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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
jesus christ what's with the alp ambush out of nowhere. 11 of those fuckers, dogs with their 50% hit chance miss 2 attacks in a row 90% of the time, it's a nightmare. You can't move one inch until you eventually get fucked because you'll have a round of bad rolls.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Did the Icy cave fight. I like the idea, but it's too RNG reliant in my opinion, a 1on1 doesn't really fit a game like Battle Brothers. First try the dude chopped me up like firewood, despite only having a 38% hit chance. Killed me in two turns, two headshots, one miss, one body hit and the lone wolf called Wolf was no more. This time, however, I backed up my save and tried it again. I did nothing really different except bring a mace instead of a bardiche and murdered him effortlessly. He only managed to land one hit in 5 rounds. I know it's very cheaty to back up your save during an Ironman run but I'll be damned if I lose another lategame-ish run to barbarians.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Now THAT was proper king
2qle9vs.png
you kited a noble house onto barbs, didnt you? swelll.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
975
Codex Year of the Donut
Did the Icy cave fight. I like the idea, but it's too RNG reliant in my opinion, a 1on1 doesn't really fit a game like Battle Brothers. First try the dude chopped me up like firewood, despite only having a 38% hit chance. Killed me in two turns, two headshots, one miss, one body hit and the lone wolf called Wolf was no more. This time, however, I backed up my save and tried it again. I did nothing really different except bring a mace instead of a bardiche and murdered him effortlessly. He only managed to land one hit in 5 rounds. I know it's very cheaty to back up your save during an Ironman run but I'll be damned if I lose another lategame-ish run to barbarians.
I kinda agree, but I still like the 'Duels'.

I found a two handed Hammer to be the best weapon for the fight. You get the first attack anyway and once you hit him, it gives you the next attack too, because he is staggered. Two 2H-Hammer hits should cause some nasty injuries, making him less dangerous. Also 'Indominable helps a lot.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Did the Icy cave fight. I like the idea, but it's too RNG reliant in my opinion, a 1on1 doesn't really fit a game like Battle Brothers. First try the dude chopped me up like firewood, despite only having a 38% hit chance. Killed me in two turns, two headshots, one miss, one body hit and the lone wolf called Wolf was no more. This time, however, I backed up my save and tried it again. I did nothing really different except bring a mace instead of a bardiche and murdered him effortlessly. He only managed to land one hit in 5 rounds. I know it's very cheaty to back up your save during an Ironman run but I'll be damned if I lose another lategame-ish run to barbarians.
obviously it would be easier with a two handed mace. TW maces are single best boss kiler weapons in the game, daze is insanely powerful.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
My Ironman run is stuck in a rut. It was going well for a while, I had a strong core of 3-4 high-level bros with decent stats, for whom I splurged for some good armour. Now they're dead (to some lucky hits from barbarian reavers, who don't even drop anything good for my trouble :argh:) and the armour with them. Since I never have any money it'll take me hours to get back in decent enough shape to go exploring for wilderness locations again. I think I actually would've preferred a defeat, or a phyrric victory which would've let me retire in good conscience. Oh well, once more unto the brigand raiders, dear friends, once more...
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Did the Icy cave fight. I like the idea, but it's too RNG reliant in my opinion, a 1on1 doesn't really fit a game like Battle Brothers. First try the dude chopped me up like firewood, despite only having a 38% hit chance. Killed me in two turns, two headshots, one miss, one body hit and the lone wolf called Wolf was no more. This time, however, I backed up my save and tried it again. I did nothing really different except bring a mace instead of a bardiche and murdered him effortlessly. He only managed to land one hit in 5 rounds. I know it's very cheaty to back up your save during an Ironman run but I'll be damned if I lose another lategame-ish run to barbarians.
obviously it would be easier with a two handed mace. TW maces are single best boss kiler weapons in the game, daze is insanely powerful.

Interesting you say that cuz I've almost always used a clever against him (either as a duelist with an orc head chopper or using a barbarian 2handed clever). Sept the first time I killed him where I tried to dagger him thinking I could get the armor too, but oh well. I do like that they are putting in some guaranteed famed item drops, just wish that particular one could get better boosts.

---------------------------------

On day 130 of cultist nimble fegts run and it's going pretty well. I'm able to get back into fights way faster than before because repairing my armor only takes 1/3rd of the usual time; the downside is that some of the best armor pieces are heavy ones that I am mostly not using.

