before.

During the patching phase, I keep getting errors and unable to patch fully and forced to exit.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
That is really weird. I just selected "Minimum" and then went into the manual selection to add few more mods. It warned me for each mod that I added since they weren't part of the "Minimum package" but that was it.
 

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