Imperialist
Novice
- Joined
- Nov 6, 2016
- Messages
- 26
Finished playing FO1/2 over Christmas and am surprised by how much dialog there was in each location. The density of NPC dialog is high, varied and interesting. I don't think any game gets close to either of these two games when it comes to branching dialog in every location you go to. Brian Fargo was the head of studio and had some input into FO1/2 but was never the driving force. So when I play WL2 I feel let down when I replay it and think FO1/2 where put together by a group of people who put everything they had into FO1/2 and we'll never see that level of commitment/creativity again. I totally disagree with Fargo when he says WL1 had a lot of nostalgic hype because that game also had a lot of great dialog and replayablility.