Did get a dope Barbarian Chosen mask from a chosen champion, looks pretty cool (vaguely necron-like) and is like 270 armor to 12 fatigue, so overall very nice. Slapped that and a noble mail on my main 2handed hammer bro and he be smashing shit up.

I did get a sacrifice event while guarding a caravan and lost both my sergeant and one of my front liners as a result tho =( But at least now everyone is a cultist, so no more risk of losing people to the dark father's wishes.

I think once the noble war crisis is over and I grind up a prophet and dick around with that, I may restart as another background. I like the cultist thing but I wish there was a way to speed up the sacrifices cuz at the current rate I'll be in post-end-game by the time I get a prophet and so won't really be needing to use it much.

Side note, whips are amazing for helping to dagger high value targets down since you don't have to risk getting axed in the face or what have you.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
obviously it would be easier with a two handed mace. TW maces are single best boss kiler weapons in the game, daze is insanely powerful.

:bro:

Nothing like a 2H mace bro + indomitable on top of a rock to explode these big fuckers, let them be Unhold, Choosen or whatever champion the game throws at you, the only problem is they seem to be more cautious since the DLC/updates and don't want to get too close to a 2H guy waiting on higher ground, that's sad.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
I did get a sacrifice event while guarding a caravan and lost both my sergeant and one of my front liners as a result tho =( But at least now everyone is a cultist, so no more risk of losing people to the dark father's wishes.

Whatever origin you might be using, your sergeant should always be a cultist, period. Nothing comes close, no adventurous noble (good luck with that ranged defense malus), no witchhunter (although with the introduction of hexes my only available spot for an archer always goes to a witchhunter bro due to a higher original resolve & massive mind control resistance compared to hunters at the cost of additional perk - either FA or gifted). Cultists are resolve machines - get 2 res for each converted bro, 2 res for each witch burning events (there are two) and most importantly, stick in a monk in reserve (for hedge knight mediation) and beat the hell out of him for infinite +2 resolve for your sarge and anyone else davkul-inclined. by day 200 you'd have gotten that 20 res bonus the nobles start with without worrying about the ranged def. 3 star melee attack cultist (even with one solitary star in resolve thats +4 res half the time) is a gift from Davkul, praised be his name.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
I did get a sacrifice event while guarding a caravan and lost both my sergeant and one of my front liners as a result tho =( But at least now everyone is a cultist, so no more risk of losing people to the dark father's wishes.

Whatever origin you might be using, your sergeant should always be a cultist, period. Nothing comes close, no adventurous noble (good luck with that ranged defense malus), no witchhunter (although with the introduction of hexes my only available spot for an archer always goes to a witchhunter bro due to a higher original resolve & massive mind control resistance compared to hunters at the cost of additional perk - either FA or gifted). Cultists are resolve machines - get 2 res for each converted bro, 2 res for each witch burning events (there are two) and most importantly, stick in a monk in reserve (for hedge knight mediation) and beat the hell out of him for infinite +2 resolve for your sarge and anyone else davkul-inclined. by day 200 you'd have gotten that 20 res bonus the nobles start with without worrying about the ranged def. 3 star melee attack cultist (even with one solitary star in resolve thats +4 res half the time) is a gift from Davkul, praised be his name.

That was the plan, but had no current candidates for sergeant that wasn't a better frontliner. The sergeant's loss wasn't for the brother's stats, but because he took the banner + sash with him, meaning I have to redo those two ambitions.

Also was hoping he would have been converted sooner, but oh well. He was an apprentice with 3 stars in resolve and 1 in melee (1 in ranged def so irrelevant), wasn't much else to do but use him and he just sort of survived and kept going along.

The other guy I lost was actually a good brother (deserter origin but very good stars and had dexterous), he just didn't get converted in time unfortunately.

I'm also still doing my previous strategy of carrying around useless level 1 bros who are content to be in reserve specifically to practice conversion on for the res bonus and also in case any need to be fed; since the sacrifice for the origin seem to be based on lower level cultists. Gonna suck when it's time to make the armor/helmet tho =(
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Do slings have dedicated weapon perks?
They do - The goliath perk lets you one shot barbarian chosen and orc warriors. There is also a famed +5 sling somewhere in the swamps - you need to camp for 3-4 days in wilderness swamps for that event to proc.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
10 gobbo ambushers and 10 skirmishers with bolas spawning on the other side of a gully with no way to get to them but going all the way around

