wait... my pc can't even handle LoG2.
SNES/PS1 era Final Fantasy. It's still blobber combat mechanically, but the presentation was more overheadish.The way I see it, it could be either zooming out to a RoA style situation, or borrowing Wiz8's facing/reach circle and turning it into a full-blown battle screen.
I ain't gonna complain about either.
Will be funded in 2-3 weeks. People underestimate the Bard's Tale brand.
Eh, $1.25 is still a good chunk of change. I don't think they'll exceed $2 mil total. Still, I think a lot of Codexians are of the impression that this has to appeal to a wide audience at $15/pop or whatever they charge for the game tier. Most people who played Bard's Tale back in 't3h day' are over 40 and have shitloads of disposable income. They stand to make a lot of money off of the inflated nostalgia/art book/shag Brian Fargo tiers.
And just as I though Fargo would be ever playing Macbeth, trying in vain to wash the vile stain that is the 2004 Bard's Tale travesty from his tainted hands, he comes along with this. Hardcore Mr.Fargo, hardcoreThat network of caverns will be home to secret doors, and buttons that click but offer no immediate explanation of their function. It’ll house unlabelled teleporters, and areas of total darkness. Levels will be built one on top of the other and make spatial sense, to the extent that falling through a trapdoor will plant you in the logically-appropriate space on the floor below.
Fargo expects that some players will want to map them out on graph paper, “down to a square”.
I like blobbers but I can't imagine InXile surpassing Grimrock.