Edija
Arcane
Post 'em
Day 81
Northern Raiders Start
Graphic representation of the game killing Roger
Day 81
Northern Raiders Start
Graphic representation of the game killing Roger
Hexe seduced one of my weaker bros on a caravan contract. The useless Caravan guards went ahead to bully him.Kek first time I have ever seen somebody killed by a caravan hand and a beheading to boot.
It's the same problem any other game that relies on a certain mechanic has, you need to balance the whole thing around it. The bigguns aren't balanced for any build, they're balanced around a specific build. For unholds and orcs you NEED indom because of their displacement abilities. Barb damage was probably balanced against a bro with indom active, too. Indom is too strong, which makes it mandatory, which introduces a power creep into the game. The high damage attacks from late game enemies make the RNG even worse. There's no tactic, no gear that you can use to reduce the effect bad luck will eventually have on your bros. If you can't reliably beat barbarians without taking horrible losses even when you're into the ultra late game, people obviously won't bother with them. I mean even if goblins and brigands can be very annoying late game due to mass archers, at least you can out-archer them. Not a very interesting way to play, granted, but at least there's a counter to it. Barbarians not so much, because they don't have any real weaknesses. They have insane stats across the board, I'd argue they'd be more dangerous than orcs even without adrenaline and rotate.I question the decision to make 'Indominable' pretty much mandatory for every Bro that regularly has direct contact with the enemy while simultaneously nerfing it, tbh.
Orcs, Unholds, hordes of Chosen, etc.
Do you just make more tanks? What about the dps then?
Sounds like the narration of my very current Lone Wolf playthrough.Restarted yesterday with lone wolf and went solo until about level 8, after which I slowly started acquiring only elite bros (level 2+ hiresS). Somehow the seed was done in a way that all the contracts down south were human thugs, so great times decapitating three in a single stroke etc, and really wasn't too much trouble. Helps that dude had iron lung.
Now I'm guessing the first crisis is about to start, and I'm at ten people. I really enjoyed slowly building it up and having a smaller party - you have to be more detail oriented and careful.
Good hunters for ranged units, a good adventurous noble as a bannerman and then hedge knights, swordmasters, assassins and sellswords as top guys.When you're limited to 12 bros, what are the best backgrounds to take in terms of the utility of their events versus how useful they'll be to you in fights?
Changelog for 1.3.0.19
- Changed named item stat generation numbers slightly to create higher quality named items in general, and better light and medium armors in particular. Only applies to items generated after this update.
- Changed value of most beast trophies to be higher.
- Fixed potentially wrong starting XP of characters in 'Deserter' origin.
- Fixed 'Gash' skill used for attacks of opportunity instead of 'Slash' skill.
- Fixed visual glitch when a disarmed character's shield is hit.
- Fixed world map generator failing on some rare map seeds that result in little water.
- Fixed issue with 'Lone Wolf' origin when having two hedge knights in the roster and no other backgrounds.
- Fixed various minor issues.