Battle Brothers
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Man I still can't shake the feeling that something is up with the rolls. I've missed so many 90+% hits, the enemy hits at least one out of two 20% each round. Probably just salty but I've lost a good tank (RIP Birk the Squire, you were there since the beginning, you will be missed) because a fight against a noble army just took way too long. Though I have to say, this only applies to melee, ranged feels fine for whatever reason.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,860
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Man I still can't shake the feeling that something is up with the rolls. I've missed so many 90+% hits, the enemy hits at least one out of two 20% each round. Probably just salty but I've lost a good tank (RIP Birk the Squire, you were there since the beginning, you will be missed) because a fight against a noble army just took way too long. Though I have to say, this only applies to melee, ranged feels fine for whatever reason.
Good RNG should foster superstition. :obviously:
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,220
I don't get it. I switched from Beginner to Veteran since that's the :balanced: difficulty but the jump seems way too big. I really don't know how I'm supposed to last through the early game - The various starts give you 3 or so dudes with shit equipment and no money to upgrade to something reasonable asap, yet the one star contracts set you against 7+ thugs or undead or...
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Just fought my first Lindwurm. My first three Lindwurms, to be exact. Going into a fight with no preconceptions, being scared to approach the new beasties was a welcome sensation. They weren't too bad in the end, although I lost two bros. Not sure what the optimal strategy would be, maybe lots of polearms/longaxes?
Those crafting materials, though :bounce:
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
370
I don't get it. I switched from Beginner to Veteran since that's the :balanced: difficulty but the jump seems way too big. I really don't know how I'm supposed to last through the early game - The various starts give you 3 or so dudes with shit equipment and no money to upgrade to something reasonable asap, yet the one star contracts set you against 7+ thugs or undead or...

Your first few contracts should be against enemies that are easy to kill (perhaps they can also easily kill you, but that's unimportant). Thugs, Nachzehrers, potentially Dire Wolves - all of these should be appropriate for your starting guys.

I haven't got WotN yet so I can't speak as to the new starts, but the three companion one is pretty simple. You start with 2k or so gold, which is enough to hire at least three extra guys (go for cheap but effective professions like Brawlers, Farmhands, Caravan Guards) and give them enough armour to protect them from at least one hit from a tier 1 weapon. Buy damaged gear from the market, don't buy expensive new suits. It's okay if you can't find armour for everyone, just make sure you engage first with the guys that are actually wearing it, and focus fire on the enemy in a position to hit your unclad lads. With spears and swords (and their inherent to-hit bonus), you shouldn't have too much trouble killing your targets. Morale will do the rest of the work for you.

Once you've killed Hoggart and won a couple of basic Thug fights, you should have the gold for a couple more bros and their equipment. Shields are very helpful in the early game, obviously, and anyone without one should probably be hiding behind the other bros and wielding a pitchfork. Try to stay in the same relative area so you can build up a relationship with a couple of towns or cities. This is probably the trickiest part - if there's a formula as to when new contracts become available then I'm not aware of it, and luck plays a huge part in what's available where. The ideal is to buy a load of shit like amber or cloth or fine wood in a town you have an Allied relationship with (so you're getting it cheap) and then sell it in a large city that has the 'Raided Trade Routes' event, or whatever it's called. And if you ever see that event in a city, never complete the quest to eliminate a nearby bandit stronghold, as it'll solve the event and you'll lose the boosted selling prices. I think taking a caravan to the city might do the same thing, but I'm not 100% on that.

That's all pretty basic advice, but winning against 7+ Thugs in the earlygame is pretty basic too I'm afraid. If you're still struggling I'd just advise using chokepoints/terrain and focusing the enemy based on what weapons they have available. A Thug with a tier 1 flail or mace is rarely something to worry about, but spears can be dangerous when you have terrible armour, and two-handed weapons are always something to watch out for. And Marksmen will always ruin your fucking day.

Once your guys have reached level 3-4 and have bought a couple of nets or dogs, you should be able to take out mixed groups of Raiders and Thugs, and the gear you'll get from the Raiders will allow you to upgrade much more rapidly. Particularly if you stockpile a bunch of flails (T3 preferably but T2 might work in a pinch), they make mincemeat of most Raider and Ancient Dead groups.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,220
I understand the very basic principles of starting out - Getting a few extra guys, getting good discounted ~80 point armor, getting helmets and shields. That's fine, if I can get to that point I can mostly take care of those 7 thug groups for example but anything above that, and I mean you do occasionally run into shit that out of your league, often ends in a slaughter. Barbarians are especially bad. You can run away from undead fuckers at least.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,126
Early barbarians(barbarian thralls) are squishy af. Just arm your guise with shield and spear and stick em with the pointy end.

Archers also drop them like flies.
 

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