eric__s
ass hater
- Joined
- Jun 13, 2011
- Messages
- 2,301
No, I'd say it's about months of hard work on a good game, strong internal coordination, clear and reasonable goals, solid presentation, actively communicating with fans both before and during our campaign and having visible, tangible mechanics, gameplay, images, concepts and design. If you think that we did not work unbelievably hard on this, or that this does not represent substantial investment of energy, thought and money, you are wrong. Let's play a game. How many hours have you slept in the past month? I can guarantee you that your answer is at least four times mine.So Guido should learn from this that it's all about flashing gimmicks.
The fact, first, that you are framing this as a competition between Mr. Henkel and me is completely ridiculous - I am a very vocal supporter of his and these are very different games - and second, that you cannot distinguish the obvious differences in the stage of production between the two games is completely ridiculous. We have something. We have a game. It's not a concept, it's not something we want to do. It's something we are well on the way to completing. It will take us a year, but we have an engine, programming, music, art, graphics, design, writing and we have worked on all of it for months. Don't come in here and tell me that my team, a team that has considerably less financial means to do this than almost anyone else, has no substance. You're welcome to criticize our game all you want, but do it in a way that's not unbelievably stupid.