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Baldurs Gate vs Pathfinder: Kingmaker

Which game is better?


  • Total voters
    104

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,189
Pillars of Eternity 2: Deadfire
Kingmaker, once the major bugs are squashed.
Has comparable atmosphere but WAY better combat, character building and development. More attrition and strategic planning too.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Hey, silver coin, it's not a very smart question!

28d084b93f0cc1aa2f7e0f93952572e6.png
 
Joined
Oct 21, 2018
Messages
3
Location
Yekaterinburg
Can't see a vote button but I vote for Pathfinder

Fun fact: now with Pathfinder it's almost a tradition to me for using cheats in last hour of these games. Had to do that in BG. Had to do that in PoE. Did that in Pathfinder as well. Probably I'm a bit retarded but lategame difficulty spikes too much in these games.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,875
Pillars of Eternity 2: Deadfire
Hard to compare because it's pretty easy to say Kingmaker is better than BG1, and comparing Kingmaker which is in alpha to BG2 which was a polished game on the same tech base as BG1 is a different story altogether. BG2 honestly has a better UI than Kingmaker once you mod in widescreen support etc
 

deama

Prophet
Joined
May 13, 2013
Messages
4,417
Location
UK
If we're comapring BG1 with kingmaker, then I pick kingmaker, but otherwise BG2 wins if it is introduced.
 

Lutte

Dumbfuck!
Dumbfuck
Joined
Aug 24, 2017
Messages
1,969
Location
DU's mom
BG for simple reason of not being a bug version of a singularity.

Bitch please~ BG was full of bugs that require legions of fans to fix it after official devs giving up fixing~ Your reason is like comparing a fully mature, decades-fixing, product with a months-old game.

This guy speaks the truth, although I still feel it's a shame a game could be released in PF's current state and not something to be celebrated. An excerpt of stuff the baldurdash fixpacks fixed back in the day when it was the place to get your modded fixes for the BG:
Unholy Blight Permanent THAC0 & Save Change Fix resolves the severe bug whereby the THAC0 and Saving Throw penalty of this 4th level evil-aligned priest spell was permanent and undispellable for all caster levels against good-aligned creatures, including the protagonist and party.
Haer'Dalis Rescue From Mekrath Fix resolves a bug with Haer'Dalis' dialog where if Mekrath's quest was finished and the player then decided to fight and slay him afterwards, Haer'Dalis was unresponsive and the quest could not be continued nor could Haer'Dalis join the group.
Druid Messenger No Valid Replies Or Links Fix prevents a rare occurrence of this bug when talking to this character who summons the player to the Druid Grove.
Planar Sphere Assassins Not Appearing Fix prevents an uncommon glitch which caused the "ambush" in the Planar Sphere to not occur; the animation would play showing the assassins gating in, but they would never appear and Teos could not be spoken to afterwards.
Updated Aran Linvail Chapter 7 Spellhold Return Fix
resolves an incorrect reputation check when asking for Aran's help fighting the vampires that augment's Beige Tangerine fix to Aran's dialog so that he doesn't send the player/party back to Brynnlaw (which leaves them stuck) if he is spoken to in Chapter 7
Aerie/Anomen Dialog Loop Fix prevents the endless dialog with Aerie near resting time if Anomen fails his test for knighthood. Thanks to Beige Tangerine!

BG were released chockful of potentially nasty bugs, but a lot of them were not guaranteed to happen on any single playthrough so playing them unpatched was basically YMMV.
The excerpts I quoted were among the more quest breaking style, but the games were also filled with spells and abilities that just didn't exactly do what the text description said they did. Playing them with the modern g3 fixpacks gives you one of the most polished experience you could get out of any RPGs ever made, as the playerbase was really autistic about fixing literally every single thing wrong including ridiculously irrelevant minor details like Imoen's amount of thief skill points. While the fixpacks fix a lot of things that really needed it, reading the whole patch notes feels like entering the elemental dimension of autism.

Now the question is, will modern games ever get to that level of polish through modder work? so far it doesn't seem like it's happening. And history shows you more often than not can't count on the original developers to do it.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,417
Location
UK
BG for simple reason of not being a bug version of a singularity.

