I'm pretty sure it is. At least in some form. (maybe a tweaks component).Anyone know if level1npcs was ever updated to work with the EEs?
I'm pretty sure it is. At least in some form. (maybe a tweaks component).Anyone know if level1npcs was ever updated to work with the EEs?
Maybe it's an EET component, then? I think I had it when I last played using EET.I'm pretty sure it is. At least in some form. (maybe a tweaks component).Anyone know if level1npcs was ever updated to work with the EEs?
It is not. There is a kind-of-working-but-extremely-wonky work-around by a new modder, but it does not provide full Level1NPC functionality. I know because Level1NPC is basically my favourite mod beyond the obvious ones, so I kind of nagged the maintainers until it became clear they wouldn't be updating.
However EE Keeper enables full characters resets now (i.e. full Level1NPC functionality), so you can do it that way. Yeah it's annoying that you have to do it manually, but it is what it is.
Improved NPC customisation and management (BGEE,BG2EE,EET)
This component makes it much easier to customise NPCs and to make sure they keep up with your main character even if you swap them in and out of the group. When it is installed, NPCs (including mod-added NPCs) join your party at level zero. If you want, you can activate a special 'customise' power on their innate abilities to change their class and kit to whatever you like. After that, you can level the character to first level and choose their proficiencies, skills and the like. The character will continue levelling until they reach about the same level as your character. (The 'customise' power is unavailable once you increase above level zero.)
If you kick the NPC out of the party and subsequently re-recruit them, they will again start levelling until they reach about your character's level. (To be more precise: they are given that level which they would have if they had as much XP as you do; they get given exactly the right amount of XP to reach that level.)
Engine limitations lead to a few slight awkwardnesses with this component. Firstly, thieves don't gain quite the right number of skill points at level one. To fix this, thieves are given one-off innate abilities that allow you to increase your thief skills by the missing amount. Secondly, mages and bards have their spellbooks selected from a fixed list (you don't get to choose yourself). Thirdly, if you have the Party AI disabled, you may occasionally notice minor glitches in the amount of experience your characters receive (this will be most noticeable if you use the customise program to change a character's class). Turning AI back on (even if only briefly) will resolve this (though it is possible to get a slightly-too-high level character if you change from single-class to multiclass and then level without AI on.
As of version 33.2, the component should be able to allow for other mods that let humans multi-class, nonhumans dual-class, and multi-class characters select kits. However, it is incompatible with any mod (notably the component of Tweaks Anthology) that removes the ability to dual-class from humans - basically because the component doesn't know what to do with the existing dual-classed humans in the game, like Imoen.
Some NPCs are only partially affected by this component: notably, Wilson the bear and the joinable vampire in BG2EE cannot be customised.
This component makes very extensive use of features of the Enhanced-Edition game engine, and so is not (and never will be) available for original BG/BG2.
Maybe it's an EET component, then? I think I had it when I last played using EET.I'm pretty sure it is. At least in some form. (maybe a tweaks component).Anyone know if level1npcs was ever updated to work with the EEs?
It is not. There is a kind-of-working-but-extremely-wonky work-around by a new modder, but it does not provide full Level1NPC functionality. I know because Level1NPC is basically my favourite mod beyond the obvious ones, so I kind of nagged the maintainers until it became clear they wouldn't be updating.
However EE Keeper enables full characters resets now (i.e. full Level1NPC functionality), so you can do it that way. Yeah it's annoying that you have to do it manually, but it is what it is.
As Grunker said, the functionality of L1NPCs was amazing and was one of the things that kept the games so replayable. To those of us who really enjoyed the combat of the IE games, it's that interplay between class, weapon proficiency and itemization interacting with SCS that made L1NPC so nice. I used a custom batch file to install my mods, and L1NPC was such an elegant solution to letting you explore new party compositions while still keeping access to NPC quest content.
The SCS component you're talking about Nano has not always been around, although I used it shortly after it was introduced and I found it extremely buggy. It's also news to me that keeper now lets you change classes and correctly recalculates all base stats and attribute bonuses. My last serious playthrough of BG2 was probably ~7 years ago, so my knowledge is from then. But rusty at least should be able to appreciate the CLI elegance of L1NPCs vs faffing around with in game menus or keeper.
That's what I did in the end. Modding felt less like cheating though, but I know it's the same.Mazzy just got exploaded at the very last second of the 4 dragons fight. She had her protections dispelled and 226 fire damage killed her just as the fucker was about to die from magic damage.
It's a tough fight for me, I think I'll swallow the loss and replace her with Sarevok or something. I'll give him some xp so he's not to far behind. Would it be safe to install the tweaks (?) component that scales joinable npcs xp to my level?
You could just add the XP manually, either via CLUA or ShadowKeeper.
Poor Mazzy. This playthrough is fun.
I have a weird issue: no music.
I installed BGT a few months ago and finally wanted to play this on my retro WinXP machine. Noticed there is no music. So I thought I'd install BG1 from scratch and use the tweak tool for some stuff. Fired up the game and... there is no music. Tested the game on my 'modern' desktop and an Windows 2000 PC.
Any tips?
I don't want to play the enhanced editions...
I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
I don't think Ascension mod is really that great. Ascension adds more enemies to make some TOB battles harder (and the ending battle a long drawn out thing). It also adds some minus story bits, but nothing that great.I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
SCS, if you're OK with figuring out the autistic BG2 spell countering system, some uneven difficulty spikes, and needing at least 2 arcane casters. I recommend reading the options and not installing the whole thing, some options are kind of just punitive. In particular the "take all of the party's items in spellhold", "remove/move overpowered items", "move unrealistically convenient items", and "harder starting dungeon" felt a bit silly to install for me.I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
You've gotten a few recommendations already, but none for the most essential mod. The Imoen Romance. Mandatory for the best BG2 experience.I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
Ascension is kind of outdated as far as mod design goes. SCS is the only mandatory mod for BG these days, along with perhaps the Tweak Anthology (only use the tweaks you enjoy). I use Item Randomiser but that’s only great if you’re the kind of guy who can recall every item location and want to mix it up.
You've gotten a few recommendations already, but none for the most essential mod. The Imoen Romance. Mandatory for the best BG2 experience.I feel like replaying Baldur's Gate 2 and other than the Ascension mod, is there anything in particular else that could improve the experience?
I wasn't being sarcastic.Careful now, Imoen Romance is actually a quality mod compared to NPC mods like Saerilith and Sandrah
Ascension is kind of outdated as far as mod design goes. SCS is the only mandatory mod for BG these days, along with perhaps the Tweak Anthology (only use the tweaks you enjoy). I use Item Randomiser but that’s only great if you’re the kind of guy who can recall every item location and want to mix it up.
Not sure what you mean by outdated here. It's an old mod but it's still well-regarded I think, and its compatible with basically everything because it's an old mod.
Only that its fight design is lesser than SCS', and I prefer the latter. Its story beats are also largely taken care of by Wheels. Of course nothing's stopping you from rolling with all three - I personally don't though, ToB's fights are plenty hard with SCS on Insane.