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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,044
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
I guess the Northern Raiders background can be fun with the right seed. The faction that started neutral to me is fairly large and I reached cold with the smaller and kept hostile with the other one which is fairly large aswell by raiding their caravans from time to time.

It has been fun but I now have to risk venturing north to kill some reavers before my men start looking like a regular mercenary company.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
I am up to 6 bros now. I am being as selective as possible with who I recruit, because the AI always focuses the newbie.

In the beginning it was brigands and maybe undead, but now I am running into orcs, goblins, witches, beasts, etc. it has been a gradual curve, but I have yet to truly hit the tough battles.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,939
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/365360/announcements/detail/3241941262468674899

Update 1.3.0.16
17 MAY @ 4:08PM - RAPSDJFF

10377f6038cbfa77aa3b8b0e1cdd078de41641b7.jpg


Changelog for 1.3.0.16
  • Changed main menu to nudge new players towards picking the right difficulty and origin for their first time playing the game.
  • Changed minimum contract reward irrespective of renown to be slightly higher.
  • Changed chance for additional beast trophies with 'Beast Slayers' origin to 50%, up from 25%. The chance to get an additional trophy from the Kraken is increased to 100%.
  • Changed 'Beast Slayer' background to have higher resolve.
  • Fixed locations sometimes changing their garrison between reading their tooltip and attacking them.
  • Fixed various minor things.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I’ve decided I don’t care for the Northern Raider start. Other than occasional raids on hostile caravans I’m just grinding in a small corner of the map. Mega repetitive even by BB standards. The inherently badass barbarians are insufficient to make up for it.

Didn't you read the story ?
You're supposed to redeem yourself, it's long and hard but it work out exactly like any other run eventually except you have the barbarians "perk" and your 3 brutes.
Besides, attacking militias early seems too easy for all the good stuff they drop.

I have bad to report. my battle buddies team "the football boys" they all dead. day 64 and got overrun with like 14 those bullshit monsters that each other and get big. 1 like = 1 prayer

Seriously ? 2 archers with berserk and aoe weapons and they're routed in 2 turns, dead in 3.
It's fun when one swallows one of your mercenary, though, started a fight with a medium one that grew and swallowed my 2H hammer, i was hoping for the best, he went out unscathed.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Nachtzerers are a joke... until you try to take them on with only 1 char and they have 2 of the tier3 ghouls that can swallow you.

It then becomes a very confusing process of positioning and praying for RNG.

Even with a few chars it's risky since if you don't have enough characters to block the corpses the tier-2 ones will become tier-3 (healing as they do) and then eat you.

In the end, it is a vore fetishist that may get you.

edit: RE: Barbarian start -- are you all just trying to redeem the chars to good standing with all or actively raiding against one house? Cuz I think you should be raiding, even before this DLC picking a crappy house to raid against was a solid way to get some goods early on.

The dark side of trading -- stealing.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,143
I have bad to report. my battle buddies team "the football boys" they all dead. day 64 and got overrun with like 14 those bullshit monsters that each other and get big. 1 like = 1 prayer

Seriously ? 2 archers with berserk and aoe weapons and they're routed in 2 turns, dead in 3.
It's fun when one swallows one of your mercenary, though, started a fight with a medium one that grew and swallowed my 2H hammer, i was hoping for the best, he went out unscathed.[/QUOTE]

there were at least 100 of them. maybe more! FOOTBALL BOYS I WILL NEVER FORGET YOU!
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,143
I have bad to report. my battle buddies team "the football boys" they all dead. day 64 and got overrun with like 14 those bullshit monsters that each other and get big. 1 like = 1 prayer

Seriously ? 2 archers with berserk and aoe weapons and they're routed in 2 turns, dead in 3.
It's fun when one swallows one of your mercenary, though, started a fight with a medium one that grew and swallowed my 2H hammer, i was hoping for the best, he went out unscathed.

there were at least 100 of them. maybe more! FOOTBALL BOYS I WILL NEVER FORGET YOU![/QUOTE]

whoa I really messed that up
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Nachtzerers are a joke... until you try to take them on with only 1 char and they have 2 of the tier3 ghouls that can swallow you.

It then becomes a very confusing process of positioning and praying for RNG.

Even with a few chars it's risky since if you don't have enough characters to block the corpses the tier-2 ones will become tier-3 (healing as they do) and then eat you.

In the end, it is a vore fetishist that may get you.

edit: RE: Barbarian start -- are you all just trying to redeem the chars to good standing with all or actively raiding against one house? Cuz I think you should be raiding, even before this DLC picking a crappy house to raid against was a solid way to get some goods early on.

The dark side of trading -- stealing.

Lone Wolf changes the dynamics hugely for so many early game fights, it's a godsend for those of us with a million hours in it already

Nachs were always a joke but it's a different deal if (1) you don't have enough dudes to sit on the corpses, and (2) they get big enough to, uh, eat your lone wolf boy

That said webknechts are still pushovers
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The only rare exception to the Webknechts being weak is through sheer RNG. If it's a 'plethora' and you end up facing over 30+ of them, the combination of web (reduces damage you do, meaning fewer one-swing cleave kills) + poison can result in you just getting chipped to death if you don't morale break them fast enough.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
So many casualty reports, i'll add mine.

