Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
Hopefully if there's a BB2 this will just be a standard feature. Always felt odd to me to be cast as this invisible management character who leads the company but doesn't actually fight. And from a gameplay standpoint it's not uncommon in SRPGs for there to be character(s) that cause a fail state if they die, i.e. Marth in Fire Emblem.
Bonus points if you're allowed to choose a background, stats, etc that cause some unique events and interactions throughout your playthrough.
Caravan contracts are a good source of uniques.Serves you right for taking a caravan contract.
they're also a good source of game ending fightsCaravan contracts are a good source of uniques.Serves you right for taking a caravan contract.
Well supplied settlements are more likely to have uniques on sale.?
proofs
they're also a good source of game ending fightsCaravan contracts are a good source of uniques.Serves you right for taking a caravan contract.
Yeah, but I feel like I'm missing a lot while thugs with 20-50% hit all the time. It's rare that a fucking thug misses two attacks in a row. Getting murdered with butter knives and wooden sticks is insane considering you should have an advantage with all the levels, stats and gear you get. I sometimes get to the lone wolf perk but one of the very next fights is usually where I get killed. I could just be salty, of course and I had a lot more success when I hired people, but I want that sweet solo xp. Then again you're getting battered so hard anyway that you're spending the next 3 days repairing your armor, hiring 2 somewhat decent bros gets you much further progression wise. I had a pretty good company going after 20 days when I did that, but the chosen that hid amongst a thrall only camp put a swift end in a 1v1 duel.Yeah, playing Lone Wolf without any helpers feels like 50/50 you die in any random fight vs 6-7 thugs. In some terrain you can camp in a choke point and kill 2-3 at a time but in plains you're screwed after 1 unlucky round. One stun, puncture or missed aoe attack and you're done because you get surrounded and get too much fatigue from enemy attacks to do anything. I wouldn't hire cripples because their hp and resolve sucks and they will just give you morale checks when they die, but after a few fights you can get some melee backgrounds like militia, bastards or retired soldiers and the advantage you get just from having that random guy or two with 80 armor, shortsword and a round shield is insane. They level up super fast too.
I'm putting together a guide to Cultist events and play-style, will update this if I read the code wrongly.
So why would you want to play as the Cultists?
Pros:
+Cultist gets awesome buff as below
+Cultist are dirt cheap in wages and Converted Cultists gets a paycut
+Cultist don't give a shit about death of brothers so morale is kept higher on average. Which is great because their sacrifice mechanic encourages a very meat shield playstyle
+You get a ton of them randomly joining and easily fulfill the Davkul event requirements
Cons:
-Roughly every 20 days, an unavoidable sacrifice event could happen and piss off any non-cultists. Deserting brothers can take their equipment with them if you can't drop over to a tavern to make them drunk or provide them with Happy powder (Vampires Ashes + Alp Skin)!
-Since you have mostly cultists, you missed out on many backgrounds that can give good benefits from random events.
Cultist Conversion Event:
This events fires roughly every 13 days and converts any lowborns without bright or any non-nobles with dumb traits. Taking this into account, the backgrounds that can be converted are (Bold indicators good backgrounds to hire from experience and datamined stats;
Lowborns:
Poacher, Deserter, Shepherd, Brawler, Thief, Houndmaster, Lumberjack, Farmhand, Graverobber, Fisherman, Ratcatcher, Militia, Miller, Miner, Gravedigger, Vagabond, Daytaler, Refugee, Peddler, Tailor, Beggar, Butcher
Dumb-dumbs (Tryout those with titles such as "The Odd, Dumb, Slow etc" or everyone when you are rich:
Hunter, Sellsword, Squire, Raider, Retired Soldier, Killer on the Run, Caravan Hand, Servant, Eunuch
Cultist Sacrifice Event:
The code choose 2 brothers from roughly the bottom 4 brothers with the least EXP to be sacrificed. So always carry 4 meatbags and try to keep them out of combat as much as possible.
After the sacrifice. for every cultist, there's a 50% chance to upgrade the Davkul trait to the next level. All cultist has an invisible level 0 trait at the start except for the starting 4. All cultist gets a huge mood boost after a sacrifice.
The levels provide the following benefit (thanks u/JerekKruger !):
- Fanatic: +5 Resolve, and doesn't take morale checks from allies dying
- Zealot: +10 Resolve, and doesn't take morale checks from allies dying or losing HPs
- Acolyte: +10 Resolve, +2 Fatigue Recovery, and doesn't take morale checks from allies dying or losing HPs
- Disciple: +10 Resolve, +2 Fatigue Recovery, +20 HP, and doesn't take morale checks from allies dying, losing HPs or Fresh Injuries. Note: This effectively makes them immune to non-supernatural morale damage, making Resolve a dumpstat if you slap on an undead trophy or not bringing them into those battles at all!
- Chosen: +10 Resolve, +2 Fatigue Recovery, +20 HP, +5 Melee and Ranged Defence, and doesn't take morale checks from allies dying, losing HPs or Fresh Injuries.
- Prophet: Same as chosen, but with a new ability to restore fatigue to all cultists at the cost of their own 25 fatigue. Can only be gained by one, not sure how this is chosen yet.
General Tips:
Knowing, this, the optimal strategy is to maintain at least 4 meat bags as cheap as possible, around 20% as convertible backgrounds and the rest as Cultists.
Hire every cultists but don't be afraid of dismissing them if their stats are bad. You'll get a ton of them so some of them will roll good.
For convertibles, try to keep them happy as much as possible to reduce the chance of deserting you.
If you intend to keep non-convertibles & premium backgrounds, the only way to reliably keep them is to keep a permanent source stash of Happy Powder in reserve.
Update 1.3.0.18
Battle Brothers - rapsdjff
Changelog for 1.3.0.18
- Changed Swordmaster champions to perform better against heavily armored characters, as to make them a threat more equal to other kinds of human champions.
- Fixed duel twist of 'Drive off barbarians' contract not working properly if the opponent happens to be a champion.
- Fixed some legendary locations not being placable on some rare map seeds.
- Fixed reminder event after satisfying prerequisites for entering the Goblin City potentially firing after the city has already been destroyed.
- Fixed potential issue with crossbowman with the 'Hex' effect killing both himself and a Hexe that is to act next.
- Fixed potentially wrong daily wage cost displayed in tooltip when starting a new campaign until equipment was changed once or you entered your first battle.
- Fixed various minor things.
It's difficult if you're retarded (like me). I always took on contracts early where you need to catch the thieving thugs. Problem is, you have no control over where they will spawn and getting surrounded in your first few fights is a death sentence. It's much easier to camp next to an enemy location and wait for patrols that you can lure into a forest. Or just generally lure enemies into a forest where you can do very naughty things to them and nobody will hear them scream for help. Forests are your friends.Lone Wolf is the easiest start by far. Just training hall, kill thugs, until your dude is 11. Don't hire anyone until then.
I think you're all having trouble because you don't go for some resolve early on. You need that resolve perk so that the inevitable penalty from being surrounded isn't so bad and so that you can become confident easily. Kill guys that can stun first, dagger dudes second.
Difficulty comes later. Need to be very picky because of the limit.
Edit: this applies on Expert. If you play easier I don't know.