You guys ever play the Legends mod?
Seems fascinating so far.
Hasn't been updated for WOTN yet, but you can revert to B&E version of the game via Beta tab on steam (v. 1.2.x)
https://www.nexusmods.com/battlebrothers/mods/60
Fascinating stuff. A lot of the things people were asking for, like passive stats/skills for your company (barter skill, movement on different terrain types on the world map, an actual camp with lots of functions you can assign brothers to, had different starts before BB itself did).
It has leader starts and special perk trees for the leaders.
Custom items. My crusader start guy has a custom 2h sword that can also do regular slashes (i.e. 2 per turn) in addition to the regular overhead swing, split and that 3-guy swipe.
Pretty cool so far. [...]
Is there a way to buff against Hexen kiss? High resolve check, maybe? I had one battle against 3 of them plus some undead. Lost almost half my team and had to retreat 'cause they kept getting kiss-flipped.
Apparently, the dev team has a real plan for future updates.
Low tier bros (say, miners, farmers) also get special weapon perks for pickaxes (+15 melee skill if they have one, another skill for +damage), dunno about higher tier guys yet. For those of you who frequently have cannon fodder/weaklings in your group.
First time I get attacked by brigands disguised as direwolves:
EDIT: they drop direwolf-upgraded armors, how nice!
I remember when the football boys ran into these guys. THEN THEY DIED DAYS LATER IN A HORRIBLE AMBUSH!
King of hobos. Mine had reavers and trainer with snow armored unholds.
What? 65% in BB is a good percentage. Anything above 50 is good.this is the only game where a 65% chance to hit feels like really shitty odds
When people say they want something to be "random" they don't mean random.
Is it just me or do armored unholds have less resolve than regular ones?
Changelog for 1.3.0.17
- Changed barbarian named armor and helmet base stats to be based on regular items, and no longer the heavier barbarian items, as to make for named loot of higher quality. Only applies to items generated after this update.
- Fixed named Khopesh not working with Double Grip.
- Fixed main menu components getting in the way of buttons with very low resolutions.
- Fixed tooltip of opponents sometimes incorrectly displaying "Turn done" when in fact that opponent is merely waiting to act again later this turn.
- Fixed issue with barbarian AI getting stuck under specific circumstances.
- Fixed potentially incorrect button labels with 'Cultists' origin sacrifice event.
- Fixed Antidote item not curing all stacks of poison.
- Fixed various minor issues.
What patching those old blackhats need?still no necromancer patch