Harold
Arcane
Wake me up when Fargo announces the Descent to Undermountain 2 Kickstarter, with MCA as a stretch goal.
The stretch goals were for them designing a dungeon/area.McComb and Avellone as stretch goals was an insult to the backers (we'll get good writers if you give us more more more, if not you'll get bland boring writing) and also to the writers already on the team.
What the fuck ? How can good writers be a stretch goal ? That's nonsense. It's like if someone did a kickstarter for a record and said: for 2 millions you'll get John Coltrane, if not, my nephew is great at the saxophone ! But trust me, it will be a great record ! The brass band from the local high school rules !
Plenty of people want to play blobbers. They don't seem particularly interested in crowdfunding them, however.
This is a quote from Infinitron back in November of 2013, during the Deathfire campaign.
Plenty of people want to play blobbers. They don't seem particularly interested in crowdfunding them, however.
I still think it is applicable to the case here, and also explains the marketing audience differences. Kickstarter is not the best platform to reach people who enjoyed cRPGs in the '80's and early '90's. The disconnect extends to stretchgoals where writers who built their fame on a distaste for fantasy, subverting RPG conventions, and deconstructing the genre, is probably not going to appeal to veterans who appreciate The Bard's Tale and its heritage.
Part of the problem is that a turn-based "blobber" is pretty well defined, and it's really hard to give more details without actually iterating through the game itself. You can talk about the story/setting for storyfag games, but those are not important in most blobbers. InXile should have talked about dungeon design or at least their philosophy behind it (since they actually won't know the dungeon design until they start iterating), they should have talked about the kinds of puzzles (again just throw out some ideas), etc. I don't think character development and narrative are very important for blobbers.
i dunno, I think he could have connected with console gamers since blobber combat is similar to what they have experienced in SMT, Dragon Warrior, Japanese Wizardries, Shining the Holy Ark/Darkness, etc (both nostalgia jrpgers and modern ones). Not to mention the PC audience that has been reintroduced to these games thanks to Grim Rock and MMX.
I think theres a market out there but you dont reach it by giving no meaningful info, dropping a bunch of names and then walking away.
If this had been in the context of describing a slate of monsters and telling me how they all act differently, that would have been more interesting. Perhaps the Ogre charges, the Kobold Scout calls for reinforcements, the Necromancer raises slain allies, etc.
I think Fargo kept getting a bunch of folks asking him if he would ever do a follow up to Bard's Tale (half of them probably refering to the crappy one). He must convinced himself there was some massive/hidden audience just chomping at the bit for BT4. He probably thought that he could sell it on name recognition alone.
Why neglect though? They actually started very well, with the free stuff as well as the engine video. It seems they just couldn't figure out what to do next. If the reason is that the team was still busy with Wasteland 2, then they should have waited until they were free.I can tell you for sure that nobody at inXile thought this Kickstarter was going to be on par with their previous ones. The way this campaign was run wasn't a result of delusion. It may have been a result of neglect.
Why neglect though? They actually started very well, with the free stuff as well as the engine video. It seems they just couldn't figure out what to do next. If the reason is that the team was still busy with Wasteland 2, then they should have waited until they were free.I can tell you for sure that nobody at inXile thought this Kickstarter was going to be on par with their previous ones. The way this campaign was run wasn't a result of delusion. It may have been a result of neglect.
They should have gone with something like the original style, not this first person 3D. I liked Bard's Tale when I was a kid (hardly able to figure out what was going on ..) but what they show does nothing to me. In fact, it looks more like Wizardry than Bards Tale.