Mareus said:
I mean seriously!
Icewind Dale 1, Gothic?!... pffft! not in a long shot. Witcher... pfffftr. BaK? Come on! You know what I mean when I say epic.
I find it funny how you yell at people for not presenting arguments.
But anyway
Gothic - the mysterious stranger with no name and no clear past constantly finds himself in the middle of a 'O SHIT THE WORLD IS SCREWED' situation, even though actually saving the world is not his priority. The world changes a real damn lot after every chapter, it really gives the impression that it matters what you do, and after you spend a lot of time in the game, you also have the feeling of *power* at your disposal, when great dragons are falling down before the blade of your sword.
Icewind Dale - character background pretty much equals zero, yes, but doesn't it feel *epic* when you hack down hordes of spirit orcs in the Seldarin fortress, while listening to the great tunes by Jeremy Soule, and stopping by at Larrel's tower to hear his haunting, mad speech? Isn't the backstory behind the Elven fort and the Dwarven mines great? About their downfall due to stupid inner conflicts and prejudice, and how Larrel's daughter tried to save the alliance, yet failed, sword-in-hand?
Witcher - mostly the ending comes to mind.
Krondor - The hunt for the Nighthawk leader, escape from the Northlands, all alone in the wasteland, the desperate defence of Northwarden and then the nearly suicidal attack on the Moredhel rift machine, and the very ending - they aren't epic? They don't give the 'thrills', and the feeling that you're about to get something done, that will probably push the current plot a real damn lot?