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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Joined
Jun 6, 2010
Messages
2,388
Location
Milan, Italy
Lone Wolf is the easiest start by far. Just training hall, kill thugs, until your dude is 11. Don't hire anyone until then.

I think you're all having trouble because you don't go for some resolve early on. You need that resolve perk so that the inevitable penalty from being surrounded isn't so bad and so that you can become confident easily. Kill guys that can stun first, dagger dudes second.

Difficulty comes later. Need to be very picky because of the limit.

Edit: this applies on Expert. If you play easier I don't know.
Yeah, in the beginning unless you pick the wrong sort of enemies you are a caterpillar compared to lvl 1 meat shields. But the real challenge with a Lone Wolf run lies its end game limitation of twelve men and no reserves.
I'm not running into a wall yet, but I feel it will be an issue soon with some late game multiple fights.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Well, Lone Wolf where you hire people as you like is very easy, LW where you really try to stick to one dude requires you to be very particular about the conditions where you fight.

Late game limitations would dictate that you hire super background people only, but fuck me, that one apprentice who I picked up on Day 1 and then got to level 5 in like three days spearwalling everything, I can't fire him now.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
I'm liking the peasant militia start so far. What I dislike is the lack of any specific events or flavor... I hope I eventually get something but so far nothing.

Not really feeling much of a difference from the regular start, being that the game seems to scale to the 16 men. I was also used to using mostly cheapo backgrounds before. I really miss some of them though. No idea why I can't hire killers or jugglers for instance. Or even monks. They are lowborn after all.

Characters recruited via events end up being your best, at least in my case. A retired soldier I rescued from a spider den is my sergeant, for instance.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
I'm liking the peasant militia start so far. What I dislike is the lack of any specific events or flavor... I hope I eventually get something but so far nothing.

Not really feeling much of a difference from the regular start, being that the game seems to scale to the 16 men. I was also used to using mostly cheapo backgrounds before. I really miss some of them though. No idea why I can't hire killers or jugglers for instance. Or even monks. They are lowborn after all.

Characters recruited via events end up being your best, at least in my case. A retired soldier I rescued from a spider den is my sergeant, for instance.
I think the 'Militia' is only hiring 'upright' civilians. Jugglers are dodgy travellers, killers are - well criminals, monks (and Hunters, I guess) seem to be of higher status. I don't mind that.

But I'm 300 days in my Militia run and I can't find great recruits anywhere. The 'Militia appropriate Backgrounds' I hired in my previous runs all seem so much better in comparison... .
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I'm almost 80 days in on Barbarians and still haven't gotten a single event to recruit another barbarian.

Interesting, three times now as normal merc group I've raided a barbarian settlement with a survivor joining me due to (the other) honor.

Also once by randomly wandering in the north I ran into a barbarian who was exiled who joined, along with his dog.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
I wish every origin had a player character, btw. I will never understand why they took so long to implement it.

Any solid info about content/events related to other origins? I know cultist origin has quite a few of them and lone wolf has at least a couple.

I'm liking the peasant militia start so far. What I dislike is the lack of any specific events or flavor... I hope I eventually get something but so far nothing.

Not really feeling much of a difference from the regular start, being that the game seems to scale to the 16 men. I was also used to using mostly cheapo backgrounds before. I really miss some of them though. No idea why I can't hire killers or jugglers for instance. Or even monks. They are lowborn after all.

Characters recruited via events end up being your best, at least in my case. A retired soldier I rescued from a spider den is my sergeant, for instance.
I think the 'Militia' is only hiring 'upright' civilians. Jugglers are dodgy travellers, killers are - well criminals, monks (and Hunters, I guess) seem to be of higher status. I don't mind that.

But I'm 300 days in my Militia run and I can't find great recruits anywhere. The 'Militia appropriate Backgrounds' I hired in my previous runs all seem so much better in comparison... .

But we can hire thieves, vagabonds, peddlers, minstrels and beggars. Are they upright?

Did you get any origin based event or anything of the sort? I'm on day 76 and haven't seem anything exclusive to the militia origin.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Fair point about thieves and vagabonds etc. .

