Anyone's got first-hand SCS + Spell Revisions impressions to share?
What about the BWS 'recommended' quest mods - Back to Brynnlaw, Eilistraee's Call, Spellswords etc.?
SCS + SR work well together. In previous version of SCS there were some incompatibilities (however I have never noticed them; theoretically AI could not recognize how the spell actually works and use it in an improper situation – e.g. try to cancel Globe of Invulnerability by a Breach spell). Current version of SCS repaired the detection of SR rules, however I have not tested it.
In general SR gives more options to the player. A lot of previously useless spells take its place in our strategy – they are useful or, at last, fun. Some powerful spells (like Greater Malison or “insect” line of druid’s spells) are nerfed, sometimes too much (it’s similar to the Pillars of Eternity way of balancing – but to a lesser extend). In general – I recommend installing SCS +SR.
Those questmods You mentioned are all very good. My list of good quest mods:
BG1:
-The Stone of Askavar (items are a bit too good, but fights are hard, locations are pretty and story is passable)
-The Grey Clan: Episode 1 – Story is weak by itemization good. And some fights are extremely cool and very, very hard (but in reasonable way).
-Mini Quests and Encounters – small but perfect mod, with NPC interactions.
-Lure of Sirines Call – mod expands one location on the seashore.
BG2:
-Dungeon Crawl – good mod, however with strange sense of humor.
-Tower of Deception – very classic, p&p-style mod.
-all mods by Kuylok (Back to Brynnlaw, The Sellswords, Reunion, Assassinations) – very well-crafted mods, however with bit of “girlish” feel.
-all mods by Lava Del’Vortel (Tales of the Deep Gardens, The White Queen, Innershade, I Shall Never Forgot, Southern Edge, Elistraee’s Song) – good itemizations, good fights, EXELENT writing (very poetic and melancholy), beautiful locations.
-Sovereign (Er’vonyrah) – long-term mod (final section in the last chapter of ToB), it has some “planescape” atmosphere.