Bitch please~ BG was full of bugs that require legions of fans to fix it after official devs giving up fixing~ Your reason is like comparing a fully mature, decades-fixing, product with a months-old game.

This guy speaks the truth, although I still feel it's a shame a game could be released in PF's current state and not something to be celebrated. An excerpt of stuff the baldurdash fixpacks fixed back in the day when it was the place to get your modded fixes for the BG:
Unholy Blight Permanent THAC0 & Save Change Fix resolves the severe bug whereby the THAC0 and Saving Throw penalty of this 4th level evil-aligned priest spell was permanent and undispellable for all caster levels against good-aligned creatures, including the protagonist and party.
Haer'Dalis Rescue From Mekrath Fix resolves a bug with Haer'Dalis' dialog where if Mekrath's quest was finished and the player then decided to fight and slay him afterwards, Haer'Dalis was unresponsive and the quest could not be continued nor could Haer'Dalis join the group.
Druid Messenger No Valid Replies Or Links Fix prevents a rare occurrence of this bug when talking to this character who summons the player to the Druid Grove.
Planar Sphere Assassins Not Appearing Fix prevents an uncommon glitch which caused the "ambush" in the Planar Sphere to not occur; the animation would play showing the assassins gating in, but they would never appear and Teos could not be spoken to afterwards.
Updated Aran Linvail Chapter 7 Spellhold Return Fix
resolves an incorrect reputation check when asking for Aran's help fighting the vampires that augment's Beige Tangerine fix to Aran's dialog so that he doesn't send the player/party back to Brynnlaw (which leaves them stuck) if he is spoken to in Chapter 7
Aerie/Anomen Dialog Loop Fix prevents the endless dialog with Aerie near resting time if Anomen fails his test for knighthood. Thanks to Beige Tangerine!

BG were released chockful of potentially nasty bugs, but a lot of them were not guaranteed to happen on any single playthrough so playing them unpatched was basically YMMV.
The excerpts I quoted were among the more quest breaking style, but the games were also filled with spells and abilities that just didn't exactly do what the text description said they did. Playing them with the modern g3 fixpacks gives you one of the most polished experience you could get out of any RPGs ever made, as the playerbase was really autistic about fixing literally every single thing wrong including ridiculously irrelevant minor details like Imoen's amount of thief skill points. While the fixpacks fix a lot of things that really needed it, reading the whole patch notes feels like entering the elemental dimension of autism.

Now the question is, will modern games ever get to that level of polish through modder work? so far it doesn't seem like it's happening. And history shows you more often than not can't count on the original developers to do it.
Unlike BG though, pathfinder's loading times are really bad, and probably will never be fixed unless community gets access to source code.
 

Stefmob

Novice
Joined
Jun 17, 2016
Messages
20
Unlike BG though, pathfinder's loading times are really bad, and probably will never be fixed unless community gets access to source code.
You compare loading times on a modern computer or on a 286 or 386 DX 2mb ram?

Verstuurd vanaf mijn ONE A2003 met Tapatalk
 

deama

Prophet
Joined
May 13, 2013
Messages
4,417
Location
UK
Unlike BG though, pathfinder's loading times are really bad, and probably will never be fixed unless community gets access to source code.
You compare loading times on a modern computer or on a 286 or 386 DX 2mb ram?

Verstuurd vanaf mijn ONE A2003 met Tapatalk
Yes that's true, but back in the 90s/2000s, 2 years was a big leap in tech compared to now. So by the time kingmaker's loading gets cut down to 1-3 seconds, everyone would have moved onto quintum computers.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"]You can't compare BG2 with this game. Compare it with the next game Owlcat make, maybe."

Bullshitz. KM had the BGs (both of them) to base their game plan off of. They've had literal decades of player feedback to see what people liked and disliked about those games. To ignore that is to be silly.


That said, it is not an easy choice. Bug aside, there's a lot to like about KM more than BG series. And, vice versa. But, the BGs are really what got me posting on the internet which is good or bad depending on perspective. L0L
 

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