No, the only event I got where you possibly could get a Bro was the 'Wildman in a Cage' one.
I sent one of my Bros in to get another corpse out of the wildmans cage - wich he did. Got +1 Resolve and +2 Initiative for it, but I didn't get the choice to hire the Wildman.
No special 'Militia Origin' content after the start that I remember either.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,233
Fair point about thieves and vagabonds etc. .

No, the only event I got where you possibly could get a Bro was the 'Wildman in a Cage' one.
I sent one of my Bros in to get another corpse out of the wildmans cage - wich he did. Got +1 Resolve and +2 Initiative for it, but I didn't get the choice to hire the Wildman.
No special 'Militia Origin' content after the start that I remember either.

You need a monk in order to recruit him

ITT, the reason I miss having a monk is mostly due to events.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Ah yes - or
another Wildman, IIRC.

I agree that a 'PlayerBro' would fit the Militia Origin too. A former Militia Captain, putting together a new company to fight the increasing dangers his village has to face, or something.

You get a good - very good Bro in exchange for the risk of losing the campaign if he dies - that could be an option for several other origins too.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
767
Ok. Guys I hear you.
I will make all starts a Lone Guy(or with company) player avatar starts.
Give me ideas.
I will release mod on Sunday or earlier.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
848
Steve gets a Kidney but I don't even get a tag.
Rebuilding/new Company - companion? Not sure how these work. Sellsword is another obvious one.
Militia - Retired soldier is a good idea. Militia with good talents would be fine too.
Poachers - Hunter to replace/add to the starting hunter.
Beast Slayers - Witcher 4:this time it's turn based more experienced slayer.
Trading Caravan - Peddler. Maybe with a light crossbow and 1-2 ranged talent to keep him out of danger.
Deserters - more experienced deserter. Deserters could use a mod to not be worse miilitia with higher wages and 15 resolve but that's another problem.
Cultists - cultist obviously, but it will probably require more time to make it work well with the origin events.
Raiders - barbarian.
 

Lios

Cipher
Joined
Jun 17, 2014
Messages
437
Lost another barbarian origin run to a sudden necrosavant assault while going to clear a graveyard, around day 40.
So I started another one. I can see it getting old, this whole "you're trapped into the bottom of the map for the vast majority of the early game" routine, but so far it got me hooked.
I have to be extra careful, pick my battles with care, but at the same time be relentless: I don't have enough starting funds, so I must attack lowly guarded caravans and slaughter peasants (so I can grab their pitchforks, heh) in order to make do, at least till I gather enough money to build a proper company.

Highlight of the new run so far: the priest I drag with me, who charged at a pitchfork mob and killed two (alrady bleeding/fucked up) peasants with his bare hands. I named him "Bas Ruten" since he's bald.

Also, comrades: Any seed where the majority (or at least, a big part) of the map is snow?
Wanna feel the vibe, man.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Ok. Guys I hear you.
I will make all starts a Lone Guy(or with company) player avatar starts.
Give me ideas.
I will release mod on Sunday or earlier.
I just want a player character when playing the barbarians tbh. Give him the chosen equipment which is less powerful than with what the hedge knight starts because it weighs a ton.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,518
Reproach of the Old Gods is dope as fuck.

Fight is much easier than the Kraken too, whips really do a number on ghosts.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Well, another lone wolf run ended at the hands of a barbarian chosen. Lvl 13, 250 body armor and 230 head armor, two hits to the head w/ indom active each time. First hit gave me a severe concussion so that's nice with -50% to everything. They also have too much HP to use a dagger to injure them, I guess you'd need crippling strikes for that. Idk, barbs seem to strong, it seems you'd need a whole different approach which will make you pretty much useless against any other enemy. High def, high attack, high resolve, high armor, armor piercing weapons, high fatigue, adrenaline. They don't seem to have a weak point tbh, they even have high rdef so ranged weapons aren't as effective against them, either. And that was just a 1v1, I don't even want to think about the big camps with chosen, reavers and unholds + infinite fat from drummers.
 

Ensi

Educated
Joined
Oct 28, 2016
Messages
69
Farmed my first ever famed items: golden scale armor (holy shit) and a nice two handed mace, which fits my hedge knight perfectly.

*thumbs up*
 

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