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Interview Bard's Tale IV Kickstarter campaign launching on June 2nd

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
Planetscape: NumaNuma. Thats the new official name for Torment: Tides of Numenera.
 
Joined
Jan 4, 2007
Messages
1,387
Location
Australia
Shadorwun: Hong Kong
Not a bad pitch. Seemed a bit more low key than the previous ones, but not in a bad way. The artwork caught my eye, and it has moved me from 'not backing' to 'will think about it'.

The money is certainly rolling in!
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,971
When we say that combat is dynamic, we also relate that to the game's pace and feel. The Bard’s Tale IV allows you to give your commands as quickly as you want, even while the animations of your previous commands are still playing out. This removes the tedium of waiting around for animations to finish before the system accepts your next input.

These niggers are speaking my language.
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
Pledged a double sawbuck. Never played any of the original games, never been into these first person party rpgs PERIOD. But, it's inXile. I like these guys.

Good luck to all fans!
 

Curious_Tongue

Larpfest
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Messages
11,911
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Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
I might donate to this campaign next payday. Even though I've never played any of the games.

The way I see it, if ten old school games get made through kickstarter, one of them is probably going to be a gem.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
Combat is resolved in a phase-based manner, meaning your entire party takes its turn, and then all enemies take theirs. In the original trilogy, you’d make all of the decisions at once and only then see the results. For The Bard’s Tale IV, we want a more dynamic experience: as soon as you decide what a character will do, they immediately act. This is the first way in which battles dynamically change, as your rolls and effects can have a variety of outcomes which might make you rethink your next action.
:hmmm:

This isn't phase-based. Does anyone at InXile even know what phase-based means?

Also, a system where everyone acts at the same time is strictly speaking more dynamic.

Not that I have anything against good ol' turn-based combat.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,833
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The money is rolling in quickly isn't it.

Some nice concept art, but yeah not my type of game.

And yeah it sounds like turn based to me. Just not the standard turn-based turn order.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,710
Codex 2012 MCA
Almost 100k already, I'm very surprised. Fargo knows how to hype.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,710
Codex 2012 MCA
Almost 100k already, I'm very surprised. Fargo knows how to hype.
That shouldn't come at a surprise at this point.

100k in less than a half hour is indeed impressive.

Yeah, I'm surprised due The Bard's Tale is much less known than Wasteland or Torment, but then Fargo has a real trackrecord with Wasteland 2 and he can sell with his name alone.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,971
Almost 100k already, I'm very surprised. Fargo knows how to hype.
That shouldn't come at a surprise at this point.

100k in less than half an hour is indeed impressive.

Honestly, I don't think the video is even any good. It had way less engine-based graphics whoring than I was expecting. All the info on the Kickstarter page is really well done, though. The art is pretty slick.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,738
Location
Fortress of Solitude
Pretty underwhelming pitch, but I actually like the in-depth description bellow.
It made me imagine all sorts of cool and atmospheric things, which is pretty surprising since I actually don't like first person party-based crawlers that much.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
So, it looks like the physical rewards don't actually come with a disc of the game?
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
They will use now the Unreal Engine 4. Hmm.. they aim this time at good graphics.
 

Aildrik

Savant
Joined
Sep 10, 2014
Messages
159
In on this one. I would love to pledge for the $650 insanity box collector edition but I have a feeling my wife would turn a certain part of me into a necktie.
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
Character system sounds interesting on paper, but I'm still not sure about their idea of combat. Maybe I'm misreading things, though... and I'd like to see it in action first.
Combat is resolved in a phase-based manner, meaning your entire party takes its turn, and then all enemies take theirs.
So Party 1 takes their actions, then Party 2 takes theirs (I-Go-You-Go)? Sounds like Alpha Strike: The Blobber.

In the original trilogy, you’d make all of the decisions at once and only then see the results. For The Bard’s Tale IV, we want a more dynamic experience: as soon as you decide what a character will do, they immediately act. This is the first way in which battles dynamically change, as your rolls and effects can have a variety of outcomes which might make you rethink your next action.
So basically I choose initiative order between my characters... this can be interesting, though it will probably lead to strategies like "potentially lethal attacks first, mop-up AOE attackers last".

When we say that combat is dynamic, we also relate that to the game's pace and feel. The Bard’s Tale IV allows you to give your commands as quickly as you want, even while the animations of your previous commands are still playing out. This removes the tedium of waiting around for animations to finish before the system accepts your next input.
This sounds fancy and all, but doesn't give a better outcome than just a "repeat last commands" button (which most blobbers have nowadays).

And of course, your enemies are a major part of keeping the system dynamic – you'll need to examine the battlefield and react accordingly to win, including being aware of abilities that directly counter other abilities.
Didn't the first quote imply that the enemies take their turns after the entire party has taken their turn? Or is there some sort of interrupt system / are there reaction abilities like "counterattack the first person that tries to hit me this turn"?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
20$ is all I pledge for this.
 

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