Barbarian
Arcane
- Joined
- Jun 7, 2015
- Messages
- 8,304
Yeah, from day one "more of the same" is exactly what we were expecting and in a way it is what the game needs.
It got repetitive fast due to lack of enemy/content variety, "bosses" and endgame challenges. This dlc(and hopefully more to come) will fix that. Off course, nobody can expect the game to remain fresh after 100 hours, but sandbox games live and die by what they can offer to the player in the matter of challenges and late content.
I don't mind the game being challenging and having a pretty strict ruleset. In fact it is one of its main selling points. Most nerfs seem good to me and nimble is now certainly viable at least early to mid game - late game it remains to be seem if it can still beat/equalize the heaviest armor options. Using quick hands + bags and belts to juggle polearms, shields and heavy axes at will never made sense considering the game's shots at realism anyway. Polearm + ranged hybrids will no longer be uberbuilds? Good. They shouldn't be.
It got repetitive fast due to lack of enemy/content variety, "bosses" and endgame challenges. This dlc(and hopefully more to come) will fix that. Off course, nobody can expect the game to remain fresh after 100 hours, but sandbox games live and die by what they can offer to the player in the matter of challenges and late content.
I don't mind the game being challenging and having a pretty strict ruleset. In fact it is one of its main selling points. Most nerfs seem good to me and nimble is now certainly viable at least early to mid game - late game it remains to be seem if it can still beat/equalize the heaviest armor options. Using quick hands + bags and belts to juggle polearms, shields and heavy axes at will never made sense considering the game's shots at realism anyway. Polearm + ranged hybrids will no longer be uberbuilds? Good. They shouldn't be.