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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
bz-5cdc4b80957e9.png

Young orcs seemed to do well against Thralls and Reavers.
Sadly that drummer got away and I still don't know what loot (if any) they drop.

Noice. I've killed maybe 5 or so Drummers and they have only dropped their armor and alt-weapon which is shit that the Thralls have (antler cleaver, claw mace).
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,317
Just circle the map and buy stuff for ~base value or lower and then wait until allied city get ambushed trade roads status.
Do combat quests that let you buy cheaper. Return stolen item usually easy and fast, hunt beasts removes bad status. That's your exp.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,317
Oh boi, barbarian king is brutal. And he wasn't even champion...

Dropped Lancers from full hp and armor to exactly 1 hp with one hit.
28hpkrq.jpg


Shanked him but got nothing, no armor, no helmet, no 2h axe.:argh:

And i was lucky - managed to catch him without his chosen boyz

e04z7o.jpg
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
If that's the kind of gear and money you have on day 74, then trading must be the key to riches. I'm also at day 75-76 but I've only got a few thousand cash and my armors are ~110-115, one is 140.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,317
You need good map for this. I have allied village with both gems and salt, amber- lots of amber, wood - lots of wood, and furs in the north.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,317
If you want to see if trader playstyle is for you you can try my old seed. I don't know about bros in new origins, but trading was pretty good.

Started new run. Seed: Sororitas. Starting companions are meh, but trade is... Oh boi... 2 salt mines(4 with small detours) 2 dye makers, gem mine. Amber and copper for small profits. All in one route around half of the map.
Basically it's like this. Also there is a small puddle of water at the veeeeery top of the map and there is village with wharf and amber to fund your travel if you want to get to another side of the world fast.

vpcdhi.jpg
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I know I said this last time you posted that map but I still have never seen a looping road before on my numerous playthroughs before that thing is an aberration. Granted with having different characters who knows maybe even the traits of your starting bros might turn out decent.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
why the fuck are you retards giivng deus vult ratings to a post with an image of rocroi

i fucking hate all you stupid retards on this forum

absolute mongoloids
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
437
So my Northern Raiders run just ended somewhere round day 40ish. I love how you start with 3 bearded rednecks and one captive monk, and I love how half the map is hostile, it really makes a different experience for me, since I didn't use to raid caravans, nor did I fight with other mercenary companies too much. The run ended when my (7 man) tribe accepted a long caravan run, we first got jumped by mercenaries which left my men beaten to hell but all alive (one northener survived with a cut nose, which made his already butt-ugly face even more hillarious) but then we immediately clashed with aa hostile caravan + a hostile house patrol. So, 7 already half dead guys vs 11 maximum force royal dogs. I could retreat but said, fuck it, let us show them how northmen die (plus I wanted to try another starting backround). I don't "like" losing, but in this case it was a fitting epilogue and I enjoyed it with all my heart. This is what the game's motto "Losing is fun" means for me: I get to choose to say fuck it all, let's all go down in a blaze of glory and end my personal saga how I want to.

Generally, backrounds are one of the best things that happened in this game. You're forced to change your playstyle to accomodate the specific needs and parameters which is refreshing. Plus, there is something addicting to using the staff sling. Like, really addicting but I can't quite put my finger on it yet (free ammo? dazed status? no there's gotta be something more).
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,044
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
long post

This guy is fucked :)
325600CAEA4A0AB4FEDA7D32DBAF311E041EE357


Some skirmish in the woods.
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Yeah, at least he didn't killed himself :)
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Fights start to be interesting :)
CFBFB3EE5C0C7FCA7FF9D11960C4E6C6BE43E0F1


Seems fair ... if the orcs were a starting company :)
82C4AA6299FF95247A1889FE4FEE7D7E11D563C0


Poor orc :)
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Boring.
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I waited 20 hours for this battle ... and I won :) The Lone Wolf was perfect against the necromancer. Forgot to screenshot during battle.
224EF5484738C52E68D63BB0C9648B4394B6E8EF



My Lone Wolf is complete :)
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Entire company: 1 greatsword guy + 2 hammers + 3 flails + 6 polearms which basically it's a wall :)

The hardest fight was against some armored brigands (when I learned about the benefits of having a hammer guy in your team).

Unfortunately I did not find any special items but to be honest, I did not search too much for them.
I like the fact that you give your men flails instead of axes to deal with shields. What influenced your choice?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,899
I like the fact that you give your men flails instead of axes to deal with shields. What influenced your choice?

The damage. With axes you have to tear down the shields while with flails you can damage them from the start.

And if you hit them in the head then it's pretty much a confirmed headshot.

Edit: I have Shield Mastery and Flail Mastery on all of them (except the hammer guys + gs).
 
Last edited:

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,354
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's a real shame you can only have 12 men and no reserves on Lone Wolf. Having an avatar feels so right... but no reserves kills it a lot :(
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
It's a real shame you can only have 12 men and no reserves on Lone Wolf. Having an avatar feels so right... but no reserves kills it a lot :(
Yeah you lose out on a lot of backgrounds and events, plus you need to basically walk around with only 11 guys if you want a shot at an assassin, to recruit horse/melon buggerers, a pimp, et cetera.
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
18,354
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yes. It's going really well for my company, but I feel bored being locked to the 12 guys only. I usually rotate and I find it fun to level up dudes. Dammit, really enjoyed this start... guess it's back to Hogger.
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,044
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
I like the fact that you give your men flails instead of axes to deal with shields. What influenced your choice?

The damage. With axes you have to tear down the shields while with flails you can damage them from the start.

And if you hit them in the head then it's pretty much a confirmed headshot.

Edit: I have Shield Mastery and Flail Mastery on all of them (except the hammer guys + gs).

I think flails are to axes what daggers are to hammers.

While flails/daggers allow you to bypass shields/armor at turn 1, your other mercenaries will still have to work around these. If you opt for axe/hammer you might deal no/less damage in the first turns but more in the following turns.

I like axes a lot and use flails sparingly. It's cool to see that the game allows for this kind of versatility and that one option is not necessarily always better than the other.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
I'm sorry what.
lategame people have fuckhuge helmets as well and it is mcuh better to simply use one axenerd to destroy their shield so they can be attacked by your backline as well
 

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