One of my starting barbarian was put down by a wolfrider, nasty ambush in the woods 10 vs 19 and my formation was broken from the start due to the map settings.

But he survived and only lost an eye !
Well, he's a 2-handed swordsman so it's business as usual, he's just a little short-sighted (-2 vision and ranged malus)

Another (regular) one lost an ear in a different fight, they're really starting to look like mercenaries ...
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
If you're starting a new playthrough, I'd suggest building nimble everythings. Battleforged seems to much worse on every occasion now:
Barbs will oneshot bros with 200+ armor regularly, mostly chosen, but reavers can really hurt as well if they get a good hit.
Gobbos would be the obvious counter to nimble builds, but in those fights the frontline just eats arrows and you simply out-archer goblins anyway.
Crossbows, daggers and hammers lose a lot of their scariness if you go nimble.
HP is easy to come by thanks to colossus. 25% increase instead of the 25% decrease in fatigue costs for armor. Obviously scales way better than brawny, so there's that.
You're much less reliant on gear. 10 fatigue armor and a 5 fatigue helm or any other combination that doesn't go over 15 is pretty cheap to come by, forget shanking kniggas for their shiny gear.

I honestly don't see a downside, I expect it to get nerfed soon. If only just for the reason they want barbs being able to shit on your bros no matter what cuz muh balance
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,604
Strap Yourselves In Pathfinder: Wrath
If you're starting a new playthrough, I'd suggest building nimble everythings. Battleforged seems to much worse on every occasion now:
Barbs will oneshot bros with 200+ armor regularly, mostly chosen, but reavers can really hurt as well if they get a good hit.
Gobbos would be the obvious counter to nimble builds, but in those fights the frontline just eats arrows and you simply out-archer goblins anyway.
Crossbows, daggers and hammers lose a lot of their scariness if you go nimble.
HP is easy to come by thanks to colossus. 25% increase instead of the 25% decrease in fatigue costs for armor. Obviously scales way better than brawny, so there's that.
You're much less reliant on gear. 10 fatigue armor and a 5 fatigue helm or any other combination that doesn't go over 15 is pretty cheap to come by, forget shanking kniggas for their shiny gear.

I honestly don't see a downside, I expect it to get nerfed soon. If only just for the reason they want barbs being able to shit on your bros no matter what cuz muh balance
The last nimble build I tried got absolutely wrecked. How do you build your nimble characters? Pump HP/Fatigue/Melee Attack?
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
The last nimble build I tried got absolutely wrecked. How do you build your nimble characters? Pump HP/Fatigue/Melee Attack?
For frontliners, HP, mdef, mattack if you want them to deal some damage. Backstabber and fast adaption help as well, if you're willing to spend those perk points there. For backliners either rattack or mattack, rdef and HP. You don't need to increase fatigue that much because you'll be wearing light gear only. I think 70+ should suffice after everything, but you can go a lot lower especially if you use adrenaline and recovery.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
767
I build full nimble company before DLC. Fairly succesful, cheap to run, great against monsters, low cost repair and low injury rate. Thing is bleed fuck you up and against larger group of enemies its less durable. But I dont use bone armor and Indomitable so yeah.
Fun run but get wiped against black monolit.
I recomend Nimble builds as Beast Slayers tho.
 
Last edited:

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Durability isn't really an issue when you consider that chosen can oneshot your battleforged bros for whatever reason.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
Durability isn't really an issue when you consider that chosen can oneshot your battleforged bros for whatever reason.
Do you not take Steel Brow or something? Reason chosen are one-shotting brothers is because of yuge criticals and their two handed hammers/maces having 50%+ armor penetration.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Durability isn't really an issue when you consider that chosen can oneshot your battleforged bros for whatever reason.
Do you not take Steel Brow or something? Reason chosen are one-shotting brothers is because of yuge criticals and their two handed hammers/maces having 50%+ armor penetration.
They also do that on body hits sometimes. That being said I haven't fought them myself because ironman, I've just watched some dumb e-celebs fight them.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
So what background should you go with when returning after a long break
Lone Wolf for the RNG memes obviously.

I am at day 90 something with my peasant militia and have broken the first greenskin siege, without any losses but some injuries because the game thinks it's funny to:
1. Spawn the catapults in a mountain region
2. let ambushers sit on the highest possible spots
3. place your guys at the very bottom of the mountain, having fun tasting tasty goblin poison arrows for breakfast while climbing that stupid hill

Now would be the next siege but I'm exhausted. Having to play around a mountain is fucking boring and tedious, especially because you're at such a disadvantage every time. I mean it makes sense, the greenskins would chose a place that gives them the advantage and reach to lay siege to a city, but still. Thank god I haven't encountered any warriors yet, I think I lack the equipment and levels to reliably deal with them. Running around with 15 guys does make leveling really slow.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,473
finally ran into the redesigned alps. Worst designed enemy in the game. Your crew is basically dead unless you have a bunch of dogs and single handed weapons. Is the mod that removes alps from the game the #1 downloaded mod?
 

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