Finished my peasant militia campaign, day 140 or so after beating the greenskin invasion as the first crisis. I kinda wanted to keep playing after the first crisis, but the seed was shit and leveling people when you have 16 of them is a slog. Didn't fight the barbarians that much, but a reaver with a 2h mace almost oneshottet a lvl 9 bro. Didn't have the heaviest armor, so I think that was okay. Still, they do on average more damage than an orc warrior, probably on par with orc zerkers. Most cities where in the south, which made travelling to the north quite a hassle, because there were only 3 castles there and two villages which where located so far away from everything else I just went there once for the ambition to visit every location. 3 harbors all in the south, but one wasn't connected to any other location because the map cut off directly below it.
I have to say, I don't like how the maps are generated. You can have a good one, an easy one even, but sometimes the maps just suck major ass. I don't necessarily want a map that throws everything your way, but it would be nice if the distribution of villages/towns/castles/citadels was a bit more even. Some maps are even outright unplayable with certain starts, if you play the barbarian start for example but the southern most faction only has one castle, you can reroll your map as soon as you start. I also don't like how recruiting works, too many people with nonsensical talent stars. I think I might use the try out mod for the next run. It makes things easier, yes, but the hassle of hiring and firing 10 guys to find a decent one is just annoying tbh. Not to mention they leave their shitty gear in your inventory, cluttering everything up. And if it's an expensive recruit that has shit stars, well, enjoy your several thousand crowns down the drain. It really doesn't add anything besides the need to gather more money so you can pull the lever on the slot machine again. I'd also like if poisons and other consumables would be purchasable, that would allow for some more builds I think. Crafting spider poison isn't that viable, because they didn't drop that shit for me, spider silk all day every day. This makes the poison so rare you don't actually use it at all. I think the devs need to sit down and understand that RNG isn't the solution for every single aspect of the game.