Payd Shell
Arcane
- Joined
- Sep 26, 2017
- Messages
- 831
You also get the strange meat drop from donkeys iirc. So if you're in dire need of some food, there you go.
I once failed a 'go kill that caravan from a rival noble house and leave no one alive' mission because I hadn't killed the donkey and the noble quest giver concluded that this donkey was going to tell everyone what happened.
See? Never trust nobles. They are not your friends.
Come to the light side - we have trade.
Yes there is. I once failed a 'go kill that caravan from a rival noble house and leave no one alive' mission because I hadn't killed the donkey and the noble quest giver concluded that this donkey was going to tell everyone what happened.
It was a while ago though, so it might not be the case anymore.
I used to be so paranoid that my guys would get sick or something that I never looted strange meat/always threw it away... Even when low on food in the wilderness.You also get the strange meat drop from donkeys iirc. So if you're in dire need of some food, there you go.
It used to be the case that you needed to kill the donkeys, but it was patched out after people complained about it.
Poison doesn't seem to affect donkeys, probably because poison damage gets resolved at the end o units turn and donkeys never have turns.
Strange meat is just a catch all term for unprocessed, raw meat I think. Probably pulped beyond recognition. You get it from direwolves, too. The obvious downside is that it spoils extremely fast, but still, no reason to not take it along when you find it, your bros eat the stuff that's fastest to spoil first anyways.I used to be so paranoid that my guys would get sick or something that I never looted strange meat/always threw it away... Even when low on food in the wilderness.You also get the strange meat drop from donkeys iirc. So if you're in dire need of some food, there you go.
Still don't ever use it, and with Legends mod you can hunt, thankfully.
Same. Showing talents at try out should be a standard feature, I never use try outs now, there is just no point.I also don't like how recruiting works, too many people with nonsensical talent stars. I think I might use the try out mod for the next run.
Iirc the RNG is more or less perfect with the small exception that it somehow produces slightly less streaks than it should.Okay now I'm sure the RNG hates me. I rolled > 50 nine times in a row in the first round of combat. Odds of that happening are 1/2^9 = 1/512.
I never use those as I don't see much value in them (waste of points). Pathfinder is nice but not important, steel brow is for dodgers as it's nothing a good helmet won't provide, rotation is good for getting out of tough situations but killing them fast enough not to get in tough situations in the first place is even better (the rest can be handled with careful position). For tier 1 I prefer Colossus (more HP, fewer crits on you), Crippling Strikes for certain builds (goes well with Executioner), or Student for faster leveling. Tier 2 - Executioner (for 2H builds), Dodge for high initiative guys, or Gifted. Tier 3 - Backstabber (for low THC guys and polearmers), Brawny for heavy armor, Tier 4 - Overwhelm (good for those 25-40 orcs fights to keep the frontliners in good shape), Underdog for two-handers.What perk do you guys recommend at Level 5 for melee bros? I use a standard progression of Pathfinder --> Steel Brow --> Rotation in the beginning but nothing at the next tier really